Player Matchup

Arachne
Arachne
 
Arachne
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Perilios99
The Morrigan
Level 159
God Stats
8W - 14L
1,456 SR
Queue Stats
334W - 340L
1,487 Elo+
Party 1
Sol
Sol
Wbergvall
Sol
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 24L
1,553 Elo+
Party 3
Yemoja
Yemoja
jasplund
Yemoja
Level 106
God Stats
1W - 3L
1,259 SR
Queue Stats
29W - 23L
1,543 Elo+
Party 3
Mulan
Mulan
methist1565
Mulan
Level 147
God Stats
5W - 5L
1,633 SR
Queue Stats
220W - 212L
1,502 Elo+
Party 1
Team Averages
Level 131
1,470 SR
1,517 Elo+

VS

Team Averages
Level 118
1,659 SR
1,562 Elo+
Mulan
Mulan
 
Mulan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
Beachigokun
Xbalanque
Level 101
God Stats
2W - 3L
1,767 SR
Queue Stats
358W - 319L
1,564 Elo+
Solo
Horus
Horus
Masturbifant
Horus
Level 103
God Stats
1W - 1L
1,652 SR
Queue Stats
7W - 5L
1,758 Elo+
Solo
Scylla
Scylla
Und_Marcels_Bro
Scylla
Level 126
God Stats
10W - 10L
1,626 SR
Queue Stats
140W - 153L
1,469 Elo+
Solo
Pele
Pele
xXSirFarturasXx
Pele
Level 118
God Stats
6W - 13L
1,752 SR
Queue Stats
127W - 126L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
5 / 1 / 0
6,600
660
5,284
11,403
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Morrigan
Perilios99
The Morrigan
11
3 / 1 / 2
6,486
649
4,533
4,591
1,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 0 / 2
5,598
560
6,990
7,492
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
jasplund
Yemoja
9
1 / 2 / 1
5,429
543
2,860
8,012
5,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 2 / 1
6,524
652
10,956
11,968
11,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 3 / 1
5,752
575
6,253
10,775
5,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Beachigokun
Xbalanque
9
1 / 1 / 1
5,097
510
8,107
9,376
3,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

8
0 / 3 / 1
4,922
492
3,810
9,091
6,460
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 1
6,028
603
2,832
5,330
1,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 3 / 2
5,976
598
5,156
10,707
4,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
12
Kills
6
6
Deaths
12
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
1
0
5
L
Mulan
 
Mulan
1
3
1
0.5
L
Xbalanque
Beachigokun
Xbalanque
1
1
1
1.5
L
0
3
1
0.17
W
The Morrigan
Perilios99
The Morrigan
3
1
2
4
L
1
2
1
0.75
W
0
0
2
1
W
Yemoja
jasplund
Yemoja
1
2
1
0.75
W
3
2
1
1.75
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,623
Damage
26,158
43,466
Taken
45,279
24,338
Mitigated
21,768
15,617
Healing
13,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,284
3,789
0
4,324
11,403
4,173
0
1,246
10,027
0
48,346
L
Mulan
 
Mulan
6,253
1,909
0
3,586
10,775
5,980
0
844
9,851
0
35,798
L
Xbalanque
Beachigokun
Xbalanque
8,107
4,627
0
3,875
9,376
3,405
0
5,625
3,751
0
42,403
L
3,810
1,697
648
2,373
9,091
6,460
0
4,996
4,061
0
13,637
W
The Morrigan
Perilios99
The Morrigan
4,533
1,026
0
1,220
4,591
1,655
0
1,348
3,135
36,543
2,277
L
2,832
463
0
946
5,330
1,886
0
1,488
3,738
43,090
0
W
6,990
4,261
0
4,657
7,492
2,048
957
0
7,492
49,038
0
W
Yemoja
jasplund
Yemoja
2,860
694
603
2,226
8,012
5,223
100
0
8,012
16,246
0
W
10,956
1,631
0
2,587
11,968
11,239
0
28
11,940
510
43,284
L
5,156
1,882
0
1,798
10,707
4,037
0
826
9,717
0
45,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,637
Gold Earned
27,775
325
Minions Killed
313
0
Camps Cleared
0
1,052,639
Distance Traveled
1,021,822
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,600
660
78
8
0
259,567
0
L
Mulan
5,752
575
61
6
0
205,549
4
L
Xbalanque
5,097
510
78
8
0
181,111
0
L
Horus
4,922
492
14
1
0
218,611
0
W
The Morrigan
6,486
649
78
8
0
206,075
3
L
Scylla
6,028
603
98
10
0
196,684
2
W
Sol
5,598
560
83
8
0
177,595
0
W
Yemoja
5,429
543
19
2
0
205,427
0
W
Mulan
6,524
652
67
7
0
203,975
0
L
Pele
5,976
598
62
6
0
219,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role