Player Matchup

Pele
Pele
Platinum III
Acipere
Pele
Platinum III
Level 213
God Stats
1W - 0L
1,364 SR
Queue Stats
174W - 163L
1,594 MMR
Solo
Tyr
Tyr
Silver I
Arscents
Tyr
Silver I
Level 118
God Stats
1W - 0L
1,546 SR
Queue Stats
23W - 17L
1,577 MMR
Solo
Skadi
Skadi
Gold II
CH1KKA
Skadi
Gold II
Level 169
God Stats
4W - 5L
1,404 SR
Queue Stats
322W - 317L
1,595 MMR
Solo
Janus
Janus
Gold II
MrShark952
Janus
Gold II
Level 133
God Stats
22W - 33L
1,546 SR
Queue Stats
155W - 170L
1,609 MMR
Solo
Mulan
Mulan
Gold I
icantwin281
Mulan
Gold I
Level 128
God Stats
3W - 6L
1,713 SR
Queue Stats
123W - 114L
1,586 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 152
1,515 SR
1,592 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,767 SR
1,592 MMR
Yu Huang
Yu Huang
Platinum V
AyakaBestGirl
Yu Huang
Platinum V
Level 123
God Stats
1W - 1L
1,705 SR
Queue Stats
22W - 20L
1,670 MMR
Party 1
Chang'e
Chang'e
Bronze V
Junkookie
Chang'e
Bronze V
Level 148
God Stats
0W - 1L
1,726 SR
Queue Stats
2W - 1L
1,622 MMR
Solo
Cerberus
Cerberus
Gold II
MalakiKi-ninjabo
Cerberus
Gold II
Level 103
God Stats
4W - 3L
1,707 SR
Queue Stats
165W - 168L
1,546 MMR
Solo
Kali
Kali
Gold IV
YukiiScarlet
Kali
Gold IV
Level 126
God Stats
0W - 1L
1,891 SR
Queue Stats
43W - 46L
1,497 MMR
Party 1
Freya
Freya
Gold II
themonstermatt
Freya
Gold II
Level 140
God Stats
5W - 3L
1,806 SR
Queue Stats
95W - 107L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Acipere
Pele
13
5 / 0 / 0
7,235
603
7,047
10,600
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 0 / 1
6,948
579
5,237
11,700
6,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Skadi
CH1KKA
Skadi
11
2 / 1 / 4
6,753
563
7,274
7,180
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
13
1 / 1 / 2
6,742
562
2,615
6,147
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 5
7,141
595
6,473
9,276
8,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
BakasuraRavanaMartichorasThor

VS

Bans
GaneshaSobekAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AyakaBestGirl
Yu Huang
12
1 / 1 / 1
6,553
546
7,108
5,177
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
Junkookie
Chang'e
12
0 / 1 / 0
6,848
571
6,832
8,613
4,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 1 / 1
5,856
488
3,922
8,674
4,410
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
6,147
512
2,912
10,677
4,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
0 / 6 / 1
5,753
479
6,599
9,899
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
11
Kills
3
3
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
Acipere
Pele
5
0
0
5
W
0
0
1
0.5
L
Yu Huang
AyakaBestGirl
Yu Huang
1
1
1
1.5
W
Skadi
CH1KKA
Skadi
2
1
4
4
L
Chang'e
Junkookie
Chang'e
0
1
0
0
L
1
1
1
1.5
W
Janus
1
1
2
2
L
1
2
0
0.5
W
3
1
5
5.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
27,373
44,903
Taken
43,040
24,068
Mitigated
19,270
17,177
Healing
13,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Acipere
Pele
7,047
1,437
0
2,752
10,600
3,829
0
4,301
6,087
0
63,851
W
5,237
241
0
7,068
11,700
6,882
0
5,396
5,770
0
56,384
L
Yu Huang
AyakaBestGirl
Yu Huang
7,108
659
0
722
5,177
2,188
60
1,182
3,995
51,587
0
W
Skadi
CH1KKA
Skadi
7,274
2,989
0
2,076
7,180
2,751
371
5,095
1,661
0
47,997
L
Chang'e
Junkookie
Chang'e
6,832
611
60
4,192
8,613
4,699
0
0
8,613
53,571
0
L
3,922
304
1,124
2,944
8,674
4,410
0
895
7,539
15,288
0
W
Janus
2,615
100
0
1,000
6,147
2,338
0
2,723
3,092
53,331
0
L
2,912
1,195
0
2,230
10,677
4,035
0
551
10,126
0
49,426
W
6,473
999
0
4,281
9,276
8,268
0
5,259
3,707
0
20,786
L
6,599
1,929
0
2,290
9,899
3,938
0
0
9,899
37,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,819
Gold Earned
31,157
401
Minions Killed
363
0
Camps Cleared
0
1,268,066
Distance Traveled
1,216,258
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,235
603
90
8
0
300,676
1
W
Tyr
6,948
579
92
8
0
249,774
0
L
Yu Huang
6,553
546
98
8
0
249,824
1
W
Skadi
6,753
563
82
7
0
234,748
6
L
Chang'e
6,848
571
97
8
0
222,250
0
L
Cerberus
5,856
488
27
2
0
244,430
2
W
Janus
6,742
562
106
9
0
250,097
4
L
Kali
6,147
512
80
7
0
285,330
0
W
Mulan
7,141
595
31
3
0
232,771
0
L
Freya
5,753
479
61
5
0
214,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role