Player Matchup

Bacchus
Bacchus
BHONERGARAGE
Bacchus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,417 Elo+
Party 2
Mulan
Mulan
CyberStudios
Mulan
Level 124
God Stats
14W - 13L
1,587 SR
Queue Stats
96W - 93L
1,485 Elo+
Party 2
Scylla
Scylla
DiscountDM
Scylla
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 29L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
HJVS_ViequesPR77
Danzaburou
Level 124
God Stats
149W - 138L
1,423 SR
Queue Stats
391W - 391L
1,408 Elo+
Solo
Nemesis
Nemesis
Yxng Phazo
Nemesis
Level 122
God Stats
39W - 26L
1,558 SR
Queue Stats
235W - 225L
1,465 Elo+
Solo
Team Averages
Level 97
1,514 SR
1,447 Elo+

VS

Team Averages
Level 99
1,491 SR
1,500 Elo+
Merlin
Merlin
Ninja_Bartender5
Merlin
Level 129
God Stats
19W - 10L
1,697 SR
Queue Stats
677W - 618L
1,486 Elo+
Party 1
Ravana
Ravana
Numbrz
Ravana
Level 118
God Stats
0W - 1L
1,289 SR
Queue Stats
25W - 24L
1,479 Elo+
Solo
Medusa
Medusa
TROUTERBUND
Medusa
Level 128
God Stats
1W - 1L
1,467 SR
Queue Stats
72W - 56L
1,594 Elo+
Party 3
Tyr
Tyr
toomuchdöööng76
Tyr
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
50W - 35L
1,465 Elo+
Party 3
Gilgamesh
Gilgamesh
x-dragonfire876-
Gilgamesh
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
221W - 208L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BHONERGARAGE
Bacchus
9
0 / 7 / 3
7,283
383
2,968
13,971
14,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
8 / 1 / 7
11,824
622
25,361
20,668
21,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
DiscountDM
Scylla
16
1 / 1 / 9
9,749
513
8,963
8,274
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
HJVS_ViequesPR77
Danzaburou
16
2 / 0 / 2
10,587
557
7,399
6,627
2,890
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Yxng Phazo
Nemesis
19
6 / 4 / 3
11,131
586
9,833
17,277
8,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 3
9,230
486
10,980
11,223
4,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
Numbrz
Ravana
11
1 / 3 / 2
7,605
400
4,228
6,798
3,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
16
6 / 4 / 3
9,905
521
11,285
16,068
6,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 2
7,466
393
4,543
19,049
14,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
13
4 / 3 / 4
8,414
443
9,352
21,866
24,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
17
Kills
13
13
Deaths
18
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BHONERGARAGE
Bacchus
0
7
3
0.21
W
8
1
7
11.5
W
Scylla
DiscountDM
Scylla
1
1
9
5.5
W
Danzaburou
HJVS_ViequesPR77
Danzaburou
2
0
2
3
L
2
4
3
0.88
L
Ravana
Numbrz
Ravana
1
3
2
0.67
L
Medusa
6
4
3
1.88
W
Nemesis
Yxng Phazo
Nemesis
6
4
3
1.88
L
0
4
2
0.25
L
Gilgamesh
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,524
Damage
40,388
66,817
Taken
75,004
50,484
Mitigated
54,363
18,002
Healing
14,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BHONERGARAGE
Bacchus
2,968
1,087
0
991
13,971
14,752
292
1,212
12,688
10,080
0
W
25,361
3,707
0
9,324
20,668
21,738
410
3,936
16,432
0
102,101
W
Scylla
DiscountDM
Scylla
8,963
485
0
1,000
8,274
2,727
70
2,654
5,404
63,706
0
W
Danzaburou
HJVS_ViequesPR77
Danzaburou
7,399
2,901
0
3,907
6,627
2,890
3,240
308
6,315
0
87,005
L
10,980
268
0
804
11,223
4,959
245
2,517
8,566
62,212
0
L
Ravana
Numbrz
Ravana
4,228
998
0
1,310
6,798
3,010
0
565
6,182
0
45,403
L
Medusa
11,285
7,256
0
4,327
16,068
6,952
570
2,502
13,260
0
77,461
W
Nemesis
Yxng Phazo
Nemesis
9,833
5,254
0
2,780
17,277
8,377
0
2,352
14,647
0
117,828
L
4,543
997
0
3,719
19,049
14,471
0
1,651
17,320
76
36,000
L
Gilgamesh
9,352
2,247
377
4,368
21,866
24,971
110
4,224
17,406
0
31,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,574
Gold Earned
42,620
568
Minions Killed
429
0
Camps Cleared
0
1,868,690
Distance Traveled
1,632,049
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,283
383
9
0
0
324,567
0
W
Mulan
11,824
622
140
7
0
382,222
0
W
Scylla
9,749
513
124
7
0
391,100
0
W
Danzaburou
10,587
557
143
8
0
346,601
4
L
Merlin
9,230
486
120
6
0
347,909
2
L
Ravana
7,605
400
88
5
0
235,305
0
L
Medusa
9,905
521
98
5
0
333,215
0
W
Nemesis
11,131
586
152
8
0
424,200
2
L
Tyr
7,466
393
77
4
0
325,458
0
L
Gilgamesh
8,414
443
46
2
0
390,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role