Player Matchup

Fenrir
Fenrir
MajinBuu808
Fenrir
Level 109
God Stats
1W - 0L
1,786 SR
Queue Stats
36W - 43L
1,425 Elo+
Party 1
Tyr
Tyr
Mrkeetos
Tyr
Level 48
God Stats
2W - 0L
1,769 SR
Queue Stats
27W - 26L
1,463 Elo+
Party 1
Hel
Hel
SANTAMU3RT311
Hel
Level 98
God Stats
1W - 0L
1,621 SR
Queue Stats
13W - 13L
1,522 Elo+
Party 1
Team Averages
Level 85
1,726 SR
1,470 Elo+

VS

Team Averages
Level 58
1,415 SR
1,414 Elo+
Thoth
Thoth
Caulder
Thoth
Level 94
God Stats
0W - 2L
1,288 SR
Queue Stats
23W - 27L
1,457 Elo+
Party 2
Ishtar
Ishtar
Encuen
Ishtar
Level 30
God Stats
0W - 2L
1,379 SR
Queue Stats
7W - 15L
1,276 Elo+
Party 2
Kuzenbo
Kuzenbo
SonFalconus
Kuzenbo
Level 49
God Stats
1W - 2L
1,579 SR
Queue Stats
16W - 16L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
7 / 1 / 11
12,890
806
14,822
15,249
11,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 1 / 10
12,718
795
15,539
19,200
18,123
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 13
11,764
735
5,179
12,811
6,657
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Caulder
Thoth
13
1 / 9 / 3
11,115
695
10,672
13,364
4,745
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
Encuen
Ishtar
12
1 / 9 / 2
10,292
643
10,190
15,183
6,067
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
SonFalconus
Kuzenbo
15
2 / 1 / 2
11,102
694
11,560
10,807
18,513
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
11
19
Kills
4
4
Deaths
19
34
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thoth
Caulder
Thoth
1
9
3
0.28
L
Ishtar
Encuen
Ishtar
1
9
2
0.22
W
Fenrir
7
1
11
12.5
W
9
1
10
14
W
3
2
13
4.75
L
Kuzenbo
SonFalconus
Kuzenbo
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,540
Damage
32,422
47,260
Taken
39,354
36,758
Mitigated
29,325
18,347
Healing
520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Caulder
Thoth
10,672
454
0
410
13,364
4,745
0
1,725
11,626
61,487
0
L
Ishtar
Encuen
Ishtar
10,190
6,429
0
0
15,183
6,067
0
1,279
13,715
0
21,018
W
Fenrir
14,822
3,638
0
1,632
15,249
11,978
998
5,123
10,016
51
64,230
W
15,539
3,171
209
5,431
19,200
18,123
165
8,907
10,205
0
43,491
W
5,179
981
5,564
5,511
12,811
6,657
688
7,913
4,858
44,094
0
L
Kuzenbo
SonFalconus
Kuzenbo
11,560
4,648
0
110
10,807
18,513
27
2,533
8,039
17,527
1,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,372
Gold Earned
32,509
193
Minions Killed
130
0
Camps Cleared
0
886,455
Distance Traveled
752,948
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
11,115
695
101
6
0
239,748
2
L
Ishtar
10,292
643
23
1
0
237,468
0
W
Fenrir
12,890
806
79
5
0
305,912
0
W
Tyr
12,718
795
44
3
0
305,309
0
W
Hel
11,764
735
70
4
0
275,234
0
L
Kuzenbo
11,102
694
6
0
0
275,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role