Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Alfysaurio
Neith
Level 157
God Stats
3W - 1L
1,824 SR
Queue Stats
273W - 278L
1,561 Elo+
Solo
Kumbhakarna
Kumbhakarna
CARDBOARD BOX23
Kumbhakarna
Level 105
God Stats
2W - 4L
1,194 SR
Queue Stats
278W - 273L
1,549 Elo+
Party 1
Izanami
Izanami
Chillzz45
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,589 Elo+
Party 3
Yemoja
Yemoja
Hey Im Skrillex
Yemoja
Level 155
God Stats
7W - 4L
1,453 SR
Queue Stats
221W - 209L
1,558 Elo+
Party 3
Team Averages
Level 115
1,494 SR
1,552 Elo+

VS

Team Averages
Level 145
1,433 SR
1,574 Elo+
Yemoja
Yemoja
CyberAlcalyx
Yemoja
Level 159
God Stats
5W - 5L
1,596 SR
Queue Stats
147W - 187L
1,439 Elo+
Party 2
Set
Set
STEEL13
Set
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,719 Elo+
Solo
The Morrigan
The Morrigan
Sabota16591505
The Morrigan
Level 122
God Stats
0W - 3L
1,284 SR
Queue Stats
62W - 76L
1,500 Elo+
Solo
Skadi
Skadi
chezaron
Skadi
Level 152
God Stats
0W - 1L
1,284 SR
Queue Stats
43W - 46L
1,530 Elo+
Party 2
Odin
Odin
seycho1
Odin
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 24L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
3 / 1 / 7
11,056
737
22,847
12,580
7,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
19
7 / 1 / 4
11,686
779
15,649
12,226
7,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kumbhakarna
CARDBOARD BOX23
Kumbhakarna
17
2 / 3 / 10
11,003
734
6,202
20,432
25,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Chillzz45
Izanami
14
0 / 4 / 8
9,367
624
12,666
11,644
6,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 1 / 8
11,116
741
6,546
11,694
14,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
0 / 1 / 7
9,462
631
3,731
11,823
7,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Set
15
1 / 4 / 4
8,806
587
5,441
14,340
9,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
Sabota16591505
The Morrigan
17
1 / 3 / 5
9,678
645
9,852
12,824
7,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
chezaron
Skadi
16
4 / 4 / 4
9,985
666
18,920
16,220
8,282
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odin
seycho1
Odin
17
4 / 2 / 5
10,274
685
16,516
19,017
21,782
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
35
14
Kills
10
10
Deaths
14
37
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
7
6.5
W
Neith
7
1
4
9
W
Kumbhakarna
CARDBOARD BOX23
Kumbhakarna
2
3
10
2.33
W
Izanami
Chillzz45
Izanami
0
4
8
1
L
Yemoja
0
1
7
3.5
W
2
1
8
6
L
Set
1
4
4
0.75
L
The Morrigan
Sabota16591505
The Morrigan
1
3
5
1.17
L
Skadi
chezaron
Skadi
4
4
4
1.5
L
Odin
seycho1
Odin
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,910
Damage
54,460
68,576
Taken
74,224
60,740
Mitigated
53,799
27,738
Healing
39,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
22,847
5,694
253
5,062
12,580
7,081
4,273
3,370
9,210
56,092
0
W
Neith
15,649
2,138
3,793
4,294
12,226
7,426
1,852
3,025
9,201
0
51,112
W
Kumbhakarna
CARDBOARD BOX23
Kumbhakarna
6,202
570
1,322
3,129
20,432
25,943
161
6,270
14,162
14,792
74
W
Izanami
Chillzz45
Izanami
12,666
7,244
546
1,233
11,644
6,014
795
2,873
8,771
0
31,676
L
Yemoja
3,731
906
20,320
6,003
11,823
7,428
477
7,819
3,884
8,565
0
W
6,546
709
6,083
2,023
11,694
14,276
622
2,868
8,782
20,244
0
L
Set
5,441
1,575
2,282
1,825
14,340
9,224
957
6,497
7,843
0
12,728
L
The Morrigan
Sabota16591505
The Morrigan
9,852
697
733
392
12,824
7,083
818
5,359
7,274
30,073
3,626
L
Skadi
chezaron
Skadi
18,920
5,557
327
1,028
16,220
8,282
1,655
7,418
8,746
0
32,342
L
Odin
seycho1
Odin
16,516
1,533
1,650
4,914
19,017
21,782
60
7,763
10,888
9,041
23,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,228
Gold Earned
48,205
207
Minions Killed
144
0
Camps Cleared
0
1,284,175
Distance Traveled
1,234,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,056
737
67
4
0
297,298
0
W
Neith
11,686
779
58
4
0
283,382
0
W
Kumbhakarna
11,003
734
10
1
0
260,051
0
W
Izanami
9,367
624
48
3
0
216,561
0
L
Yemoja
9,462
631
8
1
0
253,970
0
W
Yemoja
11,116
741
24
2
0
226,883
0
L
Set
8,806
587
14
1
0
240,477
0
L
The Morrigan
9,678
645
58
4
0
244,054
0
L
Skadi
9,985
666
35
2
0
247,618
0
L
Odin
10,274
685
29
2
0
248,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role