Player Matchup

Surtr
Surtr
BerrysNCreme
Surtr
Level 89
God Stats
4W - 8L
1,328 SR
Queue Stats
69W - 70L
1,398 Elo+
Party 2
Vulcan
Vulcan
MyMcHiNeXwo
Vulcan
Level 87
God Stats
3W - 7L
1,659 SR
Queue Stats
24W - 34L
1,401 Elo+
Solo
Bakasura
Bakasura
paiu100
Bakasura
Level 37
God Stats
3W - 4L
1,641 SR
Queue Stats
4W - 7L
1,416 Elo+
Solo
Ganesha
Ganesha
pandamonium1719
Ganesha
Level 45
God Stats
0W - 1L
1,770 SR
Queue Stats
172W - 195L
1,334 Elo+
Solo
Anubis
Anubis
xx_gothem_xx
Anubis
Level 29
God Stats
4W - 3L
1,309 SR
Queue Stats
50W - 55L
1,372 Elo+
Party 2
Team Averages
Level 57
1,542 SR
1,384 Elo+

VS

Team Averages
Level 71
1,643 SR
1,399 Elo+
Ra
Ra
Gaming4Gummy
Ra
Level 79
God Stats
18W - 11L
1,560 SR
Queue Stats
216W - 227L
1,463 Elo+
Party 3
Ishtar
Ishtar
NaivaMortis
Ishtar
Level 104
God Stats
6W - 9L
1,380 SR
Queue Stats
325W - 305L
1,357 Elo+
Solo
Kukulkan
Kukulkan
SAIN0H
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,404 Elo+
Party 1
Pele
Pele
Sainoh
Pele
Level 87
God Stats
1W - 0L
1,886 SR
Queue Stats
30W - 19L
1,404 Elo+
Party 1
Sun Wukong
Sun Wukong
Shazam7406
Sun Wukong
Level 60
God Stats
4W - 0L
1,891 SR
Queue Stats
104W - 103L
1,367 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 0
7,952
530
7,215
14,784
9,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
11
0 / 3 / 0
6,174
412
4,908
5,110
2,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
paiu100
Bakasura
11
1 / 3 / 1
6,742
449
4,016
13,486
5,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

4
0 / 1 / 0
4,993
333
473
2,650
1,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
13
2 / 3 / 1
7,122
475
4,780
11,056
4,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
7,764
518
8,038
5,681
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
11
2 / 2 / 1
6,849
457
2,327
10,316
3,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
SAIN0H
Kukulkan
13
2 / 2 / 6
7,541
503
8,428
5,166
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
Sainoh
Pele
15
6 / 1 / 2
8,719
581
8,596
12,484
5,139
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Shazam7406
Sun Wukong
8
1 / 0 / 1
5,559
371
1,524
4,262
2,348
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
6
Kills
15
15
Deaths
6
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
4
1
4
6
L
Vulcan
0
3
0
0
W
Ishtar
2
2
1
1.25
W
Kukulkan
SAIN0H
Kukulkan
2
2
6
2.5
W
Pele
Sainoh
Pele
6
1
2
7
W
Sun Wukong
Shazam7406
Sun Wukong
1
0
1
1.5
L
Bakasura
paiu100
Bakasura
1
3
1
0.5
L
0
1
0
0
L
Anubis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,392
Damage
28,913
47,086
Taken
37,909
23,144
Mitigated
15,100
11,286
Healing
13,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,215
3,193
0
3,142
14,784
9,123
200
4,490
10,169
526
55,699
W
8,038
453
1,034
2,204
5,681
2,061
89
2,489
3,052
48,542
0
L
Vulcan
4,908
1,322
0
95
5,110
2,599
0
2,396
2,502
40,160
0
W
Ishtar
2,327
1,138
0
3,415
10,316
3,787
889
3,934
6,022
0
39,608
W
Kukulkan
SAIN0H
Kukulkan
8,428
735
0
1,060
5,166
1,765
0
2,645
2,466
40,366
0
W
Pele
Sainoh
Pele
8,596
2,841
0
4,538
12,484
5,139
0
1,264
11,010
0
80,713
W
Sun Wukong
Shazam7406
Sun Wukong
1,524
416
0
819
4,262
2,348
0
130
4,114
0
13,389
L
Bakasura
paiu100
Bakasura
4,016
2,614
0
2,668
13,486
5,349
225
1,678
11,686
0
41,958
L
473
58
0
678
2,650
1,249
0
384
2,245
4,520
0
L
Anubis
4,780
156
0
4,703
11,056
4,824
0
6,914
3,793
46,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,983
Gold Earned
36,432
323
Minions Killed
381
0
Camps Cleared
0
1,200,421
Distance Traveled
1,374,445
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,952
530
89
6
0
232,826
0
W
Ra
7,764
518
91
6
0
302,460
2
L
Vulcan
6,174
412
76
5
0
327,479
7
W
Ishtar
6,849
457
89
6
0
275,934
5
W
Kukulkan
7,541
503
64
4
0
282,194
0
W
Pele
8,719
581
113
8
0
335,477
4
W
Sun Wukong
5,559
371
24
2
0
178,380
1
L
Bakasura
6,742
449
81
5
0
313,955
0
L
Ganesha
4,993
333
0
0
0
81,272
0
L
Anubis
7,122
475
77
5
0
244,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role