Player Matchup

Ravana
Ravana
CaptianEggnog
Ravana
Level 42
God Stats
12W - 6L
1,647 SR
Queue Stats
173W - 161L
1,476 Elo+
Party 1
Zeus
Zeus
Colefever
Zeus
Level 109
God Stats
5W - 4L
1,750 SR
Queue Stats
128W - 113L
1,453 Elo+
Solo
Bellona
Bellona
GLOCKFULL-PR
Bellona
Level 106
God Stats
7W - 4L
1,820 SR
Queue Stats
152W - 139L
1,433 Elo+
Solo
Sol
Sol
JustSumWater
Sol
Level 61
God Stats
1W - 0L
1,562 SR
Queue Stats
120W - 106L
1,456 Elo+
Party 1
Thoth
Thoth
trainmanrain
Thoth
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 12L
1,385 Elo+
Solo
Team Averages
Level 73
1,656 SR
1,441 Elo+

VS

Team Averages
Level 54
1,548 SR
1,439 Elo+
Ullr
Ullr
ShiroMitsuka
Ullr
Level 108
God Stats
2W - 8L
1,371 SR
Queue Stats
323W - 309L
1,438 Elo+
Solo
King Arthur
King Arthur
couchpotato982
King Arthur
Level 29
God Stats
7W - 11L
1,456 SR
Queue Stats
124W - 99L
1,431 Elo+
Party 2
Kali
Kali
mattolcam
Kali
Level 47
God Stats
3W - 1L
1,738 SR
Queue Stats
90W - 82L
1,431 Elo+
Party 2
Scylla
Scylla
seaboundbb
Scylla
Level 42
God Stats
0W - 1L
1,326 SR
Queue Stats
22W - 20L
1,446 Elo+
Party 2
Geb
Geb
slashknight89
Geb
Level 45
God Stats
5W - 1L
1,850 SR
Queue Stats
20W - 18L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 5
6,527
502
4,434
3,341
3,042
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
11
2 / 1 / 3
6,925
533
8,445
4,738
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
GLOCKFULL-PR
Bellona
11
2 / 0 / 2
7,032
541
7,561
11,624
11,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

11
4 / 2 / 1
7,024
540
6,002
7,944
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 0 / 3
6,817
524
6,239
5,714
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
6,090
468
5,117
9,300
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
couchpotato982
King Arthur
11
1 / 3 / 0
6,612
509
9,018
15,508
12,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kali
9
0 / 2 / 2
5,772
444
2,983
10,767
4,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
seaboundbb
Scylla
10
0 / 1 / 0
5,386
414
1,310
7,244
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 3 / 0
5,306
408
1,739
10,158
8,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Zeus
2
1
3
3.5
W
Bellona
GLOCKFULL-PR
Bellona
2
0
2
3
W
4
2
1
2.25
L
1
4
0
0.25
L
King Arthur
couchpotato982
King Arthur
1
3
0
0.33
L
Kali
0
2
2
0.5
L
Scylla
seaboundbb
Scylla
0
1
0
0
L
0
3
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,681
Damage
20,167
33,361
Taken
52,977
21,649
Mitigated
30,708
12,116
Healing
11,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,434
1,739
306
1,225
3,341
3,042
240
481
2,832
0
27,776
W
Zeus
8,445
363
0
699
4,738
1,496
793
403
4,335
53,453
0
W
Bellona
GLOCKFULL-PR
Bellona
7,561
3,921
0
5,936
11,624
11,930
0
42
11,582
0
42,158
W
6,002
2,538
0
2,674
7,944
3,391
1,193
770
7,174
41,422
5,305
L
5,117
1,092
0
701
9,300
3,450
0
3,677
5,623
0
41,787
L
King Arthur
couchpotato982
King Arthur
9,018
1,316
0
3,050
15,508
12,597
0
3,186
12,140
0
54,107
L
Kali
2,983
1,018
0
3,974
10,767
4,043
0
2,768
7,999
0
25,580
L
Scylla
seaboundbb
Scylla
1,310
146
0
1,840
7,244
2,411
0
4,691
2,553
30,653
0
L
1,739
0
179
2,221
10,158
8,207
0
5,825
4,319
12,441
0
W
6,239
402
0
1,276
5,714
1,790
0
1,381
4,333
47,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,325
Gold Earned
29,166
333
Minions Killed
266
0
Camps Cleared
0
1,209,517
Distance Traveled
1,209,271
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,527
502
27
2
0
262,807
0
W
Zeus
6,925
533
88
7
0
246,963
0
W
Bellona
7,032
541
60
5
0
217,585
0
W
Sol
7,024
540
88
7
0
235,742
0
L
Ullr
6,090
468
70
5
0
228,398
0
L
King Arthur
6,612
509
89
7
0
234,612
1
L
Kali
5,772
444
48
4
0
277,696
5
L
Scylla
5,386
414
40
3
0
219,357
0
L
Geb
5,306
408
19
1
0
249,208
2
W
Thoth
6,817
524
70
5
0
246,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role