Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Antisoshul
Hades
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 85L
1,453 Elo+
Party 1
Chang'e
Chang'e
BoltyAce
Chang'e
Level 143
God Stats
1W - 0L
1,530 SR
Queue Stats
12W - 9L
1,470 Elo+
Party 2
Hercules
Hercules
RangedDemon
Hercules
Level 45
God Stats
2W - 1L
1,532 SR
Queue Stats
34W - 35L
1,441 Elo+
Solo
Sol
Sol
TheGreatGlacier
Sol
Level 149
God Stats
2W - 0L
1,557 SR
Queue Stats
8W - 8L
1,470 Elo+
Party 2
Team Averages
Level 100
1,524 SR
1,467 Elo+

VS

Team Averages
Level 91
1,449 SR
1,500 Elo+
King Arthur
King Arthur
Butter865
King Arthur
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,380 Elo+
Party 3
Da Ji
Da Ji
DHM West
Da Ji
Level 117
God Stats
26W - 28L
1,568 SR
Queue Stats
401W - 389L
1,536 Elo+
Solo
Medusa
Medusa
Sr_Sucrilho
Medusa
Level 63
God Stats
0W - 3L
1,177 SR
Queue Stats
86W - 75L
1,509 Elo+
Solo
Ymir
Ymir
ZANTRAX 77
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ix Chel
Ix Chel
hun1dz
Ix Chel
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 26L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
1 / 1 / 4
7,731
595
3,629
10,907
4,193
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hades
12
1 / 2 / 1
7,135
549
4,891
9,266
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
BoltyAce
Chang'e
12
1 / 0 / 7
6,982
537
4,060
5,913
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
RangedDemon
Hercules
13
5 / 2 / 1
8,558
658
8,935
10,295
8,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
7 / 1 / 1
8,662
666
13,779
10,345
3,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Butter865
King Arthur
12
0 / 3 / 2
6,335
487
3,998
11,379
8,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Da Ji
DHM West
Da Ji
13
5 / 3 / 1
7,609
585
6,899
11,111
4,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
10
0 / 5 / 2
5,571
429
4,559
10,848
4,438
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 1
4,573
352
3,173
11,303
8,171
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ix Chel
hun1dz
Ix Chel
12
1 / 2 / 2
7,098
546
7,032
6,041
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
15
Kills
6
6
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
4
3
W
Hades
1
2
1
0.75
W
Chang'e
BoltyAce
Chang'e
1
0
7
4.5
L
King Arthur
Butter865
King Arthur
0
3
2
0.33
L
Da Ji
DHM West
Da Ji
5
3
1
1.83
W
Hercules
RangedDemon
Hercules
5
2
1
2.75
L
Medusa
0
5
2
0.2
W
7
1
1
7.5
L
0
3
1
0.17
L
Ix Chel
hun1dz
Ix Chel
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,294
Damage
25,661
46,726
Taken
50,682
24,125
Mitigated
28,626
15,631
Healing
5,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
3,629
1,825
0
1,477
10,907
4,193
897
2,125
8,590
0
60,884
W
Hades
4,891
237
350
3,121
9,266
4,945
0
4,612
4,372
42,759
0
W
Chang'e
BoltyAce
Chang'e
4,060
357
2,099
2,896
5,913
3,429
862
1,070
4,719
28,070
0
L
King Arthur
Butter865
King Arthur
3,998
70
0
1,145
11,379
8,841
0
509
10,870
0
37,481
L
Da Ji
DHM West
Da Ji
6,899
2,166
0
264
11,111
4,822
0
4,217
6,894
0
55,293
W
Hercules
RangedDemon
Hercules
8,935
2,190
0
1,134
10,295
8,201
101
1,094
9,017
0
52,132
L
Medusa
4,559
2,055
0
1,936
10,848
4,438
0
7,981
2,843
0
36,608
W
13,779
5,443
0
4,554
10,345
3,357
2,615
767
9,578
63,167
0
L
3,173
230
0
580
11,303
8,171
0
7,268
4,035
12,091
0
L
Ix Chel
hun1dz
Ix Chel
7,032
526
250
1,419
6,041
2,354
0
2,808
3,233
53,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,068
Gold Earned
31,186
402
Minions Killed
328
0
Camps Cleared
0
1,276,231
Distance Traveled
1,328,673
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,731
595
97
7
0
262,178
0
W
Hades
7,135
549
81
6
0
269,008
0
W
Chang'e
6,982
537
38
3
0
263,464
0
L
King Arthur
6,335
487
59
5
0
264,111
0
L
Da Ji
7,609
585
89
7
0
301,912
2
W
Hercules
8,558
658
89
7
0
240,563
0
L
Medusa
5,571
429
52
4
0
245,481
0
W
Sol
8,662
666
97
7
0
241,018
0
L
Ymir
4,573
352
12
1
0
256,412
2
L
Ix Chel
7,098
546
116
9
0
260,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role