Player Matchup

Danzaburou
Danzaburou
BigB00tyBerb
Danzaburou
Level 46
God Stats
13W - 18L
1,527 SR
Queue Stats
43W - 41L
1,499 Elo+
Party 1
Sun Wukong
Sun Wukong
GoodAsMattBaker
Sun Wukong
Level 65
God Stats
10W - 9L
1,647 SR
Queue Stats
49W - 42L
1,557 Elo+
Party 1
Arachne
Arachne
Grubbiermoon
Arachne
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 56L
1,536 Elo+
Party 1
Jormungandr
Jormungandr
NotAsGoodAsMatt
Jormungandr
Level 46
God Stats
2W - 0L
1,666 SR
Queue Stats
40W - 31L
1,545 Elo+
Party 1
Janus
Janus
SWITCHingItUp
Janus
Level 28
God Stats
3W - 2L
1,592 SR
Queue Stats
16W - 13L
1,469 Elo+
Solo
Team Averages
Level 51
1,586 SR
1,521 Elo+

VS

Team Averages
Level 38
1,535 SR
1,552 Elo+
Anhur
Anhur
DustinToAsh
Anhur
Level 46
God Stats
1W - 6L
1,312 SR
Queue Stats
60W - 69L
1,471 Elo+
Solo
Cthulhu
Cthulhu
KentHurback
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,719 Elo+
Party 2
Mulan
Mulan
MommyMercyMain
Mulan
Level 53
God Stats
1W - 1L
1,548 SR
Queue Stats
12W - 11L
1,511 Elo+
Party 2
Sol
Sol
SittyTlapper
Sol
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,490 Elo+
Party 2
Thor
Thor
kmkubista14
Thor
Level 48
God Stats
1W - 1L
1,815 SR
Queue Stats
8W - 6L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigB00tyBerb
Danzaburou
14
4 / 4 / 4
8,108
811
6,878
10,629
4,088
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
GoodAsMattBaker
Sun Wukong
15
2 / 1 / 14
8,358
836
12,808
14,804
14,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Arachne
Grubbiermoon
Arachne
16
8 / 0 / 9
9,109
911
9,665
8,912
4,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
NotAsGoodAsMatt
Jormungandr
15
4 / 1 / 8
9,058
906
8,665
9,557
8,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

15
4 / 2 / 5
8,392
839
9,388
6,052
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
7,455
746
9,492
9,445
4,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
KentHurback
Cthulhu
12
0 / 5 / 1
6,738
674
5,121
11,848
9,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 3 / 1
7,805
781
5,970
10,498
10,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 5 / 5
7,784
778
10,673
13,007
5,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
1 / 5 / 3
7,467
747
7,255
11,519
4,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
22
Kills
8
8
Deaths
22
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BigB00tyBerb
Danzaburou
4
4
4
1.5
L
2
4
4
1
W
Sun Wukong
GoodAsMattBaker
Sun Wukong
2
1
14
9
W
Arachne
Grubbiermoon
Arachne
8
0
9
12.5
L
Cthulhu
KentHurback
Cthulhu
0
5
1
0.1
L
4
3
1
1.5
W
Jormungandr
NotAsGoodAsMatt
Jormungandr
4
1
8
8
W
4
2
5
3.25
L
1
5
5
0.7
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,404
Damage
38,511
49,954
Taken
56,317
33,488
Mitigated
34,112
8,875
Healing
6,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BigB00tyBerb
Danzaburou
6,878
2,283
0
1,302
10,629
4,088
423
2,897
7,431
0
20,846
L
9,492
5,755
0
455
9,445
4,236
152
3,196
6,166
0
21,070
W
Sun Wukong
GoodAsMattBaker
Sun Wukong
12,808
1,805
0
3,322
14,804
14,339
0
4,662
9,517
0
28,625
W
Arachne
Grubbiermoon
Arachne
9,665
6,885
0
2,140
8,912
4,423
0
3,134
5,505
0
27,688
L
Cthulhu
KentHurback
Cthulhu
5,121
1,093
0
411
11,848
9,458
0
3,997
7,707
17,173
0
L
5,970
408
0
1,007
10,498
10,113
0
3,687
6,596
0
19,719
W
Jormungandr
NotAsGoodAsMatt
Jormungandr
8,665
1,805
0
1,611
9,557
8,267
563
2,742
6,563
26,181
0
W
9,388
481
0
500
6,052
2,371
0
1,456
4,461
32,847
0
L
10,673
3,553
104
4,139
13,007
5,384
813
3,389
9,500
37,499
0
L
7,255
1,559
0
230
11,519
4,921
222
3,180
8,267
0
17,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,025
Gold Earned
37,249
215
Minions Killed
183
0
Camps Cleared
0
1,170,116
Distance Traveled
1,069,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,108
811
31
3
0
239,769
0
L
Anhur
7,455
746
32
3
0
196,917
0
W
Sun Wukong
8,358
836
38
4
0
244,305
0
W
Arachne
9,109
911
38
4
0
245,643
0
L
Cthulhu
6,738
674
33
3
0
220,854
0
L
Mulan
7,805
781
28
3
0
220,782
0
W
Jormungandr
9,058
906
45
5
0
219,785
0
W
Janus
8,392
839
63
6
0
220,614
0
L
Sol
7,784
778
66
7
0
206,308
0
L
Thor
7,467
747
24
2
0
224,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role