Player Matchup

Thanatos
Thanatos
AirForceone6081
Thanatos
Level 58
God Stats
0W - 1L
1,291 SR
Queue Stats
21W - 18L
1,470 Elo+
Party 1
Ishtar
Ishtar
SC_SUPER_COSTAL_
Ishtar
Level 220
God Stats
5W - 13L
1,364 SR
Queue Stats
441W - 453L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Sir_Daddington
Nu Wa
Level 82
God Stats
3W - 3L
1,677 SR
Queue Stats
150W - 226L
1,447 Elo+
Solo
Cu Chulainn
Cu Chulainn
Timtim01
Cu Chulainn
Level 146
God Stats
26W - 30L
1,504 SR
Queue Stats
421W - 378L
1,464 Elo+
Solo
Ymir
Ymir
philliespat
Ymir
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 27L
1,487 Elo+
Party 1
Team Averages
Level 114
1,467 SR
1,466 Elo+

VS

Team Averages
Level 95
1,516 SR
1,468 Elo+
Horus
Horus
Delithium
Horus
Level 80
God Stats
4W - 2L
1,500 SR
Queue Stats
327W - 301L
1,429 Elo+
Solo
Raijin
Raijin
IamKratos1998
Raijin
Level 138
God Stats
3W - 1L
1,847 SR
Queue Stats
465W - 470L
1,464 Elo+
Solo
Olorun
Olorun
Moon_dreamer_808
Olorun
Level 48
God Stats
4W - 2L
1,513 SR
Queue Stats
60W - 63L
1,474 Elo+
Solo
Izanami
Izanami
spooky_gelatine5
Izanami
Level 122
God Stats
27W - 16L
1,407 SR
Queue Stats
792W - 788L
1,447 Elo+
Solo
Bastet
Bastet
zomber2222
Bastet
Level 88
God Stats
4W - 4L
1,314 SR
Queue Stats
96W - 73L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
0 / 6 / 3
6,125
438
4,266
12,751
4,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 2
6,391
457
5,979
6,093
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
3 / 5 / 1
6,956
497
7,593
8,244
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Timtim01
Cu Chulainn
15
4 / 0 / 2
9,262
662
7,586
9,971
6,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

9
1 / 5 / 2
6,406
458
4,965
14,785
11,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Delithium
Horus
12
2 / 1 / 8
7,694
550
3,593
12,804
13,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
5 / 2 / 5
7,802
557
10,526
9,374
4,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 0 / 2
8,901
636
10,626
8,947
3,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 3 / 0
7,802
557
1,647
7,394
3,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
zomber2222
Bastet
12
3 / 2 / 7
7,479
534
6,618
10,094
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
8
Kills
17
17
Deaths
8
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
6
3
0.25
W
Horus
Delithium
Horus
2
1
8
6
W
5
2
5
3.75
W
7
0
2
8
L
0
1
2
1
L
3
5
1
0.7
L
Cu Chulainn
Timtim01
Cu Chulainn
4
0
2
5
L
1
5
2
0.4
W
0
3
0
0
W
Bastet
zomber2222
Bastet
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,389
Damage
33,010
51,844
Taken
48,613
27,601
Mitigated
28,393
10,074
Healing
10,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
4,266
1,715
0
3,230
12,751
4,354
0
4,475
8,260
0
33,549
W
Horus
Delithium
Horus
3,593
1,769
718
2,557
12,804
13,145
214
3,929
8,820
0
19,397
W
10,526
997
0
375
9,374
4,051
590
3,273
6,077
58,647
0
W
10,626
5,014
100
3,177
8,947
3,825
2,962
2,464
6,291
79,204
0
L
5,979
2,841
0
2,148
6,093
2,378
0
2,497
3,476
0
45,635
L
7,593
1,511
0
750
8,244
2,652
0
5,069
3,175
41,060
0
L
Cu Chulainn
Timtim01
Cu Chulainn
7,586
480
0
2,090
9,971
6,803
474
1,235
8,335
69
71,535
L
4,965
571
0
1,856
14,785
11,414
0
7,584
7,060
16,119
0
W
1,647
663
0
1,438
7,394
3,271
785
780
6,614
0
67,779
W
Bastet
zomber2222
Bastet
6,618
2,335
0
2,360
10,094
4,101
0
1,983
8,051
0
46,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,140
Gold Earned
39,678
326
Minions Killed
417
0
Camps Cleared
0
1,238,851
Distance Traveled
1,348,159
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,125
438
45
3
0
273,564
0
W
Horus
7,694
550
24
2
0
262,381
0
W
Raijin
7,802
557
91
7
0
266,882
2
W
Olorun
8,901
636
127
9
0
252,582
2
L
Ishtar
6,391
457
80
6
0
218,062
0
L
Nu Wa
6,956
497
65
5
0
245,760
0
L
Cu Chulainn
9,262
662
114
8
0
261,101
0
L
Ymir
6,406
458
22
2
0
240,364
0
W
Izanami
7,802
557
110
8
0
268,081
3
W
Bastet
7,479
534
65
5
0
298,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role