Player Matchup

Anhur
Anhur
BaBaBaraba
Anhur
Level 60
God Stats
1W - 1L
1,566 SR
Queue Stats
1W - 2L
1,263 Elo+
Solo
Thoth
Thoth
Generalsteg95
Thoth
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,383 Elo+
Party 1
Thanatos
Thanatos
SoullessLake
Thanatos
Level 67
God Stats
1W - 0L
1,261 SR
Queue Stats
1W - 3L
1,139 Elo+
Solo
Aphrodite
Aphrodite
WhyWebb
Aphrodite
Level 127
God Stats
27W - 19L
1,594 SR
Queue Stats
450W - 437L
1,506 Elo+
Solo
Martichoras
Martichoras
XxCrAiGMcDXx
Martichoras
Level 134
God Stats
1W - 0L
1,513 SR
Queue Stats
9W - 7L
1,350 Elo+
Party 1
Team Averages
Level 103
1,487 SR
1,328 Elo+

VS

Team Averages
Level 118
1,632 SR
1,502 Elo+
Cthulhu
Cthulhu
CritceX
Cthulhu
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 38L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
Ghazrulk
Baron Samedi
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 101L
1,502 Elo+
Solo
Artemis
Artemis
Zakharcheeeg
Artemis
Level 143
God Stats
4W - 3L
1,720 SR
Queue Stats
82W - 69L
1,542 Elo+
Solo
Sun Wukong
Sun Wukong
adr1an8
Sun Wukong
Level 108
God Stats
1W - 1L
1,803 SR
Queue Stats
57W - 55L
1,445 Elo+
Solo
Arachne
Arachne
lAdept
Arachne
Level 107
God Stats
98W - 66L
1,637 SR
Queue Stats
302W - 281L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
20
9 / 4 / 5
13,756
573
18,412
19,327
12,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
6 / 2 / 11
12,528
522
25,373
17,518
8,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Thanatos
SoullessLake
Thanatos
4
0 / 0 / 0
7,429
310
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
WhyWebb
Aphrodite
17
3 / 3 / 12
12,670
528
10,434
23,514
19,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Martichoras
XxCrAiGMcDXx
Martichoras
18
7 / 2 / 10
12,575
524
23,870
18,516
10,077
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CritceX
Cthulhu
15
1 / 7 / 1
10,198
425
11,427
28,288
25,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Ghazrulk
Baron Samedi
18
3 / 5 / 5
12,352
515
11,369
19,594
7,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Zakharcheeeg
Artemis
18
1 / 3 / 3
11,225
468
14,108
14,330
5,385
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
adr1an8
Sun Wukong
18
1 / 6 / 0
11,724
489
7,814
24,094
13,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
lAdept
Arachne
19
5 / 5 / 2
12,453
519
9,144
23,570
9,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
25
Kills
11
11
Deaths
26
38
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Anhur
9
4
5
2.88
L
Cthulhu
CritceX
Cthulhu
1
7
1
0.21
W
6
2
11
5.75
L
Baron Samedi
Ghazrulk
Baron Samedi
3
5
5
1.1
W
Thanatos
SoullessLake
Thanatos
0
0
0
0
W
Aphrodite
WhyWebb
Aphrodite
3
3
12
3
W
Martichoras
XxCrAiGMcDXx
Martichoras
7
2
10
6
L
Artemis
Zakharcheeeg
Artemis
1
3
3
0.83
L
Sun Wukong
adr1an8
Sun Wukong
1
6
0
0.17
L
Arachne
lAdept
Arachne
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,089
Damage
53,862
78,875
Taken
109,876
50,020
Mitigated
60,965
43,056
Healing
29,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
18,412
9,692
0
7,733
19,327
12,255
4,333
7,749
11,070
0
105,962
L
Cthulhu
CritceX
Cthulhu
11,427
590
2,708
2,826
28,288
25,086
0
8,914
19,374
43,732
1,048
W
25,373
489
0
2,327
17,518
8,042
2,152
3,843
13,621
104,313
0
L
Baron Samedi
Ghazrulk
Baron Samedi
11,369
493
548
5,584
19,594
7,967
0
4,272
15,202
95,016
0
W
Thanatos
SoullessLake
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
WhyWebb
Aphrodite
10,434
2,289
10,988
13,528
23,514
19,646
685
6,840
16,562
53,917
0
W
Martichoras
XxCrAiGMcDXx
Martichoras
23,870
12,222
0
8,480
18,516
10,077
4,544
3,537
14,807
0
102,769
L
Artemis
Zakharcheeeg
Artemis
14,108
4,821
0
6,098
14,330
5,385
1,101
3,258
11,072
0
115,358
L
Sun Wukong
adr1an8
Sun Wukong
7,814
665
0
4,807
24,094
13,463
1,665
11,015
13,079
0
100,393
L
Arachne
lAdept
Arachne
9,144
7,499
0
6,843
23,570
9,064
669
9,657
13,913
0
104,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,958
Gold Earned
57,952
476
Minions Killed
656
0
Camps Cleared
0
1,843,732
Distance Traveled
2,269,113
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,756
573
146
6
0
420,740
0
L
Cthulhu
10,198
425
49
2
0
444,932
0
W
Thoth
12,528
522
127
5
0
494,031
6
L
Baron Samedi
12,352
515
160
7
0
425,202
3
W
Thanatos
7,429
310
0
0
0
17,097
0
W
Aphrodite
12,670
528
85
4
0
446,342
0
W
Martichoras
12,575
524
118
5
0
465,522
0
L
Artemis
11,225
468
163
7
0
441,603
0
L
Sun Wukong
11,724
489
149
6
0
493,461
5
L
Arachne
12,453
519
135
6
0
463,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role