Player Matchup

Chiron
Chiron
DennisSense122
Chiron
Level 86
God Stats
2W - 1L
1,803 SR
Queue Stats
63W - 67L
1,441 Elo+
Party 4
Cliodhna
Cliodhna
HOLOSTENCUANDREI
Cliodhna
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 139L
1,478 Elo+
Solo
Fenrir
Fenrir
Masturaman
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,227 Elo+
Party 3
Lancelot
Lancelot
VenomxRoycii
Lancelot
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 103L
1,453 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
late_mansard85
Ah Muzen Cab
Level 69
God Stats
27W - 9L
1,829 SR
Queue Stats
526W - 534L
1,410 Elo+
Party 3
Team Averages
Level 84
1,627 SR
1,402 Elo+

VS

Team Averages
Level 84
1,432 SR
1,527 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
ChaeyoungIsBae
Shiva
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,694 Elo+
Party 1
Fenrir
Fenrir
Funky9Gamer6
Fenrir
Level 122
God Stats
3W - 5L
1,048 SR
Queue Stats
338W - 343L
1,536 Elo+
Solo
Ymir
Ymir
JJJOKERZ
Ymir
Level 129
God Stats
7W - 7L
1,235 SR
Queue Stats
270W - 264L
1,531 Elo+
Party 1
Jormungandr
Jormungandr
MEW_Alphawolf
Jormungandr
Level 45
God Stats
3W - 0L
1,877 SR
Queue Stats
9W - 11L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 8
7,433
743
6,863
8,305
3,892
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 3 / 5
8,132
813
11,691
10,060
5,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Masturaman
Fenrir
14
2 / 2 / 6
7,611
761
5,283
12,918
13,144
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Lancelot
VenomxRoycii
Lancelot
12
0 / 7 / 5
6,745
675
5,934
12,777
7,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
late_mansard85
Ah Muzen Cab
16
3 / 2 / 4
8,598
860
17,576
9,594
4,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
3 / 2 / 10
8,631
863
9,990
8,651
4,456
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 1 / 10
8,227
823
11,020
12,195
13,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
14
4 / 0 / 8
8,051
805
6,755
9,978
9,423
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
14
2 / 2 / 13
7,844
784
7,951
13,260
18,011
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
MEW_Alphawolf
Jormungandr
15
2 / 3 / 10
8,040
804
12,034
11,870
12,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
67
8
Kills
16
16
Deaths
8
28
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
3
2
10
4
W
5
1
10
10
L
0
2
8
2
W
Fenrir
4
0
8
8
L
3
3
5
1.83
W
Ymir
2
2
13
4.25
W
Jormungandr
MEW_Alphawolf
Jormungandr
2
3
10
2.33
L
Fenrir
Masturaman
Fenrir
2
2
6
2.5
L
Lancelot
VenomxRoycii
Lancelot
0
7
5
0.36
L
Ah Muzen Cab
late_mansard85
Ah Muzen Cab
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,347
Damage
47,750
53,654
Taken
55,954
33,744
Mitigated
56,990
17,584
Healing
17,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
9,990
2,100
612
2,208
8,651
4,456
0
19
8,564
0
25,936
W
11,020
1,184
4,433
3,616
12,195
13,010
0
36
11,971
74
15,851
L
6,863
2,560
1,902
3,412
8,305
3,892
0
2,619
5,111
0
20,565
W
Fenrir
6,755
657
793
500
9,978
9,423
0
119
9,619
0
9,213
L
11,691
688
980
2,193
10,060
5,108
0
2,780
6,641
0
18,789
W
Ymir
7,951
1,416
1,850
2,092
13,260
18,011
58
12
12,938
12,491
0
W
Jormungandr
MEW_Alphawolf
Jormungandr
12,034
2,643
50
1,436
11,870
12,090
20
10
11,812
28,746
0
L
Fenrir
Masturaman
Fenrir
5,283
1,613
1,390
4,070
12,918
13,144
0
4,543
7,771
0
7,699
L
Lancelot
VenomxRoycii
Lancelot
5,934
1,109
597
1,014
12,777
7,124
0
5,157
7,071
0
10,272
L
Ah Muzen Cab
late_mansard85
Ah Muzen Cab
17,576
3,966
251
1,775
9,594
4,476
0
4,025
5,254
0
37,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,519
Gold Earned
40,793
132
Minions Killed
144
0
Camps Cleared
0
1,065,747
Distance Traveled
1,130,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,631
863
49
5
0
224,319
0
W
Shiva
8,227
823
22
2
0
255,254
0
L
Chiron
7,433
743
19
2
0
207,900
0
W
Fenrir
8,051
805
10
1
0
252,108
0
L
Cliodhna
8,132
813
25
3
0
201,012
0
W
Ymir
7,844
784
17
2
0
203,550
0
W
Jormungandr
8,040
804
46
5
0
195,046
0
L
Fenrir
7,611
761
17
2
0
231,139
0
L
Lancelot
6,745
675
11
1
0
218,659
0
L
Ah Muzen Cab
8,598
860
60
6
0
207,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role