Player Matchup

Ra
Ra
 
Ra
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
NaniSquiggly
Bacchus
Level 86
God Stats
5W - 1L
1,615 SR
Queue Stats
160W - 130L
1,511 Elo+
Party 2
Sobek
Sobek
Niji_no_Sakura
Sobek
Level 123
God Stats
5W - 0L
1,899 SR
Queue Stats
265W - 196L
1,548 Elo+
Party 2
Discordia
Discordia
RissaDragon
Discordia
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 24L
1,511 Elo+
Party 2
Thanatos
Thanatos
RossoOFF
Thanatos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 34L
1,171 Elo+
Solo
Team Averages
Level 70
1,603 SR
1,448 Elo+

VS

Team Averages
Level 81
1,422 SR
1,396 Elo+
Loki
Loki
DKGGeNiUS
Loki
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,503 Elo+
Solo
Lancelot
Lancelot
GhostNDaRain
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,542 Elo+
Party 1
Zeus
Zeus
KAOS Melter
Zeus
Level 66
God Stats
0W - 1L
1,402 SR
Queue Stats
20W - 25L
1,408 Elo+
Party 1
Odin
Odin
PUMPUMGONE
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,141 Elo+
Solo
Sylvanus
Sylvanus
neutralroom
Sylvanus
Level 95
God Stats
1W - 5L
1,206 SR
Queue Stats
166W - 177L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
5 / 5 / 12
9,672
967
16,554
10,287
4,890
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
NaniSquiggly
Bacchus
16
5 / 1 / 12
9,232
923
8,932
12,790
17,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 4 / 15
8,465
847
8,613
16,320
18,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
RissaDragon
Discordia
14
4 / 3 / 10
8,171
817
7,568
6,216
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
RossoOFF
Thanatos
12
3 / 7 / 9
7,606
761
7,700
10,587
5,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
3 / 7 / 9
7,988
799
7,609
10,999
4,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
GhostNDaRain
Lancelot
15
5 / 5 / 8
8,316
832
8,557
13,815
8,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 3 / 11
9,051
905
17,725
6,423
3,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 15
7,877
788
7,538
10,632
11,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
neutralroom
Sylvanus
14
5 / 4 / 10
8,590
859
7,901
14,539
16,074
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
73
21
Kills
20
20
Deaths
21
58
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
5
12
2.2
L
Loki
3
7
9
1.07
L
Lancelot
GhostNDaRain
Lancelot
5
5
8
1.8
L
6
3
11
3.83
W
Bacchus
NaniSquiggly
Bacchus
5
1
12
11
W
4
4
15
2.88
L
1
2
15
4.25
W
Discordia
RissaDragon
Discordia
4
3
10
3
W
Thanatos
RossoOFF
Thanatos
3
7
9
1.07
L
Sylvanus
neutralroom
Sylvanus
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,367
Damage
49,330
56,200
Taken
56,408
49,085
Mitigated
44,315
22,737
Healing
15,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
16,554
907
3,334
2,617
10,287
4,890
0
4,508
4,676
39,765
0
L
Loki
7,609
1,548
940
232
10,999
4,935
0
6,914
3,497
0
15,371
L
Lancelot
GhostNDaRain
Lancelot
8,557
1,060
295
1,295
13,815
8,978
0
10,273
3,223
0
15,969
L
17,725
1,179
0
332
6,423
3,074
0
5,671
436
34,347
0
W
Bacchus
NaniSquiggly
Bacchus
8,932
479
2,819
5,057
12,790
17,639
0
6,883
5,104
12,548
0
W
8,613
596
1,474
3,832
16,320
18,531
0
6,349
8,173
13,189
860
L
7,538
927
242
2,812
10,632
11,254
0
7,211
2,803
3,901
8,051
W
Discordia
RissaDragon
Discordia
7,568
550
326
590
6,216
2,725
0
2,596
3,376
15,753
0
W
Thanatos
RossoOFF
Thanatos
7,700
1,141
184
2,504
10,587
5,300
0
5,249
4,652
0
8,475
L
Sylvanus
neutralroom
Sylvanus
7,901
978
4,874
4,548
14,539
16,074
0
8,813
5,202
11,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,146
Gold Earned
41,822
110
Minions Killed
106
0
Camps Cleared
0
968,154
Distance Traveled
1,019,662
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,672
967
64
6
0
198,686
0
L
Loki
7,988
799
21
2
0
211,155
0
L
Lancelot
8,316
832
16
2
0
220,560
0
L
Zeus
9,051
905
51
5
0
194,186
0
W
Bacchus
9,232
923
10
1
0
210,679
0
W
Sobek
8,465
847
7
1
0
193,422
0
L
Odin
7,877
788
13
1
0
223,737
0
W
Discordia
8,171
817
21
2
0
188,540
0
W
Thanatos
7,606
761
8
1
0
176,827
0
L
Sylvanus
8,590
859
5
1
0
170,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role