Player Matchup

Arachne
Arachne
EArmienta
Arachne
Level 66
God Stats
43W - 30L
1,541 SR
Queue Stats
126W - 161L
1,424 Elo+
Party 1
Surtr
Surtr
El Hugomon
Surtr
Level 66
God Stats
13W - 13L
1,766 SR
Queue Stats
257W - 266L
1,427 Elo+
Party 1
Sol
Sol
HinamizawaX
Sol
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 53L
1,354 Elo+
Party 1
Freya
Freya
Michaelangello9
Freya
Level 85
God Stats
209W - 203L
1,446 SR
Queue Stats
308W - 332L
1,439 Elo+
Party 1
Bacchus
Bacchus
MrHypeBeast5237
Bacchus
Level 31
God Stats
170W - 184L
1,505 SR
Queue Stats
220W - 262L
1,434 Elo+
Party 1
Team Averages
Level 55
1,551 SR
1,416 Elo+

VS

Team Averages
Level 94
1,591 SR
1,439 Elo+
Bastet
Bastet
 
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Cristvc
Discordia
Level 43
God Stats
24W - 25L
1,627 SR
Queue Stats
247W - 254L
1,436 Elo+
Party 2
Gilgamesh
Gilgamesh
JALRAIN_
Gilgamesh
Level 124
God Stats
3W - 4L
1,605 SR
Queue Stats
131W - 118L
1,486 Elo+
Solo
Artemis
Artemis
Sacred444-
Artemis
Level 48
God Stats
7W - 7L
1,561 SR
Queue Stats
8W - 9L
1,316 Elo+
Solo
Charon
Charon
nktvc
Charon
Level 101
God Stats
30W - 15L
1,662 SR
Queue Stats
217W - 223L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
EArmienta
Arachne
13
5 / 2 / 0
7,715
551
6,052
14,116
5,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
14
1 / 2 / 2
8,263
590
7,904
12,965
9,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 2 / 1
7,431
531
5,754
12,449
4,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 0
7,274
520
5,509
5,560
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

11
1 / 0 / 4
7,312
522
3,556
5,944
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
3 / 2 / 1
7,741
553
11,355
11,034
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Discordia
Cristvc
Discordia
12
1 / 1 / 1
6,748
482
7,368
7,956
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
JALRAIN_
Gilgamesh
13
2 / 3 / 1
8,005
572
7,519
13,614
12,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
Sacred444-
Artemis
11
0 / 6 / 0
6,459
461
3,106
11,650
4,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charon
nktvc
Charon
10
0 / 1 / 2
6,638
474
4,881
7,323
4,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
12
Kills
6
6
Deaths
13
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
2
1
1.75
L
Discordia
Cristvc
Discordia
1
1
1
1.5
W
Arachne
EArmienta
Arachne
5
2
0
2.5
W
Surtr
1
2
2
1
W
1
2
1
0.75
L
Gilgamesh
JALRAIN_
Gilgamesh
2
3
1
0.83
W
4
0
0
4
W
1
0
4
3
L
Artemis
Sacred444-
Artemis
0
6
0
0
L
Charon
nktvc
Charon
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,775
Damage
34,229
51,034
Taken
51,577
26,945
Mitigated
29,930
16,109
Healing
14,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
11,355
2,620
0
3,073
11,034
4,471
0
1,228
9,682
0
70,245
L
Discordia
Cristvc
Discordia
7,368
196
181
1,428
7,956
3,260
0
4,695
3,205
47,432
0
W
Arachne
EArmienta
Arachne
6,052
3,598
0
3,698
14,116
5,400
0
2,064
12,052
0
46,632
W
Surtr
7,904
4,068
0
1,045
12,965
9,280
18
266
12,699
823
68,576
W
5,754
2,746
0
6,756
12,449
4,123
0
6,714
5,735
48,640
0
L
Gilgamesh
JALRAIN_
Gilgamesh
7,519
2,585
0
3,573
13,614
12,826
0
267
13,347
811
55,553
W
5,509
1,782
0
2,857
5,560
2,080
500
1,067
4,493
49,477
0
W
3,556
523
0
1,753
5,944
6,062
145
2,421
3,523
16,378
0
L
Artemis
Sacred444-
Artemis
3,106
1,471
0
2,368
11,650
4,455
606
4,559
6,879
0
44,430
L
Charon
nktvc
Charon
4,881
447
1,382
2,338
7,323
4,918
0
4,218
2,981
23,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,995
Gold Earned
35,591
381
Minions Killed
399
0
Camps Cleared
0
1,442,074
Distance Traveled
1,351,401
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,741
553
100
7
0
343,678
0
L
Discordia
6,748
482
76
5
0
237,928
0
W
Arachne
7,715
551
67
5
0
332,921
3
W
Surtr
8,263
590
112
8
0
288,986
0
W
Sol
7,431
531
84
6
0
263,744
0
L
Gilgamesh
8,005
572
124
9
0
262,335
0
W
Freya
7,274
520
96
7
0
262,741
5
W
Bacchus
7,312
522
22
2
0
293,682
0
L
Artemis
6,459
461
67
5
0
225,081
2
L
Charon
6,638
474
32
2
0
282,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role