Player Matchup

Janus
Janus
AresStarLord
Janus
Level 68
God Stats
5W - 5L
1,701 SR
Queue Stats
188W - 181L
1,487 Elo+
Solo
Hachiman
Hachiman
IImRedMamba
Hachiman
Level 146
God Stats
1W - 1L
1,634 SR
Queue Stats
93W - 78L
1,500 Elo+
Party 2
Mercury
Mercury
MagicalCookie35
Mercury
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 86L
1,397 Elo+
Solo
Ymir
Ymir
PrismoX86
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,598 Elo+
Party 2
King Arthur
King Arthur
ProfessorZoloft
King Arthur
Level 85
God Stats
0W - 1L
1,550 SR
Queue Stats
127W - 77L
1,657 Elo+
Solo
Team Averages
Level 71
1,577 SR
1,528 Elo+

VS

Team Averages
Level 98
1,629 SR
1,447 Elo+
Cthulhu
Cthulhu
Gwabao
Cthulhu
Level 26
God Stats
5W - 2L
1,621 SR
Queue Stats
41W - 48L
1,435 Elo+
Party 3
Olorun
Olorun
IamtheSkullBoy
Olorun
Level 127
God Stats
2W - 0L
1,724 SR
Queue Stats
36W - 50L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JoBros999
Tsukuyomi
Level 149
God Stats
1W - 0L
1,806 SR
Queue Stats
145W - 144L
1,456 Elo+
Party 1
Janus
Janus
JonnyCakesss
Janus
Level 145
God Stats
11W - 17L
1,492 SR
Queue Stats
99W - 103L
1,502 Elo+
Party 1
Charybdis
Charybdis
Midzomnia
Charybdis
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 49L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 9
9,687
1,384
8,623
8,485
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
IImRedMamba
Hachiman
15
8 / 4 / 7
11,004
1,572
20,473
13,171
4,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 8 / 3
8,318
1,188
2,596
10,639
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
11
0 / 0 / 0
5,203
743
0
0
0
King Arthur
ProfessorZoloft
King Arthur
15
6 / 5 / 6
10,105
1,444
22,962
17,612
21,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

244

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gwabao
Cthulhu
15
3 / 2 / 11
9,313
1,330
7,991
12,691
15,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 10
9,280
1,326
8,248
10,275
5,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
JoBros999
Tsukuyomi
15
5 / 7 / 7
8,960
1,280
11,243
13,169
5,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
10 / 6 / 5
11,009
1,573
10,186
11,012
4,735
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Midzomnia
Charybdis
15
2 / 2 / 11
9,001
1,286
8,212
10,750
4,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
66
20
Kills
22
22
Deaths
20
25
Assists
44
Player
Kills
Deaths
Assists
KDA
L
3
5
9
1.5
W
Cthulhu
Gwabao
Cthulhu
3
2
11
4.25
L
Hachiman
IImRedMamba
Hachiman
8
4
7
2.88
W
2
3
10
2.33
W
Tsukuyomi
JoBros999
Tsukuyomi
5
7
7
1.21
W
10
6
5
2.08
L
3
8
3
0.56
W
Charybdis
Midzomnia
Charybdis
2
2
11
3.75
L
Ymir
0
0
0
0
L
King Arthur
ProfessorZoloft
King Arthur
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,654
Damage
45,880
49,907
Taken
57,897
33,859
Mitigated
36,339
4,324
Healing
5,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,623
210
100
240
8,485
3,064
0
4,944
3,314
25,013
0
W
Cthulhu
Gwabao
Cthulhu
7,991
544
265
805
12,691
15,316
0
2,076
10,137
12,856
522
L
Hachiman
IImRedMamba
Hachiman
20,473
13,788
0
2,361
13,171
4,769
0
7,873
5,086
0
31,358
W
8,248
3,777
913
1,634
10,275
5,388
0
1,907
8,060
25,729
0
W
Tsukuyomi
JoBros999
Tsukuyomi
11,243
3,635
0
640
13,169
5,993
0
2,734
10,435
0
21,011
W
10,186
556
0
120
11,012
4,735
0
966
9,954
22,879
0
L
2,596
661
0
0
10,639
4,089
0
3,712
6,755
0
8,467
W
Charybdis
Midzomnia
Charybdis
8,212
5,053
0
1,206
10,750
4,907
0
1,917
8,644
0
20,696
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
ProfessorZoloft
King Arthur
22,962
1,789
0
1,623
17,612
21,937
0
8,243
8,742
1,733
38,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,317
Gold Earned
47,563
123
Minions Killed
133
5
Camps Cleared
4
621,630
Distance Traveled
738,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,687
1,384
53
8
2
154,132
0
W
Cthulhu
9,313
1,330
24
3
0
176,218
0
L
Hachiman
11,004
1,572
25
4
2
143,781
0
W
Olorun
9,280
1,326
58
8
3
128,621
0
W
Tsukuyomi
8,960
1,280
9
1
0
143,705
0
W
Janus
11,009
1,573
22
3
1
149,043
0
L
Mercury
8,318
1,188
6
1
1
171,732
0
W
Charybdis
9,001
1,286
20
3
0
140,421
0
L
Ymir
5,203
743
0
0
0
0
0
L
King Arthur
10,105
1,444
39
6
0
151,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role