Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Demuirge
Anubis
Level 149
God Stats
21W - 14L
1,703 SR
Queue Stats
597W - 546L
1,537 Elo+
Solo
Ix Chel
Ix Chel
EveGR
Ix Chel
Level 158
God Stats
24W - 24L
1,491 SR
Queue Stats
256W - 254L
1,440 Elo+
Party 2
Mercury
Mercury
SaintElysium
Mercury
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 194L
1,587 Elo+
Solo
Apollo
Apollo
faketitanium
Apollo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,192 Elo+
Party 2
Team Averages
Level 109
1,539 SR
1,451 Elo+

VS

Team Averages
Level 136
1,391 SR
1,532 Elo+
Shiva
Shiva
CETAAM
Shiva
Level 173
God Stats
3W - 5L
1,271 SR
Queue Stats
79W - 70L
1,487 Elo+
Solo
Izanami
Izanami
Glennnheg
Izanami
Level 129
God Stats
12W - 10L
1,339 SR
Queue Stats
178W - 182L
1,470 Elo+
Party 1
Jormungandr
Jormungandr
JustJxm
Jormungandr
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 236L
1,631 Elo+
Party 3
Baron Samedi
Baron Samedi
NotoriousHumper
Baron Samedi
Level 148
God Stats
4W - 4L
1,434 SR
Queue Stats
172W - 177L
1,458 Elo+
Party 1
Fenrir
Fenrir
SensibIe
Fenrir
Level 147
God Stats
2W - 3L
1,410 SR
Queue Stats
580W - 521L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 1 / 7
6,437
536
4,928
10,645
8,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
Demuirge
Anubis
15
8 / 0 / 3
9,574
798
11,910
7,593
4,424
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Ix Chel
EveGR
Ix Chel
13
1 / 1 / 6
7,405
617
4,981
5,965
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
SaintElysium
Mercury
14
6 / 2 / 4
7,843
654
7,427
10,542
4,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
13
1 / 0 / 5
7,036
586
5,303
7,625
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CETAAM
Shiva
9
0 / 1 / 2
5,785
482
4,789
11,038
6,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Glennnheg
Izanami
12
1 / 1 / 1
6,794
566
6,136
6,383
2,216
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
JustJxm
Jormungandr
10
0 / 6 / 1
5,570
464
3,084
11,694
5,703
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
NotoriousHumper
Baron Samedi
10
0 / 3 / 4
6,062
505
4,204
7,752
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SensibIe
Fenrir
12
3 / 5 / 1
6,913
576
8,053
15,619
6,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
16
Kills
4
4
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
7
3.5
L
Shiva
CETAAM
Shiva
0
1
2
1
W
Anubis
Demuirge
Anubis
8
0
3
9.5
W
Ix Chel
EveGR
Ix Chel
1
1
6
4
L
Izanami
Glennnheg
Izanami
1
1
1
1.5
L
Jormungandr
JustJxm
Jormungandr
0
6
1
0.08
L
Baron Samedi
NotoriousHumper
Baron Samedi
0
3
4
0.67
W
Mercury
SaintElysium
Mercury
6
2
4
4
L
Fenrir
SensibIe
Fenrir
3
5
1
0.7
W
Apollo
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,549
Damage
26,266
42,370
Taken
52,486
21,770
Mitigated
24,009
14,747
Healing
14,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,928
1,993
1,457
3,618
10,645
8,172
0
1,198
9,447
21,925
0
L
Shiva
CETAAM
Shiva
4,789
689
165
2,815
11,038
6,964
0
4,746
6,199
0
17,974
W
Anubis
Demuirge
Anubis
11,910
690
0
3,813
7,593
4,424
132
1,527
6,066
82,608
0
W
Ix Chel
EveGR
Ix Chel
4,981
760
293
1,439
5,965
2,199
0
2,150
3,815
55,776
0
L
Izanami
Glennnheg
Izanami
6,136
4,655
0
3,232
6,383
2,216
0
1,066
5,317
0
66,907
L
Jormungandr
JustJxm
Jormungandr
3,084
634
0
1,620
11,694
5,703
0
7,596
4,059
34,072
0
L
Baron Samedi
NotoriousHumper
Baron Samedi
4,204
241
356
1,476
7,752
2,812
0
4,034
3,665
42,196
0
W
Mercury
SaintElysium
Mercury
7,427
4,247
0
1,020
10,542
4,130
170
1,936
8,606
0
69,008
L
Fenrir
SensibIe
Fenrir
8,053
2,349
0
4,949
15,619
6,314
0
4,255
11,322
0
56,160
W
Apollo
5,303
3,267
0
3,107
7,625
2,845
0
570
7,055
0
55,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,295
Gold Earned
31,124
485
Minions Killed
378
0
Camps Cleared
0
1,287,007
Distance Traveled
1,226,379
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,437
536
27
2
0
240,807
11
L
Shiva
5,785
482
16
1
0
274,933
2
W
Anubis
9,574
798
135
11
0
240,844
4
W
Ix Chel
7,405
617
117
10
0
250,103
1
L
Izanami
6,794
566
131
11
0
222,521
4
L
Jormungandr
5,570
464
57
5
0
233,724
0
L
Baron Samedi
6,062
505
80
7
0
226,638
4
W
Mercury
7,843
654
91
8
0
297,825
0
L
Fenrir
6,913
576
94
8
0
268,563
0
W
Apollo
7,036
586
115
10
0
257,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role