Player Matchup

Medusa
Medusa
MrAngel
Medusa
Level 127
God Stats
1W - 0L
1,825 SR
Queue Stats
21W - 21L
1,305 Elo+
Party 1
Zeus
Zeus
hectheheathen
Zeus
Level 66
God Stats
27W - 22L
1,619 SR
Queue Stats
59W - 60L
1,593 Elo+
Party 1
Bacchus
Bacchus
t0kes
Bacchus
Level 128
God Stats
17W - 11L
1,695 SR
Queue Stats
72W - 66L
1,596 Elo+
Party 1
Team Averages
Level 107
1,713 SR
1,498 Elo+

VS

Team Averages
Level 86
1,500 SR
1,576 Elo+
Kuzenbo
Kuzenbo
DiscoGumby
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,435 Elo+
Party 2
Eset
Eset
Maxir
Eset
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,823 Elo+
Party 2
Ishtar
Ishtar
ZappyZ
Ishtar
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MrAngel
Medusa
14
3 / 1 / 14
10,696
823
8,920
7,695
3,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
11 / 2 / 6
11,683
899
15,123
6,870
2,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
t0kes
Bacchus
13
3 / 1 / 14
10,015
770
8,290
12,510
15,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DiscoGumby
Kuzenbo
11
1 / 5 / 2
8,979
691
5,581
17,994
24,995
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
Maxir
Eset
12
1 / 8 / 2
9,393
723
5,982
11,519
5,104
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
ZappyZ
Ishtar
12
2 / 4 / 1
9,684
745
5,477
10,479
4,205
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
17
Kills
4
4
Deaths
17
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DiscoGumby
Kuzenbo
1
5
2
0.4
L
Eset
Maxir
Eset
1
8
2
0.25
W
Medusa
MrAngel
Medusa
3
1
14
10
L
Ishtar
ZappyZ
Ishtar
2
4
1
0.63
W
11
2
6
7
W
Bacchus
t0kes
Bacchus
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,333
Damage
17,040
27,075
Taken
39,992
21,658
Mitigated
34,304
4,758
Healing
2,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DiscoGumby
Kuzenbo
5,581
1,485
0
0
17,994
24,995
60
9,734
8,220
10,023
449
L
Eset
Maxir
Eset
5,982
110
108
764
11,519
5,104
0
6,925
4,594
44,890
0
W
Medusa
MrAngel
Medusa
8,920
2,377
0
1,826
7,695
3,103
1,365
4,613
2,907
0
54,719
L
Ishtar
ZappyZ
Ishtar
5,477
3,721
0
1,206
10,479
4,205
253
7,088
3,213
0
22,454
W
15,123
2,356
0
777
6,870
2,837
898
2,688
4,098
52,021
0
W
Bacchus
t0kes
Bacchus
8,290
1,096
0
2,155
12,510
15,718
396
4,606
7,789
22,436
382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,394
Gold Earned
28,056
167
Minions Killed
98
0
Camps Cleared
0
665,594
Distance Traveled
662,638
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,979
691
13
1
0
238,850
0
L
Eset
9,393
723
44
3
0
202,955
6
W
Medusa
10,696
823
83
6
0
228,138
3
L
Ishtar
9,684
745
41
3
0
220,833
0
W
Zeus
11,683
899
65
5
0
210,330
7
W
Bacchus
10,015
770
19
1
0
227,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role