Player Matchup

Charon
Charon
Caircath
Charon
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 104L
1,360 Elo+
Party 2
Thor
Thor
Devinousmind
Thor
Level 142
God Stats
5W - 6L
1,486 SR
Queue Stats
339W - 337L
1,465 Elo+
Party 2
Cupid
Cupid
FourCash102405
Cupid
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,500 Elo+
Solo
King Arthur
King Arthur
Xenthur425
King Arthur
Level 83
God Stats
14W - 14L
1,581 SR
Queue Stats
306W - 291L
1,445 Elo+
Party 2
Zeus
Zeus
neudetox069
Zeus
Level 102
God Stats
3W - 2L
1,626 SR
Queue Stats
16W - 14L
1,544 Elo+
Solo
Team Averages
Level 82
1,538 SR
1,463 Elo+

VS

Team Averages
Level 119
1,536 SR
1,458 Elo+
Zhong Kui
Zhong Kui
JointedHook3375
Zhong Kui
Level 119
God Stats
180W - 173L
1,615 SR
Queue Stats
218W - 219L
1,572 Elo+
Party 1
Anubis
Anubis
SkRaPiE18
Anubis
Level 159
God Stats
1W - 0L
1,289 SR
Queue Stats
103W - 105L
1,462 Elo+
Solo
Bacchus
Bacchus
Umbra7761
Bacchus
Level 126
God Stats
9W - 3L
1,971 SR
Queue Stats
106W - 95L
1,550 Elo+
Party 1
Bakasura
Bakasura
josefresno
Bakasura
Level 104
God Stats
5W - 0L
1,500 SR
Queue Stats
18W - 14L
1,241 Elo+
Solo
Horus
Horus
swerveyyy
Horus
Level 86
God Stats
6W - 3L
1,307 SR
Queue Stats
30W - 36L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Caircath
Charon
8
0 / 2 / 1
5,407
416
1,975
8,394
5,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 0 / 4
6,858
528
3,062
10,297
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 9 / 2
5,191
399
1,423
9,910
3,253
Short Bow

Short Bow

+15%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Xenthur425
King Arthur
13
2 / 0 / 1
7,531
579
6,648
9,198
6,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 4 / 1
7,123
548
5,895
5,733
1,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JointedHook3375
Zhong Kui
13
7 / 1 / 5
8,294
638
13,588
8,592
7,921
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
SkRaPiE18
Anubis
13
3 / 3 / 2
7,850
604
4,709
7,224
3,559
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Umbra7761
Bacchus
9
4 / 0 / 6
7,471
575
2,006
4,837
4,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
josefresno
Bakasura
12
1 / 1 / 2
7,006
539
2,196
9,674
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
swerveyyy
Horus
13
0 / 1 / 0
7,679
591
4,571
8,632
6,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
6
Kills
15
15
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charon
Caircath
Charon
0
2
1
0.25
L
0
0
4
2
L
0
9
2
0.11
W
Zhong Kui
JointedHook3375
Zhong Kui
7
1
5
9.5
W
Anubis
SkRaPiE18
Anubis
3
3
2
1.33
W
Bacchus
Umbra7761
Bacchus
4
0
6
7
L
King Arthur
Xenthur425
King Arthur
2
0
1
2.5
W
Bakasura
josefresno
Bakasura
1
1
2
2
L
4
4
1
1.13
W
Horus
swerveyyy
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,003
Damage
27,070
43,532
Taken
38,959
21,295
Mitigated
26,668
5,207
Healing
16,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Caircath
Charon
1,975
666
0
2,046
8,394
5,678
0
5,435
2,959
12,983
0
L
3,062
719
0
1,490
10,297
3,931
0
3,068
7,107
0
57,341
L
1,423
1,131
26
368
9,910
3,253
0
7,807
2,103
0
13,783
W
Zhong Kui
JointedHook3375
Zhong Kui
13,588
1,802
0
5,268
8,592
7,921
866
3,531
5,061
60,160
0
W
Anubis
SkRaPiE18
Anubis
4,709
0
129
3,163
7,224
3,559
464
3,348
3,876
48,505
0
W
Bacchus
Umbra7761
Bacchus
2,006
338
0
2,013
4,837
4,374
178
1,080
3,757
11,555
0
L
King Arthur
Xenthur425
King Arthur
6,648
260
0
1,120
9,198
6,808
0
0
8,701
84
54,537
W
Bakasura
josefresno
Bakasura
2,196
1,552
0
2,570
9,674
4,074
0
804
8,870
0
48,701
L
5,895
507
0
157
5,733
1,625
114
4,031
1,702
35,997
0
W
Horus
swerveyyy
Horus
4,571
2,048
120
3,101
8,632
6,740
0
0
8,632
0
54,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,110
Gold Earned
38,300
281
Minions Killed
388
0
Camps Cleared
0
1,263,092
Distance Traveled
1,280,292
0
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,407
416
11
1
0
229,985
0
L
Thor
6,858
528
95
7
0
302,782
0
L
Cupid
5,191
399
15
1
0
228,157
0
W
Zhong Kui
8,294
638
94
7
0
249,833
11
W
Anubis
7,850
604
99
8
0
208,388
0
W
Bacchus
7,471
575
14
1
0
217,581
2
L
King Arthur
7,531
579
94
7
0
261,092
0
W
Bakasura
7,006
539
82
6
0
330,184
1
L
Zeus
7,123
548
66
5
0
241,076
0
W
Horus
7,679
591
99
8
0
274,306
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role