Player Matchup

Loki
Loki
 
Loki
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
DraigtheRed
He Bo
Level 22
God Stats
4W - 3L
1,702 SR
Queue Stats
37W - 28L
1,429 Elo+
Party 2
Achilles
Achilles
Trufflefire
Achilles
Level 24
God Stats
0W - 2L
1,560 SR
Queue Stats
13W - 16L
1,449 Elo+
Party 2
Ganesha
Ganesha
WOLFAbstract
Ganesha
Level 24
God Stats
7W - 2L
1,875 SR
Queue Stats
99W - 89L
1,481 Elo+
Party 2
Skadi
Skadi
xSPZGxZoro
Skadi
Level 137
God Stats
2W - 1L
1,842 SR
Queue Stats
6W - 9L
1,475 Elo+
Solo
Team Averages
Level 66
1,696 SR
1,467 Elo+

VS

Team Averages
Level 126
1,511 SR
1,514 Elo+
Khepri
Khepri
CompetingBlaze
Khepri
Level 155
God Stats
15W - 13L
1,568 SR
Queue Stats
151W - 152L
1,515 Elo+
Solo
Arachne
Arachne
Fink0nic
Arachne
Level 128
God Stats
1W - 0L
1,420 SR
Queue Stats
102W - 105L
1,569 Elo+
Party 1
Apollo
Apollo
FourGoldfish603
Apollo
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 53L
1,564 Elo+
Party 1
Tiamat
Tiamat
MarlonZatara
Tiamat
Level 101
God Stats
9W - 6L
1,719 SR
Queue Stats
726W - 715L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
ToxiC SoLDii3R
Sun Wukong
Level 119
God Stats
15W - 10L
1,349 SR
Queue Stats
268W - 263L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
8 / 3 / 1
10,753
566
14,078
17,313
7,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 4 / 5
8,431
444
11,091
13,569
5,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Trufflefire
Achilles
14
1 / 4 / 0
8,310
437
6,908
16,910
21,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
WOLFAbstract
Ganesha
12
0 / 3 / 9
8,616
453
6,084
20,334
19,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Skadi
13
0 / 6 / 0
7,846
413
6,454
15,507
5,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 9
9,387
494
5,805
12,038
11,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Fink0nic
Arachne
16
6 / 2 / 6
10,043
529
16,879
17,963
7,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

17
6 / 0 / 4
10,952
576
14,349
10,112
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tiamat
15
1 / 5 / 5
9,198
484
10,020
13,927
8,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ToxiC SoLDii3R
Sun Wukong
16
4 / 2 / 3
10,639
560
13,472
18,925
17,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
47
11
Kills
20
20
Deaths
11
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
8
3
1
2.83
W
3
2
9
3.75
L
2
4
5
1.13
W
Arachne
Fink0nic
Arachne
6
2
6
4.5
W
6
0
4
8
W
Tiamat
1
5
5
0.7
W
Sun Wukong
ToxiC SoLDii3R
Sun Wukong
4
2
3
2.75
L
Achilles
Trufflefire
Achilles
1
4
0
0.25
L
Ganesha
WOLFAbstract
Ganesha
0
3
9
1.5
L
Skadi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,615
Damage
60,525
83,633
Taken
72,965
60,368
Mitigated
49,668
16,041
Healing
28,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
14,078
4,033
0
7,456
17,313
7,958
0
2,187
14,976
0
104,825
W
5,805
470
0
4,353
12,038
11,417
77
3,900
8,138
36,184
0
L
11,091
1,114
0
2,330
13,569
5,240
142
5,865
7,235
48,003
0
W
Arachne
Fink0nic
Arachne
16,879
10,301
0
5,672
17,963
7,224
190
5,066
12,897
0
79,221
W
14,349
9,188
0
6,637
10,112
4,956
952
1,855
8,257
0
92,983
W
Tiamat
10,020
784
0
3,802
13,927
8,243
457
5,445
8,400
65,319
0
W
Sun Wukong
ToxiC SoLDii3R
Sun Wukong
13,472
2,099
0
8,051
18,925
17,828
0
1,258
17,667
70
78,811
L
Achilles
Trufflefire
Achilles
6,908
2,111
0
583
16,910
21,268
0
585
16,325
0
50,348
L
Ganesha
WOLFAbstract
Ganesha
6,084
1,100
2,351
2,946
20,334
19,981
32
5,248
14,786
24,947
0
L
Skadi
6,454
2,842
0
375
15,507
5,921
0
1,148
14,347
0
59,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,956
Gold Earned
50,219
449
Minions Killed
470
0
Camps Cleared
0
1,826,993
Distance Traveled
1,871,772
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,753
566
158
8
0
435,902
0
W
Khepri
9,387
494
30
2
0
373,208
7
L
He Bo
8,431
444
100
5
0
355,581
0
W
Arachne
10,043
529
86
5
0
413,027
2
W
Apollo
10,952
576
138
7
0
352,655
4
W
Tiamat
9,198
484
110
6
0
364,281
0
W
Sun Wukong
10,639
560
106
6
0
368,601
5
L
Achilles
8,310
437
78
4
0
368,591
0
L
Ganesha
8,616
453
10
1
0
349,766
1
L
Skadi
7,846
413
103
5
0
317,153
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role