Player Matchup

Arachne
Arachne
Bronze IV
Amerisnothere
Arachne
Bronze IV
Level 56
God Stats
0W - 1L
1,525 SR
Queue Stats
26W - 24L
1,416 MMR
Party 2
Surtr
Surtr
Bronze III
Elkatchh
Surtr
Bronze III
Level 47
God Stats
0W - 1L
1,298 SR
Queue Stats
13W - 20L
1,400 MMR
Solo
Hera
Hera
Bronze IV
GamerCheeks0
Hera
Bronze IV
Level 69
God Stats
1W - 1L
1,531 SR
Queue Stats
24W - 24L
1,350 MMR
Party 2
Anubis
Anubis
Gold V
Yuuuge
Anubis
Gold V
Level 122
God Stats
30W - 26L
1,536 SR
Queue Stats
301W - 306L
1,395 MMR
Solo
Bacchus
Bacchus
Silver III
unojorojo
Bacchus
Silver III
Level 126
God Stats
0W - 2L
1,550 SR
Queue Stats
8W - 12L
1,341 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 84
1,488 SR
1,380 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 124
1,463 SR
1,388 MMR
Raijin
Raijin
Gold III
Abracadabri
Raijin
Gold III
Level 128
God Stats
23W - 13L
1,643 SR
Queue Stats
236W - 230L
1,387 MMR
Solo
Loki
Loki
Gold IV
DukeNeaffy
Loki
Gold IV
Level 185
God Stats
7W - 11L
1,479 SR
Queue Stats
500W - 516L
1,380 MMR
Party 1
Izanami
Izanami
Silver II
SuperiorGay_
Izanami
Silver II
Level 48
God Stats
2W - 2L
1,300 SR
Queue Stats
45W - 47L
1,414 MMR
Party 1
Horus
Horus
Silver II
WhySoIcy-
Horus
Silver II
Level 98
God Stats
1W - 1L
1,394 SR
Queue Stats
71W - 79L
1,376 MMR
Solo
Jormungandr
Jormungandr
Gold V
iLove2DThighs
Jormungandr
Gold V
Level 159
God Stats
5W - 1L
1,500 SR
Queue Stats
108W - 96L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
14
3 / 3 / 0
8,197
482
6,400
14,139
5,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
Elkatchh
Surtr
13
0 / 10 / 4
8,103
477
8,386
20,312
16,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 7 / 0
7,796
459
5,584
10,544
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
Yuuuge
Anubis
15
0 / 4 / 1
8,661
509
8,038
10,435
4,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
unojorojo
Bacchus
10
0 / 5 / 0
7,375
434
6,398
15,371
14,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
Ix ChelAchillesAgniMartichorasThanatos

VS

Bans
KuzenboHerculesRavanaKaliCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
11 / 1 / 6
10,721
631
15,538
10,471
5,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 2 / 8
9,600
565
10,056
12,326
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
SuperiorGay_
Izanami
16
6 / 0 / 5
10,073
593
8,281
10,103
4,108
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
WhySoIcy-
Horus
14
1 / 0 / 12
9,300
547
5,891
15,172
14,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
iLove2DThighs
Jormungandr
16
8 / 1 / 8
10,860
639
12,041
20,080
20,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
67
3
Kills
28
29
Deaths
4
5
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Raijin
11
1
6
14
L
Arachne
3
3
0
1
W
2
2
8
3
L
Surtr
Elkatchh
Surtr
0
10
4
0.2
L
0
7
0
0
W
Izanami
SuperiorGay_
Izanami
6
0
5
8.5
W
Horus
WhySoIcy-
Horus
1
0
12
7
L
Anubis
Yuuuge
Anubis
0
4
1
0.13
W
Jormungandr
iLove2DThighs
Jormungandr
8
1
8
12
L
Bacchus
unojorojo
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,806
Damage
51,807
70,801
Taken
68,152
44,545
Mitigated
49,461
17,461
Healing
21,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
15,538
1,697
0
436
10,471
5,084
526
3,371
7,100
84,535
0
L
Arachne
6,400
4,054
0
4,689
14,139
5,521
0
3,707
10,432
0
63,632
W
10,056
3,161
0
4,766
12,326
5,087
0
2,409
9,917
0
81,208
L
Surtr
Elkatchh
Surtr
8,386
3,936
0
3,633
20,312
16,123
0
9,570
10,742
625
50,605
L
5,584
1,087
0
500
10,544
3,595
0
6,725
3,819
65,625
0
W
Izanami
SuperiorGay_
Izanami
8,281
6,296
0
2,941
10,103
4,108
5,829
4,926
5,177
0
82,900
W
Horus
WhySoIcy-
Horus
5,891
2,153
3,581
4,935
15,172
14,935
117
7,374
7,798
0
17,987
L
Anubis
Yuuuge
Anubis
8,038
528
0
4,983
10,435
4,818
2,025
464
9,971
90,470
0
W
Jormungandr
iLove2DThighs
Jormungandr
12,041
3,421
0
5,077
20,080
20,247
512
3,277
16,803
83,748
623
L
Bacchus
unojorojo
Bacchus
6,398
323
0
3,656
15,371
14,488
0
6,558
8,677
19,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,132
Gold Earned
50,554
476
Minions Killed
566
0
Camps Cleared
0
1,621,827
Distance Traveled
1,658,121
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,721
631
150
9
0
330,128
0
L
Arachne
8,197
482
89
5
0
418,906
0
W
Loki
9,600
565
114
7
0
375,780
0
L
Surtr
8,103
477
78
5
0
271,932
0
L
Hera
7,796
459
131
8
0
301,918
0
W
Izanami
10,073
593
143
8
0
309,431
5
W
Horus
9,300
547
11
1
0
334,356
1
L
Anubis
8,661
509
159
9
0
295,056
0
W
Jormungandr
10,860
639
148
9
0
308,426
3
L
Bacchus
7,375
434
19
1
0
334,015
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role