Player Matchup

Geb
Geb
JewKuang
Geb
Level 85
God Stats
3W - 3L
1,331 SR
Queue Stats
49W - 33L
1,570 Elo+
Party 1
Cthulhu
Cthulhu
LaMamba
Cthulhu
Level 105
God Stats
6W - 1L
1,810 SR
Queue Stats
356W - 356L
1,561 Elo+
Solo
Chernobog
Chernobog
Nearbygamer2
Chernobog
Level 86
God Stats
1W - 3L
1,134 SR
Queue Stats
52W - 48L
1,554 Elo+
Party 1
Xing Tian
Xing Tian
OpTiicJoK3r
Xing Tian
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,659 Elo+
Solo
Raijin
Raijin
Orox
Raijin
Level 257
God Stats
8W - 3L
1,584 SR
Queue Stats
397W - 396L
1,511 Elo+
Solo
Team Averages
Level 110
1,472 SR
1,571 Elo+

VS

Team Averages
Level 62
1,513 SR
1,448 Elo+
Chaac
Chaac
 
Chaac
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
DeaDeaSun
He Bo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,272 Elo+
Party 2
Ishtar
Ishtar
EtherealSamurai
Ishtar
Level 89
God Stats
4W - 3L
1,567 SR
Queue Stats
390W - 400L
1,557 Elo+
Solo
Cliodhna
Cliodhna
Freayzer
Cliodhna
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,365 Elo+
Party 2
Sobek
Sobek
Èarendil
Sobek
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 141L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 11
7,733
773
7,296
9,293
9,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
LaMamba
Cthulhu
16
5 / 1 / 9
8,979
898
7,414
10,959
10,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Nearbygamer2
Chernobog
14
4 / 0 / 7
8,119
812
7,215
9,182
5,535
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
OpTiicJoK3r
Xing Tian
11
1 / 1 / 8
7,550
755
2,751
9,256
8,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Orox
Raijin
17
5 / 0 / 7
9,565
957
15,343
7,750
4,319
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 3 / 2
6,787
679
14,114
11,066
11,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
DeaDeaSun
He Bo
13
0 / 4 / 1
6,721
672
3,293
7,122
3,198
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 5 / 1
6,831
683
5,982
9,080
4,224
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cliodhna
Freayzer
Cliodhna
15
1 / 1 / 1
6,988
699
8,243
8,917
4,258
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Èarendil
Sobek
11
0 / 2 / 2
6,106
611
3,160
7,623
7,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
15
Kills
2
2
Deaths
15
42
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
2
0.33
L
He Bo
DeaDeaSun
He Bo
0
4
1
0.13
L
1
5
1
0.3
L
Cliodhna
Freayzer
Cliodhna
1
1
1
1.5
W
0
0
11
5.5
W
Cthulhu
LaMamba
Cthulhu
5
1
9
9.5
W
Chernobog
Nearbygamer2
Chernobog
4
0
7
7.5
W
Xing Tian
OpTiicJoK3r
Xing Tian
1
1
8
5
W
Raijin
Orox
Raijin
5
0
7
8.5
L
Sobek
Èarendil
Sobek
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,019
Damage
34,792
46,440
Taken
43,808
38,352
Mitigated
30,776
19,525
Healing
9,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,114
601
0
2,051
11,066
11,513
0
6,656
3,517
0
26,192
L
He Bo
DeaDeaSun
He Bo
3,293
194
421
262
7,122
3,198
0
5,227
1,484
9,752
0
L
5,982
2,539
332
189
9,080
4,224
0
7,220
1,392
0
16,172
L
Cliodhna
Freayzer
Cliodhna
8,243
357
671
2,564
8,917
4,258
0
5,875
2,629
0
18,191
W
7,296
520
5,923
2,880
9,293
9,145
377
1,571
7,463
8,209
0
W
Cthulhu
LaMamba
Cthulhu
7,414
445
1,435
693
10,959
10,990
0
1,190
9,450
16,186
0
W
Chernobog
Nearbygamer2
Chernobog
7,215
3,229
2,975
1,633
9,182
5,535
374
1,025
8,095
0
19,833
W
Xing Tian
OpTiicJoK3r
Xing Tian
2,751
180
1,794
1,313
9,256
8,363
120
1,390
7,782
5,248
0
W
Raijin
Orox
Raijin
15,343
980
136
743
7,750
4,319
329
1,230
6,376
35,265
0
L
Sobek
Èarendil
Sobek
3,160
158
1,369
1,728
7,623
7,583
0
5,154
1,762
6,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,946
Gold Earned
33,433
124
Minions Killed
86
0
Camps Cleared
0
1,064,865
Distance Traveled
918,000
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,787
679
24
2
0
183,401
0
L
He Bo
6,721
672
15
2
0
167,719
0
L
Ishtar
6,831
683
29
3
0
175,022
0
L
Cliodhna
6,988
699
18
2
0
233,187
0
W
Geb
7,733
773
21
2
0
227,340
0
W
Cthulhu
8,979
898
24
2
0
218,555
0
W
Chernobog
8,119
812
24
2
0
200,397
0
W
Xing Tian
7,550
755
1
0
0
226,530
0
W
Raijin
9,565
957
54
5
0
192,043
0
L
Sobek
6,106
611
0
0
0
158,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role