Player Matchup

Bellona
Bellona
Mac-Allister-20
Bellona
Level 117
God Stats
111W - 153L
1,412 SR
Queue Stats
111W - 153L
1,425 Elo+
Solo
Hachiman
Hachiman
Natrual_High
Hachiman
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 105L
1,427 Elo+
Party 2
Vulcan
Vulcan
OliveFuzzball
Vulcan
Level 158
God Stats
4W - 7L
1,334 SR
Queue Stats
80W - 94L
1,409 Elo+
Party 2
Charon
Charon
TandemBomb
Charon
Level 52
God Stats
18W - 15L
1,264 SR
Queue Stats
98W - 112L
1,404 Elo+
Party 2
Thanatos
Thanatos
Zarhone
Thanatos
Level 149
God Stats
0W - 1L
1,756 SR
Queue Stats
4W - 1L
1,704 Elo+
Solo
Team Averages
Level 123
1,453 SR
1,474 Elo+

VS

Team Averages
Level 78
1,450 SR
1,405 Elo+
Chiron
Chiron
Auglon
Chiron
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 59L
1,575 Elo+
Party 1
Anubis
Anubis
PotatoPastor68
Anubis
Level 64
God Stats
5W - 2L
1,500 SR
Queue Stats
34W - 40L
1,256 Elo+
Party 1
Sun Wukong
Sun Wukong
Shwayze70
Sun Wukong
Level 27
God Stats
10W - 11L
1,322 SR
Queue Stats
23W - 30L
1,322 Elo+
Party 3
Baron Samedi
Baron Samedi
SparkyElite27
Baron Samedi
Level 87
God Stats
13W - 11L
1,428 SR
Queue Stats
66W - 78L
1,430 Elo+
Party 3
Tsukuyomi
Tsukuyomi
hydrofang1
Tsukuyomi
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 82L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,925
893
112
1,496
325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Natrual_High
Hachiman
16
4 / 2 / 4
11,044
1,104
11,423
7,613
2,993
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 10 / 7
9,924
992
22,006
17,264
8,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
TandemBomb
Charon
16
0 / 8 / 7
9,786
979
9,434
25,909
32,514
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Zarhone
Thanatos
16
3 / 8 / 4
10,064
1,006
8,694
14,194
6,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

114

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Auglon
Chiron
18
9 / 0 / 14
12,031
1,203
14,961
11,361
4,737
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
6 / 0 / 17
12,101
1,210
17,258
11,243
6,264
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Shwayze70
Sun Wukong
17
0 / 5 / 18
10,175
1,018
6,470
12,064
7,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
SparkyElite27
Baron Samedi
18
8 / 1 / 16
11,537
1,154
14,021
12,558
6,020
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
hydrofang1
Tsukuyomi
16
5 / 2 / 10
10,753
1,075
9,084
9,761
4,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
103
8
Kills
28
29
Deaths
8
22
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Chiron
Auglon
Chiron
9
0
14
16
L
1
1
0
1
L
Hachiman
Natrual_High
Hachiman
4
2
4
3
L
0
10
7
0.35
W
6
0
17
14.5
W
Sun Wukong
Shwayze70
Sun Wukong
0
5
18
1.8
W
Baron Samedi
SparkyElite27
Baron Samedi
8
1
16
16
L
Charon
TandemBomb
Charon
0
8
7
0.44
L
Thanatos
Zarhone
Thanatos
3
8
4
0.63
W
Tsukuyomi
hydrofang1
Tsukuyomi
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,669
Damage
61,794
66,476
Taken
56,987
50,742
Mitigated
28,792
3,520
Healing
16,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Auglon
Chiron
14,961
7,819
1,104
1,889
11,361
4,737
0
6,258
5,015
0
34,433
L
112
0
0
84
1,496
325
0
0
600
0
346
L
Hachiman
Natrual_High
Hachiman
11,423
3,793
0
511
7,613
2,993
0
3,224
4,389
0
45,516
L
22,006
8,420
0
0
17,264
8,158
0
10,415
6,849
52,936
0
W
17,258
1,006
0
4,717
11,243
6,264
0
5,923
5,320
56,144
0
W
Sun Wukong
Shwayze70
Sun Wukong
6,470
2,242
373
1,068
12,064
7,751
0
7,027
4,210
0
17,406
W
Baron Samedi
SparkyElite27
Baron Samedi
14,021
464
3,685
3,427
12,558
6,020
0
8,273
4,285
26,148
0
L
Charon
TandemBomb
Charon
9,434
692
0
131
25,909
32,514
0
12,757
13,152
16,830
0
L
Thanatos
Zarhone
Thanatos
8,694
178
0
2,794
14,194
6,752
0
5,036
9,158
0
16,215
W
Tsukuyomi
hydrofang1
Tsukuyomi
9,084
2,376
0
36
9,761
4,020
0
4,091
5,670
0
21,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,743
Gold Earned
56,597
170
Minions Killed
229
3
Camps Cleared
8
759,199
Distance Traveled
981,206
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,031
1,203
62
6
2
204,506
0
L
Bellona
8,925
893
1
0
0
48,306
0
L
Hachiman
11,044
1,104
76
8
2
171,705
0
L
Vulcan
9,924
992
55
6
0
173,383
0
W
Anubis
12,101
1,210
92
9
0
195,944
0
W
Sun Wukong
10,175
1,018
25
3
3
176,092
0
W
Baron Samedi
11,537
1,154
29
3
0
200,451
0
L
Charon
9,786
979
19
2
0
168,252
0
L
Thanatos
10,064
1,006
19
2
1
197,553
0
W
Tsukuyomi
10,753
1,075
21
2
3
204,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role