Player Matchup

Thoth
Thoth
AJAXzeeAmi
Thoth
Level 88
God Stats
6W - 14L
1,317 SR
Queue Stats
583W - 624L
1,436 Elo+
Party 2
Arachne
Arachne
Boomatose
Arachne
Level 124
God Stats
2W - 2L
1,877 SR
Queue Stats
145W - 133L
1,483 Elo+
Party 2
Artio
Artio
Reckless Raz
Artio
Level 156
God Stats
4W - 4L
1,577 SR
Queue Stats
138W - 159L
1,462 Elo+
Party 2
Skadi
Skadi
YnoT Dova
Skadi
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,293 Elo+
Solo
Ah Puch
Ah Puch
badammomonkey
Ah Puch
Level 124
God Stats
0W - 2L
1,308 SR
Queue Stats
97W - 85L
1,503 Elo+
Party 2
Team Averages
Level 106
1,516 SR
1,435 Elo+

VS

Team Averages
Level 122
1,411 SR
1,451 Elo+
Skadi
Skadi
 
Skadi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
 
Ah Puch
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
DreansF
Scylla
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 46L
1,291 Elo+
Solo
Bacchus
Bacchus
Lord_Fue_Fue
Bacchus
Level 155
God Stats
8W - 6L
1,296 SR
Queue Stats
314W - 336L
1,453 Elo+
Solo
Cupid
Cupid
rozzv
Cupid
Level 54
God Stats
2W - 3L
1,257 SR
Queue Stats
273W - 244L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
18
2 / 3 / 6
9,837
894
6,516
8,274
3,803
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Arachne
Boomatose
Arachne
15
7 / 5 / 3
8,704
791
11,664
12,943
10,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 3 / 8
8,021
729
6,988
20,083
17,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Skadi
YnoT Dova
Skadi
1
0 / 0 / 0
2,856
260
0
0
0
Ah Puch
16
1 / 2 / 5
8,345
759
15,552
7,160
3,402
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
7 / 2 / 2
10,253
932
8,496
7,871
3,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ah Puch
 
Ah Puch
17
2 / 2 / 8
9,478
862
13,690
9,717
5,013
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
DreansF
Scylla
15
2 / 3 / 5
9,109
828
7,242
8,054
3,316
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Lord_Fue_Fue
Bacchus
15
1 / 3 / 9
9,692
881
6,558
15,000
19,311
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
rozzv
Cupid
17
1 / 1 / 6
9,331
848
8,915
10,917
5,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
11
Kills
13
13
Deaths
11
22
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
2
2
4
W
Ah Puch
 
Ah Puch
2
2
8
3
L
Thoth
2
3
6
1.67
L
Arachne
Boomatose
Arachne
7
5
3
1.7
W
Scylla
DreansF
Scylla
2
3
5
1.5
W
Bacchus
Lord_Fue_Fue
Bacchus
1
3
9
1.83
L
1
3
8
1.67
L
Skadi
YnoT Dova
Skadi
0
0
0
0
L
Ah Puch
1
2
5
1.75
W
Cupid
rozzv
Cupid
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,720
Damage
44,901
48,460
Taken
51,559
35,372
Mitigated
36,918
17,632
Healing
23,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
8,496
3,110
268
925
7,871
3,624
1,042
4,632
3,003
0
29,227
W
Ah Puch
 
Ah Puch
13,690
1,039
1,235
3,070
9,717
5,013
600
6,130
3,479
27,830
0
L
Thoth
6,516
207
582
643
8,274
3,803
0
5,859
2,407
32,902
0
L
Arachne
Boomatose
Arachne
11,664
6,557
1,240
2,636
12,943
10,531
0
5,831
7,100
0
13,674
W
Scylla
DreansF
Scylla
7,242
108
321
1,342
8,054
3,316
821
3,647
4,199
17,246
0
W
Bacchus
Lord_Fue_Fue
Bacchus
6,558
787
1,881
5,011
15,000
19,311
201
6,359
8,541
12,721
0
L
6,988
266
1,904
8,369
20,083
17,636
0
9,431
10,556
10,710
0
L
Skadi
YnoT Dova
Skadi
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
15,552
779
802
1,456
7,160
3,402
0
6,308
852
30,905
0
W
Cupid
rozzv
Cupid
8,915
4,620
2,825
6,284
10,917
5,654
1,714
7,815
2,932
0
27,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,763
Gold Earned
47,863
130
Minions Killed
225
0
Camps Cleared
0
866,587
Distance Traveled
1,073,323
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,253
932
64
6
0
187,913
0
W
Ah Puch
9,478
862
48
4
0
213,016
0
L
Thoth
9,837
894
66
6
0
212,330
1
L
Arachne
8,704
791
11
1
0
221,571
0
W
Scylla
9,109
828
28
3
0
221,391
0
W
Bacchus
9,692
881
23
2
0
250,373
0
L
Artio
8,021
729
8
1
0
203,797
0
L
Skadi
2,856
260
0
0
0
0
0
L
Ah Puch
8,345
759
45
4
0
228,889
0
W
Cupid
9,331
848
62
6
0
200,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role