Player Matchup

Surtr
Surtr
BigCigányHours
Surtr
Level 25
God Stats
1W - 1L
1,183 SR
Queue Stats
10W - 15L
1,400 Elo+
Party 3
Baron Samedi
Baron Samedi
Darkreaper16
Baron Samedi
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 58L
1,589 Elo+
Party 2
Apollo
Apollo
Huzain47
Apollo
Level 83
God Stats
7W - 11L
1,409 SR
Queue Stats
105W - 158L
1,436 Elo+
Solo
Sobek
Sobek
Redrum4
Sobek
Level 48
God Stats
4W - 5L
1,637 SR
Queue Stats
86W - 61L
1,523 Elo+
Party 2
Thoth
Thoth
zsombi123
Thoth
Level 67
God Stats
5W - 8L
1,487 SR
Queue Stats
23W - 20L
1,517 Elo+
Party 3
Team Averages
Level 58
1,443 SR
1,493 Elo+

VS

Team Averages
Level 25
1,576 SR
1,378 Elo+
Danzaburou
Danzaburou
Aericx
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,660 Elo+
Solo
Loki
Loki
Amives
Loki
Level 41
God Stats
6W - 6L
1,689 SR
Queue Stats
152W - 177L
1,430 Elo+
Solo
Ymir
Ymir
HAMZABDERRAHMAN
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,084 Elo+
Party 1
Vulcan
Vulcan
Tsathoggua666
Vulcan
Level 23
God Stats
4W - 4L
1,693 SR
Queue Stats
95W - 86L
1,514 Elo+
Solo
Cerberus
Cerberus
VeigaStarX
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 13
10,487
807
12,788
15,107
9,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Darkreaper16
Baron Samedi
20
7 / 1 / 8
12,157
935
19,756
11,596
6,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apollo
Huzain47
Apollo
17
5 / 0 / 10
10,495
807
4,432
14,462
14,459
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
Redrum4
Sobek
16
4 / 2 / 15
10,087
776
7,145
13,909
14,733
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
zsombi123
Thoth
17
7 / 2 / 15
10,777
829
23,478
8,253
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aericx
Danzaburou
15
1 / 10 / 0
8,919
686
5,746
16,930
7,149
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Loki
Amives
Loki
12
0 / 3 / 0
7,593
584
576
5,796
1,945
Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 5 / 2
8,968
690
4,357
19,586
18,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 4 / 0
9,211
709
16,277
11,342
4,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
VeigaStarX
Cerberus
16
3 / 6 / 2
9,475
729
8,101
23,093
11,289
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
11
28
Kills
7
7
Deaths
28
61
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Aericx
Danzaburou
1
10
0
0.1
L
Loki
Amives
Loki
0
3
0
0
W
5
2
13
5.75
W
Baron Samedi
Darkreaper16
Baron Samedi
7
1
8
11
L
0
5
2
0.2
W
Apollo
Huzain47
Apollo
5
0
10
10
W
Sobek
Redrum4
Sobek
4
2
15
5.75
L
3
4
0
0.75
L
Cerberus
VeigaStarX
Cerberus
3
6
2
0.67
W
Thoth
zsombi123
Thoth
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,599
Damage
35,057
63,327
Taken
76,747
49,154
Mitigated
43,888
19,149
Healing
6,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Aericx
Danzaburou
5,746
2,483
0
877
16,930
7,149
541
11,020
5,649
0
23,508
L
Loki
Amives
Loki
576
106
0
390
5,796
1,945
0
3,830
1,934
0
3,175
W
12,788
6,714
0
4,723
15,107
9,897
2,525
5,595
9,306
546
39,042
W
Baron Samedi
Darkreaper16
Baron Samedi
19,756
1,487
3,358
3,848
11,596
6,684
902
5,815
5,631
76,389
0
L
4,357
114
0
470
19,586
18,834
0
13,263
5,895
18,409
0
W
Apollo
Huzain47
Apollo
4,432
2,479
0
2,839
14,462
14,459
809
6,384
7,446
0
9,278
W
Sobek
Redrum4
Sobek
7,145
363
0
3,417
13,909
14,733
29
4,795
7,876
16,938
0
L
16,277
2,641
0
376
11,342
4,671
0
8,662
2,586
37,765
0
L
Cerberus
VeigaStarX
Cerberus
8,101
162
0
4,032
23,093
11,289
0
13,968
8,865
26,242
0
W
Thoth
zsombi123
Thoth
23,478
1,242
0
964
8,253
3,381
1,938
5,139
2,914
44,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,003
Gold Earned
44,166
254
Minions Killed
160
0
Camps Cleared
0
1,472,572
Distance Traveled
937,986
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,919
686
34
3
0
210,934
0
L
Loki
7,593
584
4
0
0
57,161
0
W
Surtr
10,487
807
50
4
0
297,153
0
W
Baron Samedi
12,157
935
125
10
0
276,032
0
L
Ymir
8,968
690
22
2
0
228,148
0
W
Apollo
10,495
807
15
1
0
303,218
0
W
Sobek
10,087
776
11
1
0
308,965
6
L
Vulcan
9,211
709
53
4
0
221,603
0
L
Cerberus
9,475
729
47
4
0
220,140
0
W
Thoth
10,777
829
53
4
0
287,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role