Player Matchup

Mercury
Mercury
 
Mercury
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
ItsJustChamber
Bakasura
Level 89
God Stats
0W - 1L
1,692 SR
Queue Stats
116W - 129L
1,525 Elo+
Party 2
Cliodhna
Cliodhna
OG_Dragon-_-
Cliodhna
Level 121
God Stats
3W - 3L
1,725 SR
Queue Stats
127W - 146L
1,479 Elo+
Party 2
Ratatoskr
Ratatoskr
OG_Spook-_-
Ratatoskr
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 84L
1,457 Elo+
Party 2
Ao Kuang
Ao Kuang
VVK-Valknut-00
Ao Kuang
Level 127
God Stats
0W - 2L
1,526 SR
Queue Stats
314W - 323L
1,517 Elo+
Party 2
Team Averages
Level 104
1,589 SR
1,495 Elo+

VS

Team Averages
Level 101
1,620 SR
1,555 Elo+
Chang'e
Chang'e
Creamberries193
Chang'e
Level 129
God Stats
31W - 13L
1,699 SR
Queue Stats
80W - 79L
1,519 Elo+
Solo
Medusa
Medusa
FuGeraldd
Medusa
Level 32
God Stats
3W - 1L
1,762 SR
Queue Stats
20W - 16L
1,727 Elo+
Solo
Mercury
Mercury
JKing78
Mercury
Level 102
God Stats
21W - 9L
1,609 SR
Queue Stats
149W - 127L
1,576 Elo+
Party 1
Ares
Ares
TheJohnBonPony
Ares
Level 156
God Stats
5W - 1L
1,368 SR
Queue Stats
367W - 345L
1,461 Elo+
Party 1
Charon
Charon
XRabbitShepherdX
Charon
Level 88
God Stats
6W - 3L
1,662 SR
Queue Stats
88W - 89L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 4 / 2
6,896
493
3,258
9,113
3,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
10
1 / 2 / 1
6,308
451
5,586
11,772
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cliodhna
OG_Dragon-_-
Cliodhna
14
1 / 4 / 0
7,354
525
6,784
13,502
5,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Ratatoskr
OG_Spook-_-
Ratatoskr
9
0 / 5 / 1
5,497
393
3,113
7,736
2,492
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
14
5 / 3 / 0
7,928
566
7,327
14,488
6,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
8,476
605
7,737
9,173
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
FuGeraldd
Medusa
14
4 / 3 / 5
8,274
591
11,020
10,291
4,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
JKing78
Mercury
16
6 / 0 / 4
9,214
658
6,166
7,518
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
4 / 3 / 1
8,653
618
5,026
10,737
9,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
1 / 0 / 9
7,862
562
8,532
8,504
7,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
7
Kills
18
18
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
2
0.25
W
3
1
1
3.5
W
Medusa
FuGeraldd
Medusa
4
3
5
2.17
L
Bakasura
1
2
1
0.75
W
Mercury
JKing78
Mercury
6
0
4
8
L
Cliodhna
OG_Dragon-_-
Cliodhna
1
4
0
0.25
L
Ratatoskr
OG_Spook-_-
Ratatoskr
0
5
1
0.1
W
4
3
1
1.5
L
Ao Kuang
5
3
0
1.67
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,068
Damage
38,481
56,611
Taken
46,223
23,009
Mitigated
27,057
11,716
Healing
12,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,258
1,578
0
1,152
9,113
3,364
46
3,672
4,987
0
40,496
W
7,737
449
849
4,792
9,173
3,235
267
905
8,268
60,153
0
W
Medusa
FuGeraldd
Medusa
11,020
6,676
0
3,523
10,291
4,079
285
1,811
7,504
0
74,093
L
Bakasura
5,586
3,587
0
4,015
11,772
5,025
0
3,586
8,094
0
22,632
W
Mercury
JKing78
Mercury
6,166
3,584
0
278
7,518
3,226
0
820
6,698
0
95,600
L
Cliodhna
OG_Dragon-_-
Cliodhna
6,784
798
0
1,620
13,502
5,785
0
7,778
5,254
0
66,118
L
Ratatoskr
OG_Spook-_-
Ratatoskr
3,113
520
0
270
7,736
2,492
0
2,075
5,661
0
25,934
W
5,026
179
0
1,261
10,737
9,180
0
2,876
7,861
41,550
346
L
Ao Kuang
7,327
1,972
0
4,659
14,488
6,343
0
2,878
11,510
61,086
0
W
8,532
2,017
0
2,025
8,504
7,337
351
1,114
6,811
30,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,983
Gold Earned
42,479
390
Minions Killed
478
0
Camps Cleared
0
1,440,761
Distance Traveled
1,421,659
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,896
493
73
5
0
281,338
0
W
Chang'e
8,476
605
117
8
0
293,932
8
W
Medusa
8,274
591
108
8
0
262,666
0
L
Bakasura
6,308
451
70
5
0
286,314
0
W
Mercury
9,214
658
151
11
0
362,590
0
L
Cliodhna
7,354
525
105
8
0
291,080
2
L
Ratatoskr
5,497
393
44
3
0
283,176
0
W
Ares
8,653
618
77
6
0
252,722
4
L
Ao Kuang
7,928
566
98
7
0
298,853
1
W
Charon
7,862
562
25
2
0
249,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role