Player Matchup

Ymir
Ymir
Silver I
BigDaddyD163
Ymir
Silver I
Level 158
God Stats
17W - 14L
1,355 SR
Queue Stats
542W - 552L
1,145 MMR
Party 1
Hachiman
Hachiman
Gold IV
Breezy4Cheezy
Hachiman
Gold IV
Level 105
God Stats
15W - 20L
1,389 SR
Queue Stats
93W - 96L
1,508 MMR
Party 1
Fenrir
Fenrir
Silver IV
K9_Perchiboy
Fenrir
Silver IV
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
73W - 82L
1,346 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Periko21
Sun Wukong
Gold V
Level 115
God Stats
2W - 2L
1,759 SR
Queue Stats
56W - 61L
1,325 MMR
Solo
Agni
Agni
Gold V
Soyprove-
Agni
Gold V
Level 108
God Stats
2W - 3L
1,346 SR
Queue Stats
40W - 41L
1,398 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,470 SR
1,344 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,521 SR
1,226 MMR
Yemoja
Yemoja
Bronze III
Hechizero1121
Yemoja
Bronze III
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 33L
1,405 MMR
Solo
Danzaburou
Danzaburou
Gold V
MaRTinP16
Danzaburou
Gold V
Level 80
God Stats
33W - 23L
1,548 SR
Queue Stats
212W - 208L
1,398 MMR
Solo
Scylla
Scylla
Gold IV
Onyx Louis
Scylla
Gold IV
Level 126
God Stats
3W - 1L
1,627 SR
Queue Stats
114W - 117L
1,433 MMR
Solo
Ne Zha
Ne Zha
Bronze II
woodmarcus
Ne Zha
Bronze II
Level 89
God Stats
0W - 1L
1,278 SR
Queue Stats
60W - 102L
466 MMR
Solo
Set
Set
Gold IV
xxN0M3RC1
Set
Gold IV
Level 82
God Stats
5W - 6L
1,650 SR
Queue Stats
102W - 84L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
9,615
481
9,889
17,314
21,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Breezy4Cheezy
Hachiman
17
1 / 1 / 5
9,980
499
14,436
15,255
6,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
16
5 / 3 / 2
10,091
505
7,864
19,371
9,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sun Wukong
Periko21
Sun Wukong
16
2 / 3 / 5
10,333
517
13,272
21,981
17,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
19
3 / 1 / 1
11,632
582
8,947
8,446
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
RavanaThanatosThorSusano

VS

Bans
MartichorasMercuryCliodhnaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
8,480
424
4,902
17,185
16,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
MaRTinP16
Danzaburou
15
1 / 2 / 0
9,007
450
13,264
19,433
8,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
Onyx Louis
Scylla
19
1 / 0 / 0
10,943
547
7,075
9,053
4,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
woodmarcus
Ne Zha
12
0 / 6 / 0
7,732
387
4,066
16,798
7,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
3 / 2 / 1
11,266
563
13,971
17,689
15,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
13
Kills
5
8
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
Hachiman
Breezy4Cheezy
Hachiman
1
1
5
3.5
L
0
3
1
0.17
W
Fenrir
5
3
2
2
L
Danzaburou
MaRTinP16
Danzaburou
1
2
0
0.5
L
Scylla
Onyx Louis
Scylla
1
0
0
1
W
Sun Wukong
Periko21
Sun Wukong
2
3
5
1.5
W
Agni
3
1
1
3.5
L
Ne Zha
woodmarcus
Ne Zha
0
6
0
0
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,408
Damage
43,278
82,367
Taken
80,158
58,555
Mitigated
52,181
22,092
Healing
28,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,889
2,246
0
1,711
17,314
21,288
0
4,577
12,576
31,409
0
W
Hachiman
Breezy4Cheezy
Hachiman
14,436
6,227
0
9,117
15,255
6,867
186
2,569
12,686
0
104,184
L
4,902
1,526
3,531
5,369
17,185
16,102
0
6,796
9,995
20,202
0
W
Fenrir
7,864
3,121
0
3,943
19,371
9,255
0
935
18,291
0
94,439
L
Danzaburou
MaRTinP16
Danzaburou
13,264
6,127
0
7,592
19,433
8,676
360
3,361
16,068
0
88,521
L
Scylla
Onyx Louis
Scylla
7,075
1,169
0
1,463
9,053
4,203
672
4,635
4,418
121,671
0
W
Sun Wukong
Periko21
Sun Wukong
13,272
3,916
0
6,593
21,981
17,390
721
554
20,320
0
88,724
W
Agni
8,947
597
0
728
8,446
3,755
0
3,971
4,475
120,599
0
L
Ne Zha
woodmarcus
Ne Zha
4,066
1,301
0
1,620
16,798
7,484
0
2,950
13,837
0
54,613
L
13,971
4,533
0
9,115
17,689
15,716
857
774
16,913
677
99,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,651
Gold Earned
47,428
665
Minions Killed
604
0
Camps Cleared
0
1,983,475
Distance Traveled
1,841,927
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,615
481
39
2
0
385,804
12
W
Hachiman
9,980
499
168
8
0
350,335
3
L
Yemoja
8,480
424
21
1
0
361,172
5
W
Fenrir
10,091
505
109
5
0
453,676
1
L
Danzaburou
9,007
450
143
7
0
363,899
5
L
Scylla
10,943
547
202
10
0
370,389
3
W
Sun Wukong
10,333
517
148
7
0
386,514
0
W
Agni
11,632
582
201
10
0
407,146
7
L
Ne Zha
7,732
387
76
4
0
396,049
0
L
Set
11,266
563
162
8
0
350,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role