Player Matchup

Chaac
Chaac
Cactus CuH
Chaac
Level 54
God Stats
2W - 1L
1,746 SR
Queue Stats
3W - 7L
1,218 Elo+
Solo
Agni
Agni
Fpeanutbutter
Agni
Level 109
God Stats
23W - 22L
1,547 SR
Queue Stats
449W - 427L
1,446 Elo+
Solo
Mercury
Mercury
GrimsDoom03
Mercury
Level 78
God Stats
2W - 1L
1,683 SR
Queue Stats
31W - 68L
1,203 Elo+
Solo
Chiron
Chiron
Lil_Nesquik_
Chiron
Level 107
God Stats
6W - 3L
1,660 SR
Queue Stats
228W - 195L
1,396 Elo+
Party 1
Yemoja
Yemoja
syrianschlamiguy
Yemoja
Level 44
God Stats
2W - 4L
1,463 SR
Queue Stats
77W - 62L
1,393 Elo+
Party 1
Team Averages
Level 78
1,620 SR
1,331 Elo+

VS

Team Averages
Level 97
1,553 SR
1,407 Elo+
Charon
Charon
 
Charon
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
DeaCaerulaLunae
Nu Wa
Level 117
God Stats
38W - 30L
1,564 SR
Queue Stats
321W - 326L
1,563 Elo+
Solo
Skadi
Skadi
JuanDanieldaniel
Skadi
Level 86
God Stats
12W - 6L
1,655 SR
Queue Stats
153W - 132L
1,448 Elo+
Solo
Arachne
Arachne
Rxtain
Arachne
Level 89
God Stats
8W - 9L
1,594 SR
Queue Stats
21W - 33L
1,093 Elo+
Solo
Loki
Loki
thatkidjuice14
Loki
Level 109
God Stats
35W - 32L
1,452 SR
Queue Stats
473W - 464L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
0 / 3 / 0
5,149
515
2,327
7,368
3,034
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 2
4,852
485
3,736
6,432
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
GrimsDoom03
Mercury
1
0 / 0 / 0
3,449
345
0
672
212
Chiron
8
1 / 3 / 0
4,704
470
4,694
9,006
2,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 1
5,280
528
2,805
7,293
3,984
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
0 / 0 / 2
5,572
557
3,518
5,913
3,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 0 / 2
6,550
655
4,970
2,722
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 1 / 3
5,032
503
6,031
6,905
2,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
Rxtain
Arachne
9
1 / 1 / 3
5,599
560
3,324
7,366
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
4 / 0 / 0
6,957
696
5,422
7,141
2,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
2
Kills
8
8
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
0
0
2
1
L
Chaac
0
3
0
0
W
3
0
2
4
L
0
2
2
0.5
L
Mercury
GrimsDoom03
Mercury
0
0
0
0
W
0
1
3
1.5
L
Chiron
1
3
0
0.33
W
Arachne
Rxtain
Arachne
1
1
3
2.5
L
1
0
1
1.5
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,562
Damage
23,265
30,771
Taken
30,047
12,277
Mitigated
12,943
10,941
Healing
8,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,518
574
0
2,224
5,913
3,957
175
1,642
4,271
16,124
0
L
Chaac
2,327
427
0
2,510
7,368
3,034
341
447
6,921
0
34,376
W
4,970
1,380
0
625
2,722
1,029
724
1,173
1,549
43,769
0
L
3,736
197
0
1,276
6,432
2,081
0
1,997
4,435
36,991
0
L
Mercury
GrimsDoom03
Mercury
0
0
0
0
672
212
0
672
0
0
0
W
6,031
1,790
0
2,265
6,905
2,297
0
2,572
4,333
0
36,649
L
Chiron
4,694
1,273
608
1,940
9,006
2,966
0
2,688
6,316
0
29,249
W
Arachne
Rxtain
Arachne
3,324
1,583
0
1,526
7,366
2,985
0
1,175
6,191
0
37,667
L
2,805
246
2,132
2,475
7,293
3,984
0
2,682
4,611
15,395
0
W
5,422
1,316
0
1,790
7,141
2,675
757
81
7,060
0
46,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,434
Gold Earned
29,710
202
Minions Killed
298
0
Camps Cleared
0
770,212
Distance Traveled
1,015,523
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,572
557
13
1
0
195,048
0
L
Chaac
5,149
515
55
6
0
214,603
0
W
Nu Wa
6,550
655
75
8
0
170,714
2
L
Agni
4,852
485
70
7
0
183,175
0
L
Mercury
3,449
345
0
0
0
0
0
W
Skadi
5,032
503
61
6
0
178,775
0
L
Chiron
4,704
470
54
5
0
178,453
0
W
Arachne
5,599
560
66
7
0
270,981
0
L
Yemoja
5,280
528
23
2
0
193,981
3
W
Loki
6,957
696
83
8
0
200,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role