Player Matchup

Cerberus
Cerberus
Alex_Ntatin
Cerberus
Level 157
God Stats
0W - 2L
1,377 SR
Queue Stats
12W - 17L
1,436 Elo+
Solo
Bacchus
Bacchus
ClutchSince1997
Bacchus
Level 13
God Stats
0W - 1L
1,297 SR
Queue Stats
1W - 3L
1,115 Elo+
Party 1
Kukulkan
Kukulkan
iiTzDeity
Kukulkan
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,115 Elo+
Party 1
Team Averages
Level 101
1,391 SR
1,222 Elo+

VS

Team Averages
Level 115
1,479 SR
1,402 Elo+
Shiva
Shiva
 
Shiva
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Arial Spazm
Aphrodite
Level 62
God Stats
42W - 45L
1,426 SR
Queue Stats
79W - 93L
1,328 Elo+
Solo
Janus
Janus
HASHTAG_OCE
Janus
Level 145
God Stats
58W - 56L
1,511 SR
Queue Stats
165W - 174L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Alex_Ntatin
Cerberus
11
2 / 4 / 0
9,272
713
10,557
18,265
15,236
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 8 / 1
8,116
624
2,464
14,281
7,936
Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kukulkan
iiTzDeity
Kukulkan
13
1 / 4 / 2
9,597
738
8,251
10,881
4,017
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
5 / 0 / 11
10,737
826
11,450
11,681
10,828
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Aphrodite
Arial Spazm
Aphrodite
13
4 / 1 / 10
10,278
791
9,700
10,129
4,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

13
7 / 2 / 6
10,988
845
12,921
9,991
2,495
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
3
Kills
16
16
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
0
11
10.5
L
Cerberus
Alex_Ntatin
Cerberus
2
4
0
0.5
W
Aphrodite
Arial Spazm
Aphrodite
4
1
10
9
L
0
8
1
0.06
W
7
2
6
5
L
Kukulkan
iiTzDeity
Kukulkan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,272
Damage
34,071
43,427
Taken
31,801
27,189
Mitigated
17,339
4,039
Healing
12,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
11,450
2,352
748
813
11,681
10,828
621
6,176
5,505
0
26,530
L
Cerberus
Alex_Ntatin
Cerberus
10,557
769
25
3,490
18,265
15,236
61
9,665
8,600
30,342
0
W
Aphrodite
Arial Spazm
Aphrodite
9,700
354
5,154
4,710
10,129
4,016
1,344
7,466
2,663
32,862
0
L
2,464
551
0
56
14,281
7,936
0
7,256
7,025
10,367
0
W
12,921
1,307
0
743
9,991
2,495
795
8,164
1,803
46,479
0
L
Kukulkan
iiTzDeity
Kukulkan
8,251
380
0
468
10,881
4,017
100
6,239
4,642
44,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,985
Gold Earned
32,003
130
Minions Killed
130
0
Camps Cleared
0
598,097
Distance Traveled
630,109
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,737
826
25
2
0
180,782
0
L
Cerberus
9,272
713
53
4
0
212,168
0
W
Aphrodite
10,278
791
41
3
0
237,842
1
L
Bacchus
8,116
624
9
1
0
184,696
0
W
Janus
10,988
845
64
5
0
211,485
0
L
Kukulkan
9,597
738
68
5
0
201,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role