Player Matchup

Ra
Ra
ALEX_THE_K1LLER_
Ra
Level 103
God Stats
0W - 3L
1,347 SR
Queue Stats
92W - 72L
1,524 Elo+
Solo
Bacchus
Bacchus
AceroIIa
Bacchus
Level 86
God Stats
4W - 10L
1,312 SR
Queue Stats
187W - 187L
1,400 Elo+
Party 1
Cupid
Cupid
CraigPopivich
Cupid
Level 83
God Stats
16W - 26L
1,436 SR
Queue Stats
202W - 189L
1,407 Elo+
Party 1
Ao Kuang
Ao Kuang
Jimbohalfdog
Ao Kuang
Level 48
God Stats
11W - 11L
1,238 SR
Queue Stats
184W - 180L
1,407 Elo+
Party 1
Hun Batz
Hun Batz
paiu100
Hun Batz
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,334 Elo+
Solo
Team Averages
Level 71
1,366 SR
1,415 Elo+

VS

Team Averages
Level 88
1,614 SR
1,460 Elo+
Sol
Sol
Asuna_141_
Sol
Level 53
God Stats
94W - 85L
1,553 SR
Queue Stats
233W - 236L
1,425 Elo+
Solo
He Bo
He Bo
DJSandlo
He Bo
Level 124
God Stats
2W - 1L
1,717 SR
Queue Stats
211W - 212L
1,463 Elo+
Solo
Aphrodite
Aphrodite
FateNorn
Aphrodite
Level 49
God Stats
16W - 2L
1,864 SR
Queue Stats
54W - 36L
1,497 Elo+
Solo
Thor
Thor
Fpeanutbutter
Thor
Level 109
God Stats
16W - 21L
1,365 SR
Queue Stats
449W - 427L
1,446 Elo+
Solo
Ne Zha
Ne Zha
KiLLaBouTtE-
Ne Zha
Level 104
God Stats
21W - 23L
1,569 SR
Queue Stats
484W - 448L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,055
506
1,462
6,558
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
AceroIIa
Bacchus
7
0 / 2 / 0
4,768
477
3,198
9,936
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
4,495
450
2,270
4,794
1,790
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Jimbohalfdog
Ao Kuang
9
0 / 1 / 0
5,395
540
1,608
5,723
3,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
paiu100
Hun Batz
9
0 / 2 / 0
5,163
516
782
6,849
2,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,716
572
5,493
5,322
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

He Bo
DJSandlo
He Bo
10
4 / 0 / 1
6,255
626
7,397
3,373
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
FateNorn
Aphrodite
9
0 / 0 / 3
5,696
570
2,953
5,722
2,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
1 / 0 / 0
5,370
537
3,711
4,193
1,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
12
3 / 0 / 1
6,749
675
3,292
7,524
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
9
9
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Bacchus
AceroIIa
Bacchus
0
2
0
0
W
1
0
2
2
L
0
2
0
0
W
He Bo
DJSandlo
He Bo
4
0
1
4.5
W
Aphrodite
FateNorn
Aphrodite
0
0
3
1.5
W
1
0
0
1
L
Ao Kuang
Jimbohalfdog
Ao Kuang
0
1
0
0
W
Ne Zha
3
0
1
3.5
L
Hun Batz
paiu100
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,320
Damage
22,846
33,860
Taken
26,134
16,896
Mitigated
10,204
9,142
Healing
12,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,462
105
60
1,487
6,558
2,522
0
4,609
1,949
31,309
0
L
Bacchus
AceroIIa
Bacchus
3,198
394
0
2,184
9,936
6,941
0
7,661
2,275
13,254
0
W
5,493
3,167
0
2,772
5,322
1,717
785
1,232
4,090
43,068
0
L
2,270
1,020
214
1,468
4,794
1,790
0
3,573
1,221
0
21,480
W
He Bo
DJSandlo
He Bo
7,397
562
0
750
3,373
1,223
126
1,633
1,740
36,913
0
W
Aphrodite
FateNorn
Aphrodite
2,953
756
2,497
3,798
5,722
2,841
380
1,665
3,983
22,776
0
W
3,711
502
0
1,000
4,193
1,513
0
1,465
2,728
0
26,213
L
Ao Kuang
Jimbohalfdog
Ao Kuang
1,608
488
0
3,487
5,723
3,283
0
0
5,723
27,311
0
W
Ne Zha
3,292
548
0
1,710
7,524
2,910
0
199
7,325
0
58,028
L
Hun Batz
paiu100
Hun Batz
782
186
0
242
6,849
2,360
99
0
6,849
0
31,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,876
Gold Earned
29,786
234
Minions Killed
291
0
Camps Cleared
0
992,371
Distance Traveled
1,005,076
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,055
506
63
6
0
200,169
2
L
Bacchus
4,768
477
14
1
0
204,929
0
W
Sol
5,716
572
83
8
0
202,233
0
L
Cupid
4,495
450
40
4
0
185,851
0
W
He Bo
6,255
626
51
5
0
203,839
0
W
Aphrodite
5,696
570
16
2
0
192,072
1
W
Thor
5,370
537
47
5
0
205,016
1
L
Ao Kuang
5,395
540
57
6
0
182,587
0
W
Ne Zha
6,749
675
94
9
0
201,916
0
L
Hun Batz
5,163
516
60
6
0
218,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role