Player Matchup

Kuzenbo
Kuzenbo
DarthGinger6931
Kuzenbo
Level 25
God Stats
1W - 5L
1,521 SR
Queue Stats
14W - 47L
1,263 Elo+
Party 1
Cernunnos
Cernunnos
H0NS60
Cernunnos
Level 29
God Stats
4W - 6L
1,236 SR
Queue Stats
257W - 281L
1,132 Elo+
Party 1
Hades
Hades
PastorLong22
Hades
Level 29
God Stats
1W - 5L
1,121 SR
Queue Stats
118W - 142L
1,289 Elo+
Party 1
Nike
Nike
dualblayde2
Nike
Level 27
God Stats
10W - 19L
1,311 SR
Queue Stats
128W - 154L
1,401 Elo+
Party 1
Cliodhna
Cliodhna
joj125
Cliodhna
Level 41
God Stats
1W - 2L
1,710 SR
Queue Stats
22W - 42L
1,360 Elo+
Party 1
Team Averages
Level 30
1,380 SR
1,289 Elo+

VS

Team Averages
Level 83
1,578 SR
1,501 Elo+
Shiva
Shiva
Kvng Tiimpo
Shiva
Level 68
God Stats
4W - 4L
1,835 SR
Queue Stats
223W - 213L
1,554 Elo+
Solo
Baron Samedi
Baron Samedi
MrFotnite
Baron Samedi
Level 76
God Stats
10W - 5L
1,687 SR
Queue Stats
289W - 267L
1,506 Elo+
Party 2
Neith
Neith
Noobs r Life
Neith
Level 67
God Stats
11W - 19L
1,627 SR
Queue Stats
341W - 289L
1,555 Elo+
Party 2
Arachne
Arachne
Teamwolfman212
Arachne
Level 103
God Stats
17W - 19L
1,362 SR
Queue Stats
271W - 245L
1,417 Elo+
Party 3
Vulcan
Vulcan
Tipideur
Vulcan
Level 103
God Stats
17W - 9L
1,379 SR
Queue Stats
121W - 97L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
6,907
406
3,321
14,968
17,146
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
H0NS60
Cernunnos
10
1 / 4 / 1
6,408
377
5,590
13,371
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 4 / 0
6,775
399
2,372
15,626
6,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
3 / 2 / 0
8,715
513
9,886
15,847
15,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
joj125
Cliodhna
15
5 / 2 / 1
8,618
507
10,429
15,656
6,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 1
9,382
552
9,348
15,483
12,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
MrFotnite
Baron Samedi
13
2 / 2 / 4
8,414
495
8,398
11,260
10,654
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 1 / 6
8,011
471
12,129
6,341
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 0 / 3
9,549
562
11,987
12,886
5,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Vulcan
Tipideur
Vulcan
15
4 / 3 / 0
9,103
535
13,167
7,408
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
9
Kills
15
15
Deaths
9
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
L
Cernunnos
H0NS60
Cernunnos
1
4
1
0.38
W
1
3
1
0.5
W
Baron Samedi
MrFotnite
Baron Samedi
2
2
4
2
W
2
1
6
5
L
0
4
0
0
W
6
0
3
7.5
W
Vulcan
Tipideur
Vulcan
4
3
0
1.33
L
3
2
0
1.5
L
Cliodhna
joj125
Cliodhna
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,598
Damage
55,029
75,468
Taken
53,378
51,391
Mitigated
33,646
20,961
Healing
16,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,321
1,279
0
4,058
14,968
17,146
0
5,632
9,336
16,819
0
L
Cernunnos
H0NS60
Cernunnos
5,590
2,072
0
4,753
13,371
5,152
0
4,737
8,634
0
44,391
W
9,348
2,368
0
3,336
15,483
12,195
2,177
371
15,112
0
75,839
W
Baron Samedi
MrFotnite
Baron Samedi
8,398
701
502
3,943
11,260
10,654
470
2,821
8,439
32,513
0
W
12,129
6,538
0
2,543
6,341
2,782
1,348
821
5,520
0
61,397
L
2,372
519
40
4,760
15,626
6,555
0
8,422
7,204
41,872
0
W
11,987
9,746
0
5,034
12,886
5,500
1,246
707
12,179
0
66,059
W
Vulcan
Tipideur
Vulcan
13,167
3,813
0
1,342
7,408
2,515
511
1,279
6,045
78,091
0
L
9,886
534
0
1,812
15,847
15,769
0
278
15,569
727
67,832
L
Cliodhna
joj125
Cliodhna
10,429
2,239
0
5,538
15,656
6,769
0
2,715
12,749
0
83,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,423
Gold Earned
44,459
385
Minions Killed
481
0
Camps Cleared
0
1,486,779
Distance Traveled
1,588,138
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,907
406
27
2
0
308,430
0
L
Cernunnos
6,408
377
55
3
0
279,804
0
W
Shiva
9,382
552
128
8
0
298,477
1
W
Baron Samedi
8,414
495
39
2
0
310,178
0
W
Neith
8,011
471
107
6
0
300,260
2
L
Hades
6,775
399
71
4
0
287,128
0
W
Arachne
9,549
562
89
5
0
349,433
0
W
Vulcan
9,103
535
118
7
0
329,790
2
L
Nike
8,715
513
102
6
0
283,571
0
L
Cliodhna
8,618
507
130
8
0
327,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role