Player Matchup

Ullr
Ullr
Clxssifiied-
Ullr
Level 49
God Stats
0W - 8L
1,187 SR
Queue Stats
55W - 84L
1,317 Elo+
Party 1
Olorun
Olorun
Sedihox
Olorun
Level 12
God Stats
1W - 1L
1,684 SR
Queue Stats
6W - 10L
1,316 Elo+
Party 1
Terra
Terra
Spida-Thug
Terra
Level 47
God Stats
0W - 1L
1,201 SR
Queue Stats
32W - 67L
1,259 Elo+
Party 1
Horus
Horus
Triton DL
Horus
Level 77
God Stats
23W - 14L
1,646 SR
Queue Stats
256W - 255L
1,472 Elo+
Solo
Fenrir
Fenrir
YANKIKI06
Fenrir
Level 15
God Stats
0W - 2L
1,240 SR
Queue Stats
2W - 10L
1,136 Elo+
Party 1
Team Averages
Level 40
1,392 SR
1,300 Elo+

VS

Team Averages
Level 115
1,492 SR
1,459 Elo+
Olorun
Olorun
GreeenBeanMan123
Olorun
Level 109
God Stats
2W - 1L
1,421 SR
Queue Stats
41W - 42L
1,433 Elo+
Solo
Serqet
Serqet
RaSavaa
Serqet
Level 97
God Stats
1W - 3L
1,206 SR
Queue Stats
132W - 117L
1,492 Elo+
Party 2
Osiris
Osiris
SMX leiithoO
Osiris
Level 152
God Stats
3W - 0L
1,754 SR
Queue Stats
60W - 39L
1,539 Elo+
Party 2
Nox
Nox
dakincelata202
Nox
Level 78
God Stats
15W - 14L
1,452 SR
Queue Stats
272W - 282L
1,376 Elo+
Solo
Neith
Neith
soupoftheday9
Neith
Level 138
God Stats
6W - 2L
1,627 SR
Queue Stats
303W - 312L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,889
453
2,536
10,113
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Olorun
Sedihox
Olorun
11
1 / 6 / 1
7,078
544
4,990
12,443
4,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Terra
9
0 / 3 / 1
5,811
447
2,754
11,049
7,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Horus
Triton DL
Horus
10
1 / 5 / 1
6,117
471
6,491
14,643
8,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
YANKIKI06
Fenrir
10
0 / 10 / 2
6,021
463
4,279
16,926
6,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 5
8,351
642
10,641
5,485
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
RaSavaa
Serqet
13
9 / 3 / 4
8,174
629
10,051
10,371
4,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
13
7 / 1 / 8
8,503
654
10,904
13,125
13,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 0 / 5
6,896
530
2,849
5,261
2,034
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 6
7,389
568
5,393
4,650
1,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
2
Kills
27
28
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
6
0
5
8.5
W
Serqet
RaSavaa
Serqet
9
3
4
3.67
W
Osiris
7
1
8
11
L
Olorun
Sedihox
Olorun
1
6
1
0.25
L
Terra
0
3
1
0.17
L
Horus
Triton DL
Horus
1
5
1
0.3
L
Fenrir
YANKIKI06
Fenrir
0
10
2
0.1
W
2
0
5
4.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,050
Damage
39,838
65,174
Taken
38,892
30,756
Mitigated
23,556
12,896
Healing
11,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,536
1,252
41
3,190
10,113
3,658
0
1,125
8,570
0
40,313
W
10,641
6,232
0
1,888
5,485
2,223
736
2,731
2,754
57,333
0
W
Serqet
RaSavaa
Serqet
10,051
3,254
0
280
10,371
4,205
0
2,043
8,328
0
47,025
W
Osiris
10,904
4,704
0
4,982
13,125
13,345
77
656
12,333
693
49,178
L
Olorun
Sedihox
Olorun
4,990
2,603
0
1,820
12,443
4,791
66
6,430
5,923
49,429
0
L
Terra
2,754
234
344
2,157
11,049
7,286
0
1,641
9,408
22,943
0
L
Horus
Triton DL
Horus
6,491
3,540
300
2,845
14,643
8,314
35
2,345
11,930
179
35,072
L
Fenrir
YANKIKI06
Fenrir
4,279
1,910
0
2,199
16,926
6,707
0
2,334
14,592
0
33,374
W
2,849
426
0
2,388
5,261
2,034
615
1,652
3,609
38,653
0
W
5,393
1,907
0
2,181
4,650
1,749
405
981
3,669
0
44,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,916
Gold Earned
39,313
285
Minions Killed
369
0
Camps Cleared
0
1,197,793
Distance Traveled
1,324,471
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,889
453
77
6
0
237,535
0
W
Olorun
8,351
642
87
7
0
253,134
0
W
Serqet
8,174
629
61
5
0
308,751
0
W
Osiris
8,503
654
80
6
0
257,305
4
L
Olorun
7,078
544
80
6
0
221,207
0
L
Terra
5,811
447
26
2
0
244,029
0
L
Horus
6,117
471
52
4
0
233,030
4
L
Fenrir
6,021
463
50
4
0
261,992
0
W
Nox
6,896
530
58
4
0
260,941
0
W
Neith
7,389
568
83
6
0
244,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role