Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Judahz65
Freya
Level 55
God Stats
51W - 61L
1,251 SR
Queue Stats
81W - 114L
1,320 Elo+
Solo
Sun Wukong
Sun Wukong
SeverusWar
Sun Wukong
Level 126
God Stats
34W - 28L
1,588 SR
Queue Stats
294W - 317L
1,423 Elo+
Solo
Nox
Nox
apeking116
Nox
Level 147
God Stats
14W - 6L
1,264 SR
Queue Stats
715W - 706L
1,492 Elo+
Solo
Odin
Odin
xRock3T_Jv
Odin
Level 84
God Stats
9W - 11L
1,403 SR
Queue Stats
318W - 340L
1,445 Elo+
Solo
Team Averages
Level 99
1,401 SR
1,436 Elo+

VS

Team Averages
Level 84
1,391 SR
1,383 Elo+
Serqet
Serqet
Dadz423
Serqet
Level 157
God Stats
1W - 1L
1,455 SR
Queue Stats
33W - 46L
1,380 Elo+
Solo
Cupid
Cupid
NutBustinJustin
Cupid
Level 87
God Stats
0W - 1L
1,239 SR
Queue Stats
3W - 4L
1,369 Elo+
Solo
Horus
Horus
ZacMan1995
Horus
Level 65
God Stats
6W - 9L
1,418 SR
Queue Stats
25W - 31L
1,380 Elo+
Solo
Poseidon
Poseidon
markymark397
Poseidon
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,323 Elo+
Solo
Charon
Charon
sellingdabagCEO
Charon
Level 52
God Stats
4W - 5L
1,344 SR
Queue Stats
146W - 144L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
5 / 2 / 3
8,177
545
5,505
8,737
3,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
Judahz65
Freya
12
3 / 0 / 2
7,705
514
10,590
8,749
3,831
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
SeverusWar
Sun Wukong
15
3 / 2 / 2
9,070
605
5,963
12,984
9,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
5 / 0 / 3
8,844
590
6,823
6,442
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 5
7,538
503
4,976
11,412
9,683
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Dadz423
Serqet
12
3 / 5 / 0
7,667
511
4,525
12,989
5,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 3
6,376
425
6,816
9,276
3,628
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
12
0 / 2 / 0
6,628
442
2,246
8,874
3,767
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
markymark397
Poseidon
11
0 / 6 / 1
6,504
434
5,249
8,005
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 3 / 1
7,661
511
6,035
11,204
8,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
17
Kills
5
5
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
2
3
3.25
L
Serqet
Dadz423
Serqet
3
5
0
0.6
W
Freya
Judahz65
Freya
3
0
2
4
L
0
1
3
1.5
W
Sun Wukong
SeverusWar
Sun Wukong
3
2
2
2
L
Horus
0
2
0
0
W
5
0
3
6.5
L
Poseidon
markymark397
Poseidon
0
6
1
0.08
L
2
3
1
0.83
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,857
Damage
24,871
48,324
Taken
50,348
29,078
Mitigated
24,553
12,087
Healing
9,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
5,505
2,297
0
1,051
8,737
3,574
474
720
7,837
0
42,482
L
Serqet
Dadz423
Serqet
4,525
1,271
122
4,651
12,989
5,634
209
1,783
11,164
0
47,777
W
Freya
Judahz65
Freya
10,590
2,724
469
3,415
8,749
3,831
0
2,555
6,067
42,148
0
L
6,816
3,411
238
1,244
9,276
3,628
0
3,886
5,074
0
30,085
W
Sun Wukong
SeverusWar
Sun Wukong
5,963
550
0
3,117
12,984
9,400
373
2,619
9,969
0
68,109
L
Horus
2,246
1,228
110
355
8,874
3,767
0
0
8,874
0
35,734
W
6,823
566
0
410
6,442
2,590
1,154
2,516
3,776
63,806
0
L
Poseidon
markymark397
Poseidon
5,249
1,101
0
300
8,005
2,758
0
5,136
2,869
43,480
0
L
6,035
1,206
185
2,140
11,204
8,766
0
5,973
4,845
24,544
0
W
4,976
1,242
319
3,306
11,412
9,683
393
3,026
8,116
0
43,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,334
Gold Earned
34,836
401
Minions Killed
279
0
Camps Cleared
0
1,439,908
Distance Traveled
1,478,688
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,177
545
62
4
0
272,695
0
L
Serqet
7,667
511
82
5
0
330,759
1
W
Freya
7,705
514
64
4
0
294,268
0
L
Cupid
6,376
425
61
4
0
316,482
0
W
Sun Wukong
9,070
605
111
7
0
252,274
0
L
Horus
6,628
442
60
4
0
271,574
0
W
Nox
8,844
590
92
6
0
315,463
0
L
Poseidon
6,504
434
51
3
0
271,515
6
L
Charon
7,661
511
25
2
0
288,358
8
W
Odin
7,538
503
72
5
0
305,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role