Player Matchup

Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Silver IV
TOKINOKAMIzz
Anubis
Silver IV
Level 141
God Stats
1W - 2L
1,402 SR
Queue Stats
68W - 87L
661 MMR
Party 2
Fenrir
Fenrir
Silver II
XxAZAELxX6880
Fenrir
Silver II
Level 85
God Stats
6W - 7L
1,492 SR
Queue Stats
130W - 140L
1,021 MMR
Solo
Jormungandr
Jormungandr
Silver III
jreapps
Jormungandr
Silver III
Level 106
God Stats
16W - 10L
1,706 SR
Queue Stats
590W - 623L
941 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 119
1,520 SR
1,125 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,472 SR
941 MMR
Ymir
Ymir
Silver III
Bit_Im_Ya_P0PPA
Ymir
Silver III
Level 86
God Stats
16W - 25L
1,316 SR
Queue Stats
846W - 869L
849 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
Cynthex
Ao Kuang
Silver I
Level 149
God Stats
4W - 5L
1,714 SR
Queue Stats
72W - 81L
1,176 MMR
Party 1
Ravana
Ravana
Bronze I
FBLD Davyboy
Ravana
Bronze I
Level 87
God Stats
0W - 2L
1,488 SR
Queue Stats
13W - 31L
873 MMR
Solo
Janus
Janus
Silver III
KAKASHID0N
Janus
Silver III
Level 156
God Stats
0W - 1L
1,468 SR
Queue Stats
84W - 115L
896 MMR
Party 1
Danzaburou
Danzaburou
Silver III
WarZ_Ludo97
Danzaburou
Silver III
Level 69
God Stats
21W - 34L
1,375 SR
Queue Stats
38W - 60L
913 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
4 / 0 / 4
8,529
609
5,285
5,602
2,331
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
 
Sun Wukong
13
4 / 1 / 6
7,985
570
5,782
8,310
6,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mace

Mace

+10
Physical Power

Anubis
12
0 / 4 / 3
6,982
499
1,935
8,019
3,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
8 / 0 / 6
8,636
617
9,132
9,937
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
jreapps
Jormungandr
13
3 / 0 / 3
6,906
493
4,665
10,663
8,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
BacchusSusanoTsukuyomiBellona

VS

Bans
ThanatosAchillesIx ChelKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
5,563
397
1,671
7,281
4,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Cynthex
Ao Kuang
11
1 / 5 / 0
6,704
479
5,051
13,416
4,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
11
1 / 7 / 0
6,876
491
4,183
10,678
4,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
12
2 / 3 / 0
7,244
517
8,759
7,543
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
WarZ_Ludo97
Danzaburou
12
0 / 2 / 0
6,604
472
3,211
7,123
2,674
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
5
19
Kills
4
5
Deaths
19
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
4
6
W
Sun Wukong
 
Sun Wukong
4
1
6
7
L
0
2
1
0.25
L
Ao Kuang
Cynthex
Ao Kuang
1
5
0
0.2
L
Ravana
1
7
0
0.14
L
Janus
2
3
0
0.67
W
Anubis
0
4
3
0.38
L
Danzaburou
WarZ_Ludo97
Danzaburou
0
2
0
0
W
8
0
6
11
W
Jormungandr
jreapps
Jormungandr
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,799
Damage
22,875
42,531
Taken
46,041
24,763
Mitigated
18,364
12,392
Healing
7,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,285
2,754
0
2,389
5,602
2,331
2,654
1,206
4,350
0
65,387
W
Sun Wukong
 
Sun Wukong
5,782
783
0
1,729
8,310
6,240
0
2,540
5,724
0
43,247
L
1,671
391
287
211
7,281
4,697
0
750
6,531
15,393
0
L
Ao Kuang
Cynthex
Ao Kuang
5,051
1,739
0
1,412
13,416
4,444
0
689
12,727
50,088
0
L
Ravana
4,183
751
0
1,606
10,678
4,114
244
984
9,694
0
43,071
L
Janus
8,759
516
0
1,454
7,543
2,435
33
2,884
4,659
56,891
0
W
Anubis
1,935
0
0
2,553
8,019
3,140
198
4,556
3,085
48,453
0
L
Danzaburou
WarZ_Ludo97
Danzaburou
3,211
1,802
203
2,318
7,123
2,674
0
1,357
5,766
0
53,717
W
9,132
3,255
0
2,821
9,937
4,271
444
1,736
8,191
0
63,502
W
Jormungandr
jreapps
Jormungandr
4,665
1,298
0
2,900
10,663
8,781
96
4,830
5,599
31,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,038
Gold Earned
32,991
401
Minions Killed
338
0
Camps Cleared
0
1,397,482
Distance Traveled
1,316,522
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,529
609
125
9
0
288,878
5
W
Sun Wukong
7,985
570
64
5
0
222,092
2
L
Ymir
5,563
397
16
1
0
266,744
0
L
Ao Kuang
6,704
479
70
5
0
278,828
0
L
Ravana
6,876
491
63
5
0
242,767
0
L
Janus
7,244
517
105
8
0
264,155
0
W
Anubis
6,982
499
87
6
0
277,019
2
L
Danzaburou
6,604
472
84
6
0
264,028
4
W
Fenrir
8,636
617
87
6
0
340,711
0
W
Jormungandr
6,906
493
38
3
0
268,782
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role