Player Matchup

Kuzenbo
Kuzenbo
CrIsPy420RiP
Kuzenbo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Denner_rj
Tsukuyomi
Level 129
God Stats
0W - 1L
1,978 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Pettywise_69
Baron Samedi
Level 116
God Stats
0W - 1L
1,692 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Chaac
Chaac
TheJorge949
Chaac
Level 116
God Stats
0W - 1L
1,548 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Artemis
Artemis
VIRTUELIX
Artemis
Level 83
God Stats
0W - 2L
1,656 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Team Averages
Level 94
1,675 SR
1,500 Elo+

VS

Team Averages
Level 75
1,551 SR
1,495 Elo+
Danzaburou
Danzaburou
AlessoLuciel
Danzaburou
Level 84
God Stats
2W - 0L
1,783 SR
Queue Stats
47W - 33L
1,532 Elo+
Party 1
Charybdis
Charybdis
BeastMode11304
Charybdis
Level 84
God Stats
13W - 17L
1,452 SR
Queue Stats
137W - 150L
1,444 Elo+
Party 1
Agni
Agni
JvlKing
Agni
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Khepri
Khepri
YachtysBoatClub
Khepri
Level 43
God Stats
4W - 5L
1,521 SR
Queue Stats
174W - 190L
1,498 Elo+
Solo
Chaac
Chaac
iiWizardKing
Chaac
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CrIsPy420RiP
Kuzenbo
11
1 / 0 / 2
6,843
380
5,602
18,941
15,809
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tsukuyomi
Denner_rj
Tsukuyomi
11
0 / 6 / 1
7,091
394
5,708
13,651
5,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
Pettywise_69
Baron Samedi
15
3 / 1 / 0
8,993
500
11,210
8,126
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 7 / 2
7,439
413
7,312
14,746
10,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
VIRTUELIX
Artemis
11
0 / 6 / 3
6,311
351
7,996
12,962
4,221
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlessoLuciel
Danzaburou
15
5 / 1 / 7
9,661
537
7,541
15,214
7,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
BeastMode11304
Charybdis
15
6 / 1 / 1
9,290
516
19,135
15,932
7,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
JvlKing
Agni
13
4 / 0 / 4
8,769
487
7,480
7,121
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
0 / 2 / 11
8,697
483
4,027
11,881
11,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
5 / 2 / 2
9,714
540
13,285
13,438
12,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
5
Kills
20
20
Deaths
6
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlessoLuciel
Danzaburou
5
1
7
8.5
W
Charybdis
BeastMode11304
Charybdis
6
1
1
6.5
L
Kuzenbo
CrIsPy420RiP
Kuzenbo
1
0
2
2
L
Tsukuyomi
Denner_rj
Tsukuyomi
0
6
1
0.08
W
Agni
JvlKing
Agni
4
0
4
6
L
Baron Samedi
Pettywise_69
Baron Samedi
3
1
0
3
L
1
7
2
0.29
L
Artemis
VIRTUELIX
Artemis
0
6
3
0.25
W
0
2
11
2.75
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,828
Damage
51,468
68,426
Taken
63,586
39,991
Mitigated
41,591
16,497
Healing
24,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlessoLuciel
Danzaburou
7,541
3,330
0
7,277
15,214
7,459
0
1,759
13,455
0
64,709
W
Charybdis
BeastMode11304
Charybdis
19,135
12,362
0
7,948
15,932
7,028
920
5,483
10,361
0
85,329
L
Kuzenbo
CrIsPy420RiP
Kuzenbo
5,602
2,252
0
7,755
18,941
15,809
0
4,017
14,312
32,049
0
L
Tsukuyomi
Denner_rj
Tsukuyomi
5,708
1,096
0
771
13,651
5,340
0
1,323
12,328
0
47,455
W
Agni
JvlKing
Agni
7,480
445
0
1,276
7,121
2,756
396
2,637
4,380
55,608
0
L
Baron Samedi
Pettywise_69
Baron Samedi
11,210
516
1,062
2,959
8,126
4,353
0
2,031
5,981
68,845
0
L
7,312
1,067
0
2,177
14,746
10,268
0
2,271
12,343
0
36,420
L
Artemis
VIRTUELIX
Artemis
7,996
2,774
0
1,773
12,962
4,221
0
2,685
10,097
0
36,734
W
4,027
213
858
4,608
11,881
11,557
0
3,547
7,925
30,368
0
W
13,285
2,953
0
2,286
13,438
12,791
167
2,885
10,333
544
66,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,677
Gold Earned
46,131
331
Minions Killed
476
0
Camps Cleared
0
1,682,397
Distance Traveled
1,663,843
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,661
537
99
6
0
373,258
2
W
Charybdis
9,290
516
129
7
0
300,654
0
L
Kuzenbo
6,843
380
42
2
0
332,635
0
L
Tsukuyomi
7,091
394
69
4
0
378,272
0
W
Agni
8,769
487
113
6
0
364,322
0
L
Baron Samedi
8,993
500
122
7
0
335,902
0
L
Chaac
7,439
413
43
2
0
324,283
2
L
Artemis
6,311
351
55
3
0
311,305
0
W
Khepri
8,697
483
36
2
0
304,672
5
W
Chaac
9,714
540
99
6
0
320,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role