Player Matchup

Baron Samedi
Baron Samedi
ASAPxHighroller
Baron Samedi
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 34L
1,498 Elo+
Party 1
Ymir
Ymir
D3athEatEr465
Ymir
Level 82
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 86L
1,523 Elo+
Party 1
Bastet
Bastet
Predatory654
Bastet
Level 95
God Stats
5W - 3L
1,722 SR
Queue Stats
209W - 187L
1,489 Elo+
Party 1
Atlas
Atlas
iLinkzy
Atlas
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 21L
1,383 Elo+
Solo
Rama
Rama
synthz
Rama
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 36L
1,460 Elo+
Party 1
Team Averages
Level 50
1,544 SR
1,471 Elo+

VS

Team Averages
Level 36
1,442 SR
1,310 Elo+
Shiva
Shiva
DT_Mally4x
Shiva
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,226 Elo+
Party 2
Da Ji
Da Ji
Senpai WNL
Da Ji
Level 57
God Stats
2W - 4L
1,433 SR
Queue Stats
10W - 23L
1,131 Elo+
Party 2
Pele
Pele
Thanatos Luv
Pele
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
87W - 96L
1,404 Elo+
Party 3
Thor
Thor
scottish MAN123
Thor
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 66L
1,445 Elo+
Party 3
Raijin
Raijin
tangodanzo
Raijin
Level 49
God Stats
1W - 3L
1,276 SR
Queue Stats
27W - 69L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ASAPxHighroller
Baron Samedi
12
4 / 2 / 0
7,177
598
5,407
8,105
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 1 / 2
7,828
652
5,695
8,928
8,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
14
7 / 0 / 3
8,235
686
9,469
10,253
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
iLinkzy
Atlas
10
0 / 2 / 3
6,499
542
4,298
10,251
7,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
synthz
Rama
13
4 / 0 / 3
7,587
632
7,194
8,879
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
10
0 / 4 / 3
5,701
475
5,179
11,141
5,461
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Da Ji
10
1 / 4 / 1
5,970
498
5,408
10,270
3,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 1
6,286
524
9,173
12,103
5,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
1 / 4 / 0
5,485
457
4,197
9,475
3,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
tangodanzo
Raijin
11
1 / 3 / 1
6,500
542
5,068
8,839
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
20
Kills
4
5
Deaths
20
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ASAPxHighroller
Baron Samedi
4
2
0
2
W
5
1
2
6
L
Shiva
0
4
3
0.38
W
Bastet
7
0
3
8.5
L
Da Ji
1
4
1
0.38
L
1
5
1
0.3
W
Atlas
iLinkzy
Atlas
0
2
3
0.75
L
1
4
0
0.25
W
Rama
synthz
Rama
4
0
3
5.5
L
Raijin
tangodanzo
Raijin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,063
Damage
29,025
46,416
Taken
51,828
26,733
Mitigated
20,700
15,537
Healing
3,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ASAPxHighroller
Baron Samedi
5,407
292
237
2,484
8,105
3,707
23
2,534
5,417
49,188
0
W
5,695
871
0
1,402
8,928
8,956
132
5
8,923
44,819
265
L
Shiva
5,179
2,087
110
632
11,141
5,461
0
3,238
7,637
0
24,378
W
Bastet
9,469
3,893
0
4,604
10,253
3,600
315
758
9,280
0
69,322
L
Da Ji
5,408
1,228
0
0
10,270
3,711
0
3,390
6,758
0
37,392
L
9,173
2,666
0
1,761
12,103
5,007
0
1,734
10,369
0
41,198
W
Atlas
iLinkzy
Atlas
4,298
1,888
0
2,711
10,251
7,437
180
1,423
8,697
19,380
0
L
4,197
909
0
870
9,475
3,429
0
2,268
7,191
0
28,695
W
Rama
synthz
Rama
7,194
5,728
0
4,099
8,879
3,033
257
16
8,863
0
56,952
L
Raijin
tangodanzo
Raijin
5,068
577
0
469
8,839
3,092
0
4,106
4,733
41,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,326
Gold Earned
29,942
386
Minions Killed
278
0
Camps Cleared
0
1,210,527
Distance Traveled
1,171,645
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,177
598
89
7
0
237,488
6
W
Ymir
7,828
652
81
7
0
220,152
0
L
Shiva
5,701
475
33
3
0
215,260
0
W
Bastet
8,235
686
101
8
0
284,423
2
L
Da Ji
5,970
498
56
5
0
250,280
0
L
Pele
6,286
524
57
5
0
245,296
0
W
Atlas
6,499
542
16
1
0
242,643
1
L
Thor
5,485
457
43
4
0
236,422
0
W
Rama
7,587
632
99
8
0
225,821
2
L
Raijin
6,500
542
89
7
0
224,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role