Player Matchup

Sobek
Sobek
Kusheeng
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Anhur
Anhur
MiroKardia
Anhur
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 13L
1,150 Elo+
Solo
Thor
Thor
MrsWellzzz
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 89L
1,309 Elo+
Solo
Nox
Nox
RetiredMinion
Nox
Level 28
God Stats
2W - 5L
1,292 SR
Queue Stats
123W - 134L
1,537 Elo+
Solo
Merlin
Merlin
cutiejutsu
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 21
1,458 SR
1,399 Elo+

VS

Team Averages
Level 56
1,483 SR
1,492 Elo+
King Arthur
King Arthur
BarrowsCF
King Arthur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 22L
1,503 Elo+
Party 1
Tyr
Tyr
H0wden
Tyr
Level 143
God Stats
3W - 2L
1,632 SR
Queue Stats
64W - 62L
1,532 Elo+
Party 1
Da Ji
Da Ji
Sarukamii
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 35L
1,475 Elo+
Solo
Hachiman
Hachiman
WhackAGnome
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 55L
1,420 Elo+
Solo
Nox
Nox
gouadeweasel
Nox
Level 67
God Stats
1W - 1L
1,285 SR
Queue Stats
43W - 45L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Kusheeng
Sobek
13
0 / 6 / 3
7,601
760
3,314
12,738
13,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
14
1 / 4 / 3
7,483
748
8,349
8,067
3,667
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 4 / 3
7,443
744
6,345
8,844
4,454
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 2
7,756
776
7,268
6,076
3,168
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
cutiejutsu
Merlin
13
3 / 6 / 2
7,591
759
4,689
7,940
3,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BarrowsCF
King Arthur
14
0 / 2 / 16
8,026
803
3,838
9,879
9,153
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tyr
H0wden
Tyr
17
8 / 2 / 10
9,713
971
13,597
12,795
11,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Da Ji
Sarukamii
Da Ji
15
6 / 2 / 10
9,045
905
7,175
9,979
8,213
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
WhackAGnome
Hachiman
16
4 / 1 / 13
9,458
946
10,231
6,869
2,746
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
4 / 1 / 12
8,930
893
6,949
4,764
2,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
83
6
Kills
22
22
Deaths
8
13
Assists
61
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BarrowsCF
King Arthur
0
2
16
4
W
Tyr
H0wden
Tyr
8
2
10
6.5
L
Sobek
Kusheeng
Sobek
0
6
3
0.25
L
Anhur
1
4
3
0.63
L
2
4
3
0.88
L
0
2
2
0.5
W
Da Ji
Sarukamii
Da Ji
6
2
10
5.5
W
Hachiman
WhackAGnome
Hachiman
4
1
13
10.5
L
Merlin
cutiejutsu
Merlin
3
6
2
0.67
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,965
Damage
41,790
43,665
Taken
44,286
28,377
Mitigated
34,893
5,895
Healing
15,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BarrowsCF
King Arthur
3,838
483
553
233
9,879
9,153
56
3,457
6,422
0
9,905
W
Tyr
H0wden
Tyr
13,597
848
2,853
2,274
12,795
11,968
300
4,897
7,300
71
21,101
L
Sobek
Kusheeng
Sobek
3,314
333
0
773
12,738
13,688
0
2,553
9,907
6,673
201
L
Anhur
8,349
5,240
381
865
8,067
3,667
0
1,554
6,433
0
19,552
L
6,345
342
440
1,084
8,844
4,454
0
716
7,995
0
10,988
L
7,268
172
1,140
1,212
6,076
3,168
0
1,626
4,450
24,561
0
W
Da Ji
Sarukamii
Da Ji
7,175
542
2,894
2,125
9,979
8,213
387
2,649
6,986
36
12,486
W
Hachiman
WhackAGnome
Hachiman
10,231
4,684
813
2,111
6,869
2,746
2,761
2,214
4,304
0
30,609
L
Merlin
cutiejutsu
Merlin
4,689
410
0
0
7,940
3,400
0
696
7,241
8,635
0
W
6,949
721
726
454
4,764
2,813
586
968
3,632
17,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,874
Gold Earned
45,172
92
Minions Killed
121
0
Camps Cleared
0
826,259
Distance Traveled
936,648
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,026
803
13
1
0
198,426
0
W
Tyr
9,713
971
19
2
0
223,784
0
L
Sobek
7,601
760
5
1
0
162,019
0
L
Anhur
7,483
748
27
3
0
149,348
0
L
Thor
7,443
744
12
1
0
168,124
0
L
Nox
7,756
776
40
4
0
187,906
0
W
Da Ji
9,045
905
14
1
0
171,454
0
W
Hachiman
9,458
946
49
5
0
171,486
0
L
Merlin
7,591
759
8
1
0
158,862
0
W
Nox
8,930
893
26
3
0
171,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role