Player Matchup

Anubis
Anubis
DeadKingAnubis
Anubis
Level 126
God Stats
1W - 0L
1,718 SR
Queue Stats
33W - 33L
1,474 Elo+
Party 1
Artio
Artio
ENZO-WARFARE11
Artio
Level 127
God Stats
1W - 0L
1,252 SR
Queue Stats
60W - 53L
1,591 Elo+
Party 1
Chaac
Chaac
kidsaint
Chaac
Level 108
God Stats
5W - 6L
1,238 SR
Queue Stats
74W - 76L
1,509 Elo+
Solo
Neith
Neith
reblgame
Neith
Level 14
God Stats
6W - 4L
1,588 SR
Queue Stats
6W - 4L
1,732 Elo+
Party 1
Mercury
Mercury
zPaRaDoX-MalLaKa
Mercury
Level 182
God Stats
6W - 5L
1,611 SR
Queue Stats
288W - 291L
1,438 Elo+
Party 1
Team Averages
Level 111
1,481 SR
1,549 Elo+

VS

Team Averages
Level 127
1,613 SR
1,484 Elo+
Rama
Rama
GrubyMefisto
Rama
Level 144
God Stats
7W - 8L
1,391 SR
Queue Stats
88W - 87L
1,450 Elo+
Solo
King Arthur
King Arthur
Kiki_Man21
King Arthur
Level 118
God Stats
7W - 4L
1,685 SR
Queue Stats
335W - 337L
1,487 Elo+
Party 2
Thoth
Thoth
Mr_Z_Man15
Thoth
Level 112
God Stats
2W - 2L
1,740 SR
Queue Stats
297W - 317L
1,454 Elo+
Party 2
Bacchus
Bacchus
SDR_amadeo
Bacchus
Level 117
God Stats
4W - 4L
1,756 SR
Queue Stats
266W - 247L
1,528 Elo+
Solo
He Bo
He Bo
sylar1010
He Bo
Level 145
God Stats
3W - 4L
1,493 SR
Queue Stats
330W - 308L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
8,068
538
5,656
11,688
5,400
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 5
7,565
504
3,474
12,805
10,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
kidsaint
Chaac
16
4 / 0 / 2
9,742
649
10,298
17,643
16,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
reblgame
Neith
14
2 / 3 / 4
8,195
546
8,734
11,633
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
6 / 1 / 3
9,185
612
10,103
12,941
5,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
7,924
528
6,086
9,493
3,731
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
Kiki_Man21
King Arthur
13
0 / 4 / 0
7,679
512
8,932
15,611
15,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thoth
12
3 / 2 / 2
6,919
461
9,909
6,925
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
SDR_amadeo
Bacchus
11
1 / 3 / 6
7,398
493
7,777
14,164
16,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
sylar1010
He Bo
15
4 / 4 / 3
8,612
574
12,308
11,799
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
15
Kills
9
9
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
5
0
0.4
W
1
0
5
3.5
L
1
2
1
0.75
L
King Arthur
Kiki_Man21
King Arthur
0
4
0
0
L
Thoth
3
2
2
2
L
Bacchus
SDR_amadeo
Bacchus
1
3
6
1.33
W
Chaac
kidsaint
Chaac
4
0
2
5
W
Neith
reblgame
Neith
2
3
4
1.33
L
He Bo
sylar1010
He Bo
4
4
3
1.38
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,265
Damage
45,012
66,710
Taken
57,992
41,100
Mitigated
42,428
21,911
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,656
229
0
3,868
11,688
5,400
368
9,364
2,324
65,389
0
W
3,474
32
786
4,775
12,805
10,393
296
7,354
5,391
17,878
0
L
6,086
5,185
0
4,252
9,493
3,731
536
182
9,311
0
63,963
L
King Arthur
Kiki_Man21
King Arthur
8,932
757
0
1,277
15,611
15,771
0
2,142
13,469
249
68,976
L
Thoth
9,909
430
0
750
6,925
2,220
0
1,723
5,202
42,394
0
L
Bacchus
SDR_amadeo
Bacchus
7,777
982
0
2,600
14,164
16,404
0
3,198
10,898
20,974
0
W
Chaac
kidsaint
Chaac
10,298
1,753
0
8,550
17,643
16,040
0
2,160
15,483
0
82,265
W
Neith
reblgame
Neith
8,734
4,767
0
1,144
11,633
4,168
0
5,554
6,079
0
58,291
L
He Bo
sylar1010
He Bo
12,308
971
0
3,136
11,799
4,302
0
1,929
9,870
69,789
0
W
10,103
5,116
0
2,788
12,941
5,099
0
5,724
7,217
0
86,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,755
Gold Earned
38,532
490
Minions Killed
424
0
Camps Cleared
0
1,616,061
Distance Traveled
1,496,356
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,068
538
101
7
0
286,737
0
W
Artio
7,565
504
24
2
0
331,860
1
L
Rama
7,924
528
129
9
0
287,152
5
L
King Arthur
7,679
512
116
8
0
284,129
6
L
Thoth
6,919
461
57
4
0
298,320
0
L
Bacchus
7,398
493
16
1
0
319,203
0
W
Chaac
9,742
649
144
10
0
315,032
1
W
Neith
8,195
546
104
7
0
281,662
0
L
He Bo
8,612
574
106
7
0
307,552
0
W
Mercury
9,185
612
117
8
0
400,770
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role