Player Matchup

Pele
Pele
El Cura MF
Pele
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
489W - 439L
1,504 Elo+
Solo
Nemesis
Nemesis
KrftSngL
Nemesis
Level 101
God Stats
5W - 2L
1,753 SR
Queue Stats
273W - 263L
1,531 Elo+
Solo
Charybdis
Charybdis
Skaterkid307
Charybdis
Level 102
God Stats
19W - 10L
1,665 SR
Queue Stats
835W - 785L
1,480 Elo+
Solo
Zeus
Zeus
sdfadfg
Zeus
Level 74
God Stats
7W - 3L
1,504 SR
Queue Stats
38W - 45L
1,421 Elo+
Solo
Horus
Horus
zomber2222
Horus
Level 88
God Stats
24W - 14L
1,593 SR
Queue Stats
96W - 73L
1,539 Elo+
Solo
Team Averages
Level 98
1,603 SR
1,495 Elo+

VS

Team Averages
Level 110
1,450 SR
1,448 Elo+
Jing Wei
Jing Wei
BUTTERtooth87
Jing Wei
Level 124
God Stats
7W - 8L
1,662 SR
Queue Stats
211W - 188L
1,475 Elo+
Solo
Charon
Charon
FlowMRK
Charon
Level 83
God Stats
0W - 2L
1,366 SR
Queue Stats
11W - 20L
1,346 Elo+
Solo
Thor
Thor
Nerfum
Thor
Level 114
God Stats
2W - 3L
1,514 SR
Queue Stats
112W - 117L
1,429 Elo+
Solo
Awilix
Awilix
SteelRaichu
Awilix
Level 89
God Stats
0W - 1L
1,378 SR
Queue Stats
28W - 17L
1,497 Elo+
Solo
Ra
Ra
TRC_Jhony
Ra
Level 139
God Stats
6W - 18L
1,329 SR
Queue Stats
313W - 316L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 3
8,464
564
5,897
12,468
5,021
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
KrftSngL
Nemesis
14
3 / 1 / 1
8,563
571
10,352
14,043
12,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
Skaterkid307
Charybdis
16
3 / 0 / 1
10,020
668
8,185
9,213
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
sdfadfg
Zeus
14
4 / 2 / 0
8,325
555
9,856
10,034
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
1
0 / 0 / 0
3,052
203
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BUTTERtooth87
Jing Wei
15
0 / 3 / 0
8,053
537
3,793
11,608
4,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
FlowMRK
Charon
1
0 / 0 / 0
4,248
283
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Thor
Nerfum
Thor
15
2 / 2 / 0
8,497
566
8,226
15,263
12,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
13
2 / 3 / 4
7,341
489
5,868
13,298
4,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 4 / 2
7,920
528
6,619
11,456
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
12
Kills
6
6
Deaths
12
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BUTTERtooth87
Jing Wei
0
3
0
0
W
2
3
3
1.17
L
Charon
FlowMRK
Charon
0
0
0
0
W
Nemesis
KrftSngL
Nemesis
3
1
1
3.5
L
Thor
Nerfum
Thor
2
2
0
1
W
Charybdis
Skaterkid307
Charybdis
3
0
1
3.5
L
Awilix
2
3
4
1.33
L
2
4
2
0.75
W
Zeus
sdfadfg
Zeus
4
2
0
2
W
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,290
Damage
24,506
45,758
Taken
51,625
25,305
Mitigated
25,659
19,849
Healing
10,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BUTTERtooth87
Jing Wei
3,793
1,954
0
2,986
11,608
4,280
800
1,022
10,586
0
77,587
W
5,897
1,306
0
2,565
12,468
5,021
236
3,022
9,355
0
75,456
L
Charon
FlowMRK
Charon
0
0
0
0
0
0
0
0
0
0
0
W
Nemesis
KrftSngL
Nemesis
10,352
3,532
0
5,697
14,043
12,711
0
363
13,655
0
66,506
L
Thor
Nerfum
Thor
8,226
1,376
0
3,128
15,263
12,309
0
0
13,878
534
67,602
W
Charybdis
Skaterkid307
Charybdis
8,185
4,234
0
5,836
9,213
4,104
858
558
8,655
0
91,389
L
Awilix
5,868
1,972
0
1,150
13,298
4,808
0
2,726
10,487
0
46,816
L
6,619
456
1,188
2,334
11,456
4,262
0
6,122
5,334
67,364
0
W
Zeus
sdfadfg
Zeus
9,856
1,101
0
5,751
10,034
3,469
124
3,235
6,799
68,009
0
W
Horus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,424
Gold Earned
36,059
532
Minions Killed
415
0
Camps Cleared
0
1,167,651
Distance Traveled
1,168,504
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,053
537
116
8
0
296,516
0
W
Pele
8,464
564
118
8
0
337,594
1
L
Charon
4,248
283
0
0
0
2,840
0
W
Nemesis
8,563
571
117
8
0
267,700
0
L
Thor
8,497
566
116
8
0
237,341
0
W
Charybdis
10,020
668
173
12
0
292,876
0
L
Awilix
7,341
489
69
5
0
314,221
4
L
Ra
7,920
528
114
8
0
317,586
8
W
Zeus
8,325
555
124
8
0
269,481
0
W
Horus
3,052
203
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role