Player Matchup

Janus
Janus
GееzY
Janus
Level 87
God Stats
2W - 1L
1,836 SR
Queue Stats
8W - 2L
1,661 Elo+
Party 2
Sun Wukong
Sun Wukong
Stussyƒ6
Sun Wukong
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,661 Elo+
Party 2
Hou Yi
Hou Yi
Zackgasm
Hou Yi
Level 146
God Stats
1W - 0L
1,910 SR
Queue Stats
17W - 4L
1,678 Elo+
Party 2
Bellona
Bellona
desølate
Bellona
Level 5
God Stats
1W - 0L
1,752 SR
Queue Stats
12W - 3L
1,661 Elo+
Party 2
Artio
Artio
jerkyjerkk
Artio
Level 98
God Stats
3W - 0L
1,678 SR
Queue Stats
15W - 3L
1,696 Elo+
Party 2
Team Averages
Level 92
1,735 SR
1,671 Elo+

VS

Team Averages
Level 133
1,654 SR
1,522 Elo+
Tiamat
Tiamat
 
Tiamat
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Calculussparrow
Ne Zha
Level 127
God Stats
15W - 10L
1,651 SR
Queue Stats
181W - 176L
1,561 Elo+
Solo
Skadi
Skadi
LittleCoffeeBean
Skadi
Level 102
God Stats
6W - 10L
1,653 SR
Queue Stats
16W - 18L
1,487 Elo+
Party 1
Mulan
Mulan
NoDadNotTonight
Mulan
Level 154
God Stats
3W - 2L
1,968 SR
Queue Stats
72W - 66L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GееzY
Janus
14
5 / 2 / 11
7,889
789
10,337
6,850
3,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Stussyƒ6
Sun Wukong
14
4 / 2 / 14
7,932
793
8,717
11,121
8,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
Zackgasm
Hou Yi
17
11 / 0 / 11
9,526
953
19,177
10,638
5,277
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
desølate
Bellona
14
4 / 3 / 12
7,863
786
8,518
12,804
9,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
13
0 / 1 / 19
7,800
780
3,955
13,588
13,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
4 / 3 / 3
7,805
781
11,375
8,980
6,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
 
Sobek
13
0 / 4 / 3
7,125
713
6,782
15,253
11,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 7 / 3
7,134
713
6,351
11,644
5,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 5 / 0
6,534
653
4,817
8,438
2,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 5 / 1
7,187
719
11,067
13,522
11,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
17
24
Kills
7
8
Deaths
24
67
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
4
3
3
1.83
L
Sobek
 
Sobek
0
4
3
0.38
L
0
7
3
0.21
W
Janus
GееzY
Janus
5
2
11
5.25
L
1
5
0
0.2
L
2
5
1
0.5
W
Sun Wukong
Stussyƒ6
Sun Wukong
4
2
14
5.5
W
Hou Yi
Zackgasm
Hou Yi
11
0
11
16.5
W
Bellona
desølate
Bellona
4
3
12
3.33
W
Artio
0
1
19
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,704
Damage
40,392
55,001
Taken
57,837
39,717
Mitigated
38,805
14,505
Healing
7,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,375
490
0
970
8,980
6,954
0
2,437
6,341
27,972
0
L
Sobek
 
Sobek
6,782
173
978
4,035
15,253
11,871
0
4,316
10,669
20,207
0
L
6,351
796
0
667
11,644
5,179
0
1,845
9,666
0
25,441
W
Janus
GееzY
Janus
10,337
1,162
0
746
6,850
3,042
858
1,192
5,470
23,937
0
L
4,817
1,115
0
60
8,438
2,832
0
2,560
5,722
0
13,084
L
11,067
1,546
0
1,014
13,522
11,969
230
2,558
10,761
26
21,977
W
Sun Wukong
Stussyƒ6
Sun Wukong
8,717
1,486
0
1,347
11,121
8,793
86
3,033
7,595
0
21,582
W
Hou Yi
Zackgasm
Hou Yi
19,177
14,589
0
4,426
10,638
5,277
1,708
3,421
7,154
0
47,350
W
Bellona
desølate
Bellona
8,518
3,265
0
1,901
12,804
9,478
0
6,153
6,370
0
22,597
W
Artio
3,955
535
1,175
4,910
13,588
13,127
23
4,331
8,879
7,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,010
Gold Earned
35,785
186
Minions Killed
181
0
Camps Cleared
0
1,013,451
Distance Traveled
1,001,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,805
781
42
4
0
212,685
0
L
Sobek
7,125
713
25
3
0
219,130
0
L
Ne Zha
7,134
713
49
5
0
201,401
0
W
Janus
7,889
789
40
4
0
208,325
0
L
Skadi
6,534
653
23
2
0
186,960
0
L
Mulan
7,187
719
42
4
0
180,860
0
W
Sun Wukong
7,932
793
32
3
0
213,853
0
W
Hou Yi
9,526
953
67
7
0
173,730
0
W
Bellona
7,863
786
36
4
0
201,597
0
W
Artio
7,800
780
11
1
0
215,946
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role