Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BigMeef
Cerberus
Level 59
God Stats
3W - 0L
1,500 SR
Queue Stats
100W - 84L
1,486 Elo+
Party 2
Achilles
Achilles
GunSmoke2559
Achilles
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Terra
Terra
IronBreezy9803
Terra
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,479 Elo+
Solo
Merlin
Merlin
iStealPentasx
Merlin
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
72W - 67L
1,513 Elo+
Party 2
Team Averages
Level 40
1,500 SR
1,495 Elo+

VS

Team Averages
Level 37
1,481 SR
1,301 Elo+
Hercules
Hercules
Dirty-Rice123
Hercules
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 53L
1,183 Elo+
Party 1
Kali
Kali
Gwyd
Kali
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,461 Elo+
Solo
Kuzenbo
Kuzenbo
Sloose69
Kuzenbo
Level 66
God Stats
0W - 5L
1,407 SR
Queue Stats
24W - 79L
1,235 Elo+
Party 1
Skadi
Skadi
iBuiildIRL
Skadi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 14L
1,127 Elo+
Party 1
Horus
Horus
lgragert
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
4 / 4 / 4
7,814
1,116
2,673
8,676
7,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
BigMeef
Cerberus
13
2 / 1 / 7
7,592
1,085
1,372
5,185
2,895
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
GunSmoke2559
Achilles
10
5 / 2 / 4
7,180
1,026
4,561
7,033
5,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 3 / 5
6,743
963
504
6,871
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 1 / 6
7,852
1,122
4,245
4,186
2,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dirty-Rice123
Hercules
1
0 / 1 / 1
1,843
263
0
867
230
Kali
Gwyd
Kali
14
5 / 6 / 1
7,057
1,008
2,876
9,843
4,383
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Sloose69
Kuzenbo
1
0 / 2 / 1
1,843
263
0
1,655
671
Skadi
1
0 / 2 / 1
1,843
263
0
1,523
348
Horus
lgragert
Horus
5
0 / 2 / 1
4,822
689
0
2,606
1,246

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
13
Kills
5
11
Deaths
13
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
4
4
1.5
W
Cerberus
BigMeef
Cerberus
2
1
7
5.5
L
Hercules
Dirty-Rice123
Hercules
0
1
1
0.5
W
Achilles
GunSmoke2559
Achilles
5
2
4
3.5
L
Kali
Gwyd
Kali
5
6
1
0.92
W
0
3
5
0.83
L
Kuzenbo
Sloose69
Kuzenbo
0
2
1
0.25
L
Skadi
0
2
1
0.25
W
2
1
6
5
L
Horus
lgragert
Horus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,355
Damage
2,876
31,951
Taken
16,494
23,206
Mitigated
6,878
7,507
Healing
647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,673
1,363
357
818
8,676
7,045
482
0
7,380
0
6,328
W
Cerberus
BigMeef
Cerberus
1,372
143
886
931
5,185
2,895
1,669
30
3,283
11,238
0
L
Hercules
Dirty-Rice123
Hercules
0
0
0
0
867
230
0
0
822
0
0
W
Achilles
GunSmoke2559
Achilles
4,561
688
527
2,707
7,033
5,676
885
10
6,213
0
6,901
L
Kali
Gwyd
Kali
2,876
1,024
0
631
9,843
4,383
0
3,854
5,667
0
10,979
W
504
39
136
146
6,871
5,517
1,255
5
5,588
1,338
0
L
Kuzenbo
Sloose69
Kuzenbo
0
0
0
0
1,655
671
0
543
1,029
0
0
L
Skadi
0
0
0
0
1,523
348
0
822
701
0
0
W
4,245
50
95
904
4,186
2,073
2,923
21
4,165
21,862
0
L
Horus
lgragert
Horus
0
0
0
16
2,606
1,246
0
918
1,650
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,181
Gold Earned
17,408
75
Minions Killed
12
0
Camps Cleared
0
604,450
Distance Traveled
123,168
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,814
1,116
8
1
0
132,827
0
W
Cerberus
7,592
1,085
19
3
0
115,228
0
L
Hercules
1,843
263
0
0
0
50
0
W
Achilles
7,180
1,026
8
1
0
152,806
0
L
Kali
7,057
1,008
12
2
0
103,844
0
W
Terra
6,743
963
4
1
0
100,037
0
L
Kuzenbo
1,843
263
0
0
0
462
0
L
Skadi
1,843
263
0
0
0
0
0
W
Merlin
7,852
1,122
36
5
0
103,552
0
L
Horus
4,822
689
0
0
0
18,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role