Player Matchup

Jormungandr
Jormungandr
HingaDiinga
Jormungandr
Level 132
God Stats
1W - 1L
1,528 SR
Queue Stats
104W - 98L
1,518 Elo+
Solo
Medusa
Medusa
RRL2077
Medusa
Level 141
God Stats
14W - 9L
1,589 SR
Queue Stats
400W - 407L
1,498 Elo+
Solo
Skadi
Skadi
Sly Assist
Skadi
Level 85
God Stats
1W - 1L
1,689 SR
Queue Stats
47W - 30L
1,632 Elo+
Solo
Freya
Freya
TheRiverStryx
Freya
Level 113
God Stats
2W - 1L
1,754 SR
Queue Stats
613W - 614L
1,521 Elo+
Party 1
Izanami
Izanami
notsomadmax
Izanami
Level 67
God Stats
2W - 2L
1,515 SR
Queue Stats
330W - 312L
1,582 Elo+
Party 1
Team Averages
Level 108
1,615 SR
1,550 Elo+

VS

Team Averages
Level 98
1,554 SR
1,501 Elo+
Tiamat
Tiamat
DarrenSayz
Tiamat
Level 152
God Stats
4W - 4L
1,600 SR
Queue Stats
300W - 318L
1,504 Elo+
Solo
Fenrir
Fenrir
JurassicSteve16
Fenrir
Level 84
God Stats
8W - 9L
1,285 SR
Queue Stats
121W - 109L
1,522 Elo+
Party 2
Chiron
Chiron
Sparkymow
Chiron
Level 107
God Stats
7W - 2L
1,886 SR
Queue Stats
239W - 212L
1,536 Elo+
Party 2
Bellona
Bellona
XxElderLordxX
Bellona
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 123L
1,459 Elo+
Solo
King Arthur
King Arthur
valuingfern134
King Arthur
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HingaDiinga
Jormungandr
18
4 / 4 / 6
10,403
650
15,483
15,726
18,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
RRL2077
Medusa
16
3 / 3 / 5
9,785
612
7,998
7,028
3,491
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
16
1 / 5 / 7
9,696
606
8,085
12,784
5,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
3 / 5 / 6
10,510
657
11,284
16,256
7,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Izanami
notsomadmax
Izanami
17
2 / 8 / 6
9,942
621
11,090
14,666
6,573
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DarrenSayz
Tiamat
20
8 / 3 / 11
12,426
777
19,676
15,425
13,340
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 3 / 9
11,455
716
6,834
15,139
13,381
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
Sparkymow
Chiron
20
8 / 1 / 7
12,419
776
15,837
11,688
6,356
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
18
1 / 3 / 18
11,000
688
13,265
18,691
26,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
valuingfern134
King Arthur
18
3 / 3 / 10
11,043
690
6,592
15,357
16,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
80
13
Kills
25
25
Deaths
13
30
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Tiamat
DarrenSayz
Tiamat
8
3
11
4.5
L
Jormungandr
HingaDiinga
Jormungandr
4
4
6
1.75
W
5
3
9
3.17
L
Medusa
RRL2077
Medusa
3
3
5
1.83
L
Skadi
1
5
7
0.9
W
Chiron
Sparkymow
Chiron
8
1
7
11.5
L
3
5
6
1.2
W
Bellona
1
3
18
3.33
L
Izanami
notsomadmax
Izanami
2
8
6
0.63
W
King Arthur
valuingfern134
King Arthur
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,940
Damage
62,204
66,460
Taken
76,300
41,886
Mitigated
76,167
12,472
Healing
25,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
DarrenSayz
Tiamat
19,676
1,082
0
2,007
15,425
13,340
1,119
3,791
11,166
46,584
0
L
Jormungandr
HingaDiinga
Jormungandr
15,483
1,417
658
4,512
15,726
18,955
0
5,548
9,674
29,384
0
W
6,834
852
2,049
1,777
15,139
13,381
1,229
6,693
7,427
0
10,529
L
Medusa
RRL2077
Medusa
7,998
1,839
0
84
7,028
3,491
0
1,549
5,002
0
22,649
L
Skadi
8,085
3,223
0
340
12,784
5,269
0
4,629
7,824
0
21,016
W
Chiron
Sparkymow
Chiron
15,837
3,105
5,833
5,292
11,688
6,356
4,363
2,999
8,153
0
50,511
L
11,284
3,246
358
6,084
16,256
7,598
0
3,652
12,466
23,378
0
W
Bellona
13,265
1,919
1,983
2,203
18,691
26,167
989
5,771
11,938
0
24,965
L
Izanami
notsomadmax
Izanami
11,090
5,462
151
285
14,666
6,573
0
4,279
9,841
0
24,155
W
King Arthur
valuingfern134
King Arthur
6,592
383
1,762
2,356
15,357
16,923
30
5,203
9,453
0
14,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,336
Gold Earned
58,343
161
Minions Killed
184
0
Camps Cleared
0
1,140,920
Distance Traveled
1,569,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,426
777
61
4
0
310,453
0
L
Jormungandr
10,403
650
41
3
0
229,238
0
W
Fenrir
11,455
716
13
1
0
318,213
0
L
Medusa
9,785
612
27
2
0
223,550
0
L
Skadi
9,696
606
39
2
0
193,940
0
W
Chiron
12,419
776
74
5
0
315,164
0
L
Freya
10,510
657
22
1
0
245,937
0
W
Bellona
11,000
688
16
1
0
302,120
0
L
Izanami
9,942
621
32
2
0
248,255
0
W
King Arthur
11,043
690
20
1
0
323,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role