Player Matchup

Hel
Hel
Infamous_Lan
Hel
Level 47
God Stats
2W - 4L
1,541 SR
Queue Stats
31W - 32L
1,376 Elo+
Party 2
Anubis
Anubis
SquatFire4
Anubis
Level 25
God Stats
3W - 3L
1,500 SR
Queue Stats
18W - 26L
1,333 Elo+
Party 2
Mercury
Mercury
The1stOGdangus
Mercury
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,302 Elo+
Solo
Apollo
Apollo
touch_my_toes
Apollo
Level 29
God Stats
0W - 4L
1,112 SR
Queue Stats
75W - 68L
1,044 Elo+
Party 2
Da Ji
Da Ji
x40ozJaaay
Da Ji
Level 25
God Stats
9W - 14L
1,500 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 2
Team Averages
Level 38
1,431 SR
1,311 Elo+

VS

Team Averages
Level 82
1,484 SR
1,445 Elo+
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Talnoy79
Athena
Level 131
God Stats
241W - 203L
1,547 SR
Queue Stats
411W - 394L
1,466 Elo+
Solo
Zhong Kui
Zhong Kui
harmonious_Death
Zhong Kui
Level 107
God Stats
18W - 18L
1,499 SR
Queue Stats
204W - 211L
1,393 Elo+
Solo
Kali
Kali
lil big7021
Kali
Level 44
God Stats
3W - 4L
1,382 SR
Queue Stats
37W - 49L
1,395 Elo+
Party 1
Chaac
Chaac
lil yee4156
Chaac
Level 22
God Stats
6W - 4L
1,492 SR
Queue Stats
24W - 18L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,613
461
2,789
7,929
4,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
SquatFire4
Anubis
8
0 / 1 / 1
4,759
476
1,697
5,067
2,224
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

6
0 / 5 / 0
4,351
435
2,057
8,168
2,364
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

7
0 / 2 / 0
4,362
436
4,416
8,277
2,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Da Ji
8
1 / 2 / 0
4,869
487
2,662
7,289
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
4 / 0 / 5
5,969
597
7,722
5,833
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Talnoy79
Athena
10
2 / 0 / 9
6,417
642
3,743
11,156
6,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
10
0 / 1 / 1
5,670
567
3,286
5,536
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

11
8 / 0 / 2
6,783
678
6,246
9,098
3,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 0
5,934
593
650
6,951
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
14
15
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
0
5
6.5
L
0
5
0
0
L
Anubis
SquatFire4
Anubis
0
1
1
0.5
W
Athena
Talnoy79
Athena
2
0
9
6.5
L
0
5
0
0
W
Zhong Kui
0
1
1
0.5
W
8
0
2
9
W
0
0
0
0
L
0
2
0
0
L
Da Ji
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,621
Damage
21,647
36,730
Taken
38,574
13,762
Mitigated
21,457
9,990
Healing
14,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,722
3,786
0
3,555
5,833
1,985
1,969
1,264
4,569
0
42,644
L
2,789
794
698
2,576
7,929
4,136
0
1,593
6,336
15,856
0
L
Anubis
SquatFire4
Anubis
1,697
245
0
2,057
5,067
2,224
0
2,995
2,072
19,792
0
W
Athena
Talnoy79
Athena
3,743
1,156
0
4,470
11,156
6,367
481
1,486
9,670
18,578
0
L
2,057
954
0
0
8,168
2,364
0
217
7,951
0
17,304
W
Zhong Kui
3,286
154
0
1,559
5,536
4,483
32
1,650
3,886
42,287
0
W
6,246
3,865
0
3,143
9,098
3,978
0
107
8,991
0
42,342
W
650
118
0
1,474
6,951
4,644
732
0
6,951
0
38,309
L
4,416
2,655
0
2,131
8,277
2,620
0
1,444
6,833
0
22,510
L
Da Ji
2,662
743
0
2,528
7,289
2,418
0
804
6,485
0
22,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,954
Gold Earned
30,773
159
Minions Killed
282
0
Camps Cleared
0
917,532
Distance Traveled
936,899
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,969
597
53
5
0
164,076
0
L
Hel
4,613
461
16
2
0
185,215
0
L
Anubis
4,759
476
35
4
0
167,133
0
W
Athena
6,417
642
27
3
0
217,018
0
L
Mercury
4,351
435
36
4
0
183,972
0
W
Zhong Kui
5,670
567
62
6
0
146,420
3
W
Kali
6,783
678
75
8
0
231,121
0
W
Chaac
5,934
593
65
7
0
178,264
0
L
Apollo
4,362
436
36
4
0
182,692
0
L
Da Ji
4,869
487
36
4
0
198,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role