Player Matchup

Bacchus
Bacchus
Cadriank
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
EpicDJDomo
Morgan Le Fay
Level 28
God Stats
0W - 1L
1,308 SR
Queue Stats
2W - 7L
1,353 Elo+
Party 2
Ullr
Ullr
FaCloud
Ullr
Level 72
God Stats
0W - 1L
1,700 SR
Queue Stats
5W - 7L
1,494 Elo+
Party 2
Sun Wukong
Sun Wukong
Versi0n02
Sun Wukong
Level 68
God Stats
0W - 1L
1,767 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Nox
Nox
xearth77
Nox
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 4L
1,597 Elo+
Party 2
Team Averages
Level 53
1,555 SR
1,489 Elo+

VS

Team Averages
Level 93
1,541 SR
1,535 Elo+
Pele
Pele
BetIGetPlay-420
Pele
Level 67
God Stats
11W - 10L
1,480 SR
Queue Stats
651W - 670L
1,536 Elo+
Solo
Jing Wei
Jing Wei
IBalckAbyssI
Jing Wei
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,508 Elo+
Party 1
Da Ji
Da Ji
MakimasFeet
Da Ji
Level 128
God Stats
1W - 0L
1,818 SR
Queue Stats
60W - 39L
1,662 Elo+
Party 1
Hun Batz
Hun Batz
SaveDara
Hun Batz
Level 131
God Stats
2W - 2L
1,209 SR
Queue Stats
622W - 636L
1,496 Elo+
Solo
Kuzenbo
Kuzenbo
SouthernBuckXXI
Kuzenbo
Level 124
God Stats
2W - 1L
1,700 SR
Queue Stats
185W - 170L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cadriank
Bacchus
17
1 / 6 / 10
10,459
747
6,720
17,499
18,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
EpicDJDomo
Morgan Le Fay
18
3 / 7 / 6
10,160
726
12,002
14,094
6,142
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ullr
FaCloud
Ullr
16
3 / 8 / 10
9,743
696
10,659
16,957
6,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Versi0n02
Sun Wukong
20
8 / 6 / 3
11,724
837
16,297
20,989
22,974
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
3 / 7 / 10
10,450
746
8,690
18,750
11,637
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 19
12,643
903
21,181
17,208
7,325
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
IBalckAbyssI
Jing Wei
18
7 / 6 / 14
11,205
800
16,717
13,773
6,019
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
8 / 4 / 18
11,316
808
15,844
15,334
7,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
SaveDara
Hun Batz
19
8 / 4 / 21
11,768
841
15,509
15,157
7,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
2 / 4 / 24
12,217
873
11,221
20,294
28,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
130
18
Kills
34
34
Deaths
21
39
Assists
96
Player
Kills
Deaths
Assists
KDA
W
9
3
19
6.17
L
Bacchus
Cadriank
Bacchus
1
6
10
1
L
Morgan Le Fay
EpicDJDomo
Morgan Le Fay
3
7
6
0.86
L
Ullr
FaCloud
Ullr
3
8
10
1
W
Jing Wei
IBalckAbyssI
Jing Wei
7
6
14
2.33
W
8
4
18
4.25
W
Hun Batz
SaveDara
Hun Batz
8
4
21
4.63
W
2
4
24
3.5
L
Sun Wukong
Versi0n02
Sun Wukong
8
6
3
1.58
L
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,368
Damage
80,472
88,289
Taken
81,766
65,911
Mitigated
57,153
19,226
Healing
29,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,181
2,242
3,432
4,343
17,208
7,325
2,061
6,508
9,444
0
49,923
L
Bacchus
Cadriank
Bacchus
6,720
243
1,082
2,805
17,499
18,365
78
1,431
16,068
10,428
0
L
Morgan Le Fay
EpicDJDomo
Morgan Le Fay
12,002
1,623
807
437
14,094
6,142
583
2,179
11,755
30,464
0
L
Ullr
FaCloud
Ullr
10,659
3,249
786
1,301
16,957
6,793
754
1,372
15,437
0
23,046
W
Jing Wei
IBalckAbyssI
Jing Wei
16,717
12,998
1,148
564
13,773
6,019
2,745
5,862
7,911
0
40,748
W
15,844
3,840
3,242
2,204
15,334
7,818
462
3,072
11,360
0
21,855
W
Hun Batz
SaveDara
Hun Batz
15,509
2,126
4,181
3,256
15,157
7,153
1,308
5,240
9,646
0
24,904
W
11,221
2,575
3,456
3,883
20,294
28,838
666
6,428
13,666
23,325
0
L
Sun Wukong
Versi0n02
Sun Wukong
16,297
1,872
426
6,088
20,989
22,974
0
3,877
16,988
0
30,140
L
8,690
1,548
2,725
2,769
18,750
11,637
454
2,433
16,222
25,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,536
Gold Earned
59,149
146
Minions Killed
173
0
Camps Cleared
0
1,171,003
Distance Traveled
1,326,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,643
903
72
5
0
279,023
0
L
Bacchus
10,459
747
10
1
0
269,700
0
L
Morgan Le Fay
10,160
726
40
3
0
229,681
0
L
Ullr
9,743
696
27
2
0
200,713
0
W
Jing Wei
11,205
800
46
3
0
232,002
0
W
Da Ji
11,316
808
20
1
0
264,030
0
W
Hun Batz
11,768
841
17
1
0
303,572
0
W
Kuzenbo
12,217
873
18
1
0
248,078
0
L
Sun Wukong
11,724
837
27
2
0
261,166
0
L
Nox
10,450
746
42
3
0
209,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role