Player Matchup

Achilles
Achilles
Silver V
Here-Is-Wendigo
Achilles
Silver V
Level 49
God Stats
1W - 4L
1,539 SR
Queue Stats
13W - 42L
1,139 MMR
Party 2
Hera
Hera
Silver III
MageGodVonte
Hera
Silver III
Level 121
God Stats
19W - 12L
1,585 SR
Queue Stats
57W - 84L
1,022 MMR
Party 2
Kali
Kali
Gold V
Purple619916
Kali
Gold V
Level 148
God Stats
32W - 35L
1,552 SR
Queue Stats
329W - 403L
1,329 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,559 SR
1,163 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,633 SR
1,034 MMR
Anubis
Anubis
Bronze I
Doobiewho
Anubis
Bronze I
Level 116
God Stats
5W - 3L
1,885 SR
Queue Stats
9W - 14L
1,152 MMR
Party 1
Hel
Hel
Bronze I
FrankChuck
Hel
Bronze I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,152 MMR
Party 1
Ishtar
Ishtar
Silver V
axlferrando
Ishtar
Silver V
Level 49
God Stats
13W - 16L
1,513 SR
Queue Stats
69W - 85L
798 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
9 / 4 / 14
13,022
868
9,016
19,855
18,721
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

17
7 / 3 / 16
13,331
889
18,444
7,781
2,772
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
12 / 2 / 7
14,979
999
16,057
17,874
7,836
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bans
AtlasAphroditeAh Muzen CabKumbhakarnaTyr

VS

Bans
HadesGuan YuDanzaburouChaacNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Doobiewho
Anubis
14
7 / 10 / 1
13,210
881
13,707
14,357
6,192
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 10 / 3
10,963
731
6,212
17,351
13,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
14
1 / 8 / 6
11,306
754
10,772
17,515
7,072
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
28
Kills
9
9
Deaths
28
37
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
Doobiewho
Anubis
7
10
1
0.75
L
1
10
3
0.25
W
Achilles
9
4
14
4
W
7
3
16
5
W
12
2
7
7.75
L
Ishtar
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,517
Damage
30,691
45,510
Taken
49,223
29,329
Mitigated
26,346
9,485
Healing
7,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Doobiewho
Anubis
13,707
825
101
1,219
14,357
6,192
0
4,079
9,926
27,395
0
L
6,212
0
1,399
3,344
17,351
13,082
0
6,109
11,240
39,677
0
W
Achilles
9,016
1,506
0
1,040
19,855
18,721
1,101
6,910
12,945
870
20,093
W
18,444
4,529
0
837
7,781
2,772
989
5,524
2,229
76,478
0
W
16,057
8,392
0
7,608
17,874
7,836
478
7,950
9,665
0
65,873
L
Ishtar
10,772
5,967
0
1,100
17,515
7,072
0
8,755
8,696
0
41,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,332
Gold Earned
35,479
192
Minions Killed
126
0
Camps Cleared
0
803,303
Distance Traveled
610,803
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,210
881
23
2
0
173,044
0
L
Hel
10,963
731
47
3
0
209,749
4
W
Achilles
13,022
868
14
1
0
268,528
2
W
Hera
13,331
889
108
7
0
241,947
0
W
Kali
14,979
999
70
5
0
292,828
11
L
Ishtar
11,306
754
56
4
0
228,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role