Player Matchup

Osiris
Osiris
JGRSilva3099
Osiris
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
179W - 180L
1,447 Elo+
Solo
Charon
Charon
Leandro Gt2
Charon
Level 119
God Stats
1W - 2L
1,296 SR
Queue Stats
947W - 921L
1,516 Elo+
Solo
Anubis
Anubis
Malvakrai
Anubis
Level 144
God Stats
6W - 9L
1,409 SR
Queue Stats
383W - 374L
1,507 Elo+
Solo
Janus
Janus
Tomorrøw
Janus
Level 159
God Stats
24W - 17L
1,780 SR
Queue Stats
330W - 292L
1,592 Elo+
Solo
Arachne
Arachne
liht1234
Arachne
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 136L
1,484 Elo+
Solo
Team Averages
Level 134
1,497 SR
1,509 Elo+

VS

Team Averages
Level 143
1,512 SR
1,431 Elo+
Odin
Odin
 
Odin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
BRUNOEM1599
Cernunnos
Level 89
God Stats
12W - 5L
1,549 SR
Queue Stats
174W - 188L
1,338 Elo+
Solo
Serqet
Serqet
Pedepranerfalo
Serqet
Level 203
God Stats
3W - 1L
1,792 SR
Queue Stats
116W - 124L
1,614 Elo+
Party 1
Ganesha
Ganesha
RuSh_Drovi39
Ganesha
Level 87
God Stats
1W - 3L
1,217 SR
Queue Stats
11W - 9L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
0 / 4 / 1
7,342
489
5,678
16,101
13,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
11
1 / 2 / 3
7,518
501
5,670
11,804
7,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Malvakrai
Anubis
14
4 / 4 / 1
8,670
578
15,891
12,406
6,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
Tomorrøw
Janus
15
4 / 2 / 0
9,038
603
5,158
10,194
4,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
liht1234
Arachne
12
3 / 6 / 1
7,336
489
8,382
19,598
7,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
3 / 2 / 7
8,732
582
10,587
12,070
12,181
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
 
Discordia
15
2 / 3 / 4
8,428
562
13,154
8,048
3,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
BRUNOEM1599
Cernunnos
12
0 / 4 / 2
6,741
449
4,692
14,223
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
12 / 0 / 1
9,591
639
15,080
12,978
6,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ganesha
RuSh_Drovi39
Ganesha
11
1 / 3 / 7
7,272
485
4,802
11,773
8,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
12
Kills
18
18
Deaths
12
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
2
7
3.25
W
Discordia
 
Discordia
2
3
4
1.33
W
Cernunnos
BRUNOEM1599
Cernunnos
0
4
2
0.25
L
Osiris
0
4
1
0.13
L
Charon
1
2
3
1.25
L
Anubis
Malvakrai
Anubis
4
4
1
1.13
W
12
0
1
12.5
W
Ganesha
RuSh_Drovi39
Ganesha
1
3
7
1.5
L
Janus
Tomorrøw
Janus
4
2
0
2
L
Arachne
liht1234
Arachne
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,779
Damage
48,315
70,103
Taken
59,092
40,182
Mitigated
34,281
19,877
Healing
10,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,587
2,233
0
1,678
12,070
12,181
342
1,077
10,965
0
61,877
W
Discordia
 
Discordia
13,154
1,143
0
2,204
8,048
3,128
112
3,793
4,109
73,035
0
W
Cernunnos
BRUNOEM1599
Cernunnos
4,692
1,699
0
3,398
14,223
4,016
0
10,158
4,065
0
52,985
L
Osiris
5,678
1,898
0
5,163
16,101
13,751
0
2,011
13,581
0
45,554
L
Charon
5,670
795
0
3,552
11,804
7,991
0
3,363
8,347
35,619
0
L
Anubis
Malvakrai
Anubis
15,891
2,342
0
5,539
12,406
6,779
1,661
1,442
10,781
85,984
0
W
15,080
5,798
0
438
12,978
6,417
0
3,021
9,903
0
64,210
W
Ganesha
RuSh_Drovi39
Ganesha
4,802
686
0
2,775
11,773
8,539
0
8,650
3,077
19,491
0
L
Janus
Tomorrøw
Janus
5,158
708
0
1,532
10,194
4,085
0
4,838
4,995
83,737
0
L
Arachne
liht1234
Arachne
8,382
4,332
0
4,091
19,598
7,576
0
5,636
13,071
0
56,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,904
Gold Earned
40,764
484
Minions Killed
452
0
Camps Cleared
0
1,514,676
Distance Traveled
1,619,618
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,732
582
105
7
0
312,226
0
W
Discordia
8,428
562
156
10
0
327,578
0
W
Cernunnos
6,741
449
88
6
0
278,134
2
L
Osiris
7,342
489
79
5
0
271,948
2
L
Charon
7,518
501
42
3
0
322,787
1
L
Anubis
8,670
578
140
9
0
244,857
0
W
Serqet
9,591
639
96
6
0
379,284
3
W
Ganesha
7,272
485
7
0
0
322,396
3
L
Janus
9,038
603
158
11
0
336,343
3
L
Arachne
7,336
489
65
4
0
338,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role