Player Matchup

Nu Wa
Nu Wa
Ekarevil
Nu Wa
Level 120
God Stats
43W - 39L
1,539 SR
Queue Stats
352W - 394L
1,449 Elo+
Party 2
Ix Chel
Ix Chel
GONCHI1909
Ix Chel
Level 135
God Stats
0W - 5L
1,338 SR
Queue Stats
63W - 83L
1,508 Elo+
Party 2
Baron Samedi
Baron Samedi
antraxtor
Baron Samedi
Level 129
God Stats
11W - 6L
1,683 SR
Queue Stats
685W - 773L
1,473 Elo+
Party 2
Fenrir
Fenrir
pistolaaaaaaka
Fenrir
Level 174
God Stats
6W - 3L
1,715 SR
Queue Stats
727W - 692L
1,406 Elo+
Solo
Hachiman
Hachiman
rubenseven7verde
Hachiman
Level 145
God Stats
10W - 9L
1,575 SR
Queue Stats
464W - 535L
1,451 Elo+
Party 2
Team Averages
Level 141
1,570 SR
1,457 Elo+

VS

Team Averages
Level 91
1,527 SR
1,475 Elo+
Amaterasu
Amaterasu
DubstepCat1
Amaterasu
Level 89
God Stats
4W - 2L
1,784 SR
Queue Stats
41W - 40L
1,448 Elo+
Solo
Olorun
Olorun
King zRezet
Olorun
Level 104
God Stats
3W - 1L
1,726 SR
Queue Stats
74W - 85L
1,472 Elo+
Party 3
Hercules
Hercules
LongShlongShawn
Hercules
Level 108
God Stats
17W - 18L
1,536 SR
Queue Stats
310W - 269L
1,551 Elo+
Party 1
Freya
Freya
Strewberry98
Freya
Level 106
God Stats
1W - 1L
1,287 SR
Queue Stats
240W - 228L
1,534 Elo+
Party 1
Fenrir
Fenrir
Viktor4828
Fenrir
Level 48
God Stats
2W - 5L
1,298 SR
Queue Stats
139W - 139L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Ekarevil
Nu Wa
13
1 / 2 / 2
7,673
480
8,225
7,857
3,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
GONCHI1909
Ix Chel
14
1 / 3 / 2
8,577
536
14,582
11,048
6,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
antraxtor
Baron Samedi
9
0 / 3 / 1
6,554
410
4,283
8,778
8,018
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 0 / 2
7,974
498
4,583
11,399
5,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 2 / 2
7,741
484
11,280
10,083
4,662
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DubstepCat1
Amaterasu
12
2 / 1 / 5
7,380
461
5,189
16,494
12,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
13
1 / 1 / 3
8,228
514
6,504
7,013
3,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
13
4 / 0 / 4
8,733
546
6,305
13,824
13,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 5
7,457
466
6,604
11,492
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Viktor4828
Fenrir
11
1 / 2 / 5
6,932
433
4,583
13,506
5,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
10
10
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
DubstepCat1
Amaterasu
2
1
5
4.5
L
Nu Wa
Ekarevil
Nu Wa
1
2
2
1
L
Ix Chel
GONCHI1909
Ix Chel
1
3
2
0.67
W
Olorun
1
1
3
2.5
W
Hercules
4
0
4
6
W
2
3
5
1.5
W
Fenrir
Viktor4828
Fenrir
1
2
5
1.75
L
Baron Samedi
antraxtor
Baron Samedi
0
3
1
0.17
L
3
0
2
4
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,953
Damage
29,185
49,165
Taken
62,329
26,871
Mitigated
39,187
16,684
Healing
21,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
DubstepCat1
Amaterasu
5,189
2,187
0
5,104
16,494
12,113
0
9,443
6,528
0
44,450
L
Nu Wa
Ekarevil
Nu Wa
8,225
1,567
0
1,713
7,857
3,006
0
3,458
4,399
57,308
0
L
Ix Chel
GONCHI1909
Ix Chel
14,582
2,059
406
3,179
11,048
6,016
246
1,904
9,144
76,176
434
W
Olorun
6,504
2,883
1,080
2,916
7,013
3,195
145
4,743
2,230
71,190
0
W
Hercules
6,305
2,214
431
5,077
13,824
13,603
154
4,002
9,694
269
34,852
W
6,604
2,160
0
4,532
11,492
4,513
1,006
3,984
7,416
42,419
0
W
Fenrir
Viktor4828
Fenrir
4,583
1,127
501
1,438
13,506
5,763
825
3,711
9,691
0
38,027
L
Baron Samedi
antraxtor
Baron Samedi
4,283
853
411
2,136
8,778
8,018
0
3,195
5,583
18,011
0
L
4,583
1,092
0
3,867
11,399
5,169
74
1,879
9,520
0
61,610
L
11,280
7,325
0
4,972
10,083
4,662
792
3,020
7,033
0
63,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,519
Gold Earned
38,730
414
Minions Killed
347
0
Camps Cleared
0
1,378,430
Distance Traveled
1,606,791
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
7,380
461
51
3
0
310,072
0
L
Nu Wa
7,673
480
95
6
0
294,522
3
L
Ix Chel
8,577
536
124
8
0
303,373
0
W
Olorun
8,228
514
132
8
0
307,427
0
W
Hercules
8,733
546
41
3
0
341,206
2
W
Freya
7,457
466
79
5
0
298,026
3
W
Fenrir
6,932
433
44
3
0
350,060
0
L
Baron Samedi
6,554
410
15
1
0
219,220
4
L
Fenrir
7,974
498
83
5
0
310,222
0
L
Hachiman
7,741
484
97
6
0
251,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role