Player Matchup

He Bo
He Bo
Dreddie12
He Bo
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Discordia
Discordia
Elestie
Discordia
Level 117
God Stats
1W - 3L
1,815 SR
Queue Stats
68W - 66L
1,466 Elo+
Party 2
Susano
Susano
Filipino_Fro
Susano
Level 38
God Stats
1W - 1L
1,476 SR
Queue Stats
24W - 20L
1,524 Elo+
Solo
Ullr
Ullr
Mingeki
Ullr
Level 89
God Stats
1W - 2L
1,623 SR
Queue Stats
33W - 25L
1,613 Elo+
Party 2
Bellona
Bellona
PretaxCarnival8
Bellona
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 80
1,583 SR
1,521 Elo+

VS

Team Averages
Level 102
1,542 SR
1,493 Elo+
Kukulkan
Kukulkan
B0WES0
Kukulkan
Level 127
God Stats
5W - 3L
1,416 SR
Queue Stats
281W - 260L
1,517 Elo+
Party 1
Chaac
Chaac
CTTRYH4RD
Chaac
Level 123
God Stats
1W - 0L
1,736 SR
Queue Stats
78W - 72L
1,508 Elo+
Solo
Hachiman
Hachiman
DDDRRREEEWWW
Hachiman
Level 82
God Stats
8W - 4L
1,481 SR
Queue Stats
312W - 305L
1,418 Elo+
Party 1
Fenrir
Fenrir
Feldrawn
Fenrir
Level 113
God Stats
2W - 0L
1,654 SR
Queue Stats
91W - 91L
1,502 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Inf0rz
Ah Muzen Cab
Level 66
God Stats
4W - 4L
1,424 SR
Queue Stats
308W - 295L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dreddie12
He Bo
16
1 / 6 / 6
8,715
623
4,319
12,610
5,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Elestie
Discordia
19
4 / 3 / 4
10,013
715
19,549
9,120
4,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
15
1 / 7 / 7
8,390
599
9,064
14,734
7,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
Mingeki
Ullr
15
2 / 6 / 4
8,298
593
6,037
15,065
7,401
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
4 / 6 / 5
10,227
731
7,072
22,186
19,885
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
B0WES0
Kukulkan
17
3 / 3 / 12
10,384
742
15,637
8,284
4,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
CTTRYH4RD
Chaac
19
10 / 3 / 10
11,749
839
20,872
17,883
24,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
DDDRRREEEWWW
Hachiman
19
7 / 3 / 10
11,359
811
15,693
11,037
5,014
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Feldrawn
Fenrir
15
3 / 3 / 9
9,260
661
4,643
10,377
7,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Inf0rz
Ah Muzen Cab
19
5 / 0 / 15
10,994
785
13,290
10,084
5,263
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
84
12
Kills
28
28
Deaths
12
26
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
B0WES0
Kukulkan
3
3
12
3
W
Chaac
CTTRYH4RD
Chaac
10
3
10
5
W
Hachiman
DDDRRREEEWWW
Hachiman
7
3
10
4
L
He Bo
Dreddie12
He Bo
1
6
6
0.67
L
Discordia
Elestie
Discordia
4
3
4
2
W
Fenrir
Feldrawn
Fenrir
3
3
9
2.5
L
Susano
1
7
7
0.64
W
Ah Muzen Cab
Inf0rz
Ah Muzen Cab
5
0
15
12.5
L
Ullr
Mingeki
Ullr
2
6
4
0.67
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,041
Damage
70,135
73,715
Taken
57,665
44,299
Mitigated
46,395
18,521
Healing
16,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
B0WES0
Kukulkan
15,637
331
411
504
8,284
4,142
538
4,642
3,446
41,380
0
W
Chaac
CTTRYH4RD
Chaac
20,872
1,507
1,686
5,511
17,883
24,142
0
6,267
10,734
0
39,549
W
Hachiman
DDDRRREEEWWW
Hachiman
15,693
10,206
748
2,133
11,037
5,014
269
4,851
5,890
0
28,778
L
He Bo
Dreddie12
He Bo
4,319
239
1,759
2,324
12,610
5,371
0
3,010
9,480
19,088
0
L
Discordia
Elestie
Discordia
19,549
601
728
1,857
9,120
4,472
0
2,092
7,028
40,838
0
W
Fenrir
Feldrawn
Fenrir
4,643
196
233
1,221
10,377
7,834
0
3,664
6,623
0
7,038
L
Susano
9,064
1,380
589
1,843
14,734
7,170
0
3,336
11,294
0
11,101
W
Ah Muzen Cab
Inf0rz
Ah Muzen Cab
13,290
4,811
1,885
2,250
10,084
5,263
812
4,568
5,272
0
26,550
L
Ullr
Mingeki
Ullr
6,037
2,441
741
1,467
15,065
7,401
0
1,565
13,452
0
17,264
L
7,072
888
756
6,457
22,186
19,885
0
5,572
16,354
0
20,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,643
Gold Earned
53,746
169
Minions Killed
182
0
Camps Cleared
0
1,357,616
Distance Traveled
1,416,204
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,384
742
66
5
0
276,557
0
W
Chaac
11,749
839
47
3
0
306,307
0
W
Hachiman
11,359
811
27
2
0
266,275
0
L
He Bo
8,715
623
36
3
0
262,270
0
L
Discordia
10,013
715
67
5
0
286,421
1
W
Fenrir
9,260
661
3
0
0
245,804
0
L
Susano
8,390
599
14
1
0
266,100
0
W
Ah Muzen Cab
10,994
785
39
3
0
321,261
0
L
Ullr
8,298
593
20
1
0
268,319
0
L
Bellona
10,227
731
32
2
0
274,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role