Player Matchup

Raijin
Raijin
 
Raijin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BLuE1aNgEL
Gilgamesh
Level 89
God Stats
3W - 0L
1,814 SR
Queue Stats
109W - 109L
1,550 Elo+
Party 3
Ix Chel
Ix Chel
Bigshotcarson
Ix Chel
Level 159
God Stats
3W - 4L
1,590 SR
Queue Stats
358W - 377L
1,539 Elo+
Party 3
Vulcan
Vulcan
GorySpice7
Vulcan
Level 125
God Stats
3W - 2L
1,538 SR
Queue Stats
248W - 269L
1,483 Elo+
Solo
Ishtar
Ishtar
Kreyck
Ishtar
Level 151
God Stats
3W - 6L
1,395 SR
Queue Stats
300W - 290L
1,497 Elo+
Solo
Team Averages
Level 110
1,567 SR
1,514 Elo+

VS

Team Averages
Level 101
1,501 SR
1,533 Elo+
Bastet
Bastet
Alexio2404
Bastet
Level 122
God Stats
0W - 2L
1,300 SR
Queue Stats
227W - 238L
1,594 Elo+
Solo
Jormungandr
Jormungandr
EPN19356
Jormungandr
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
Easy Going Son
Baron Samedi
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,573 Elo+
Party 1
Kukulkan
Kukulkan
Swifzty45
Kukulkan
Level 23
God Stats
1W - 3L
1,437 SR
Queue Stats
26W - 28L
1,476 Elo+
Party 2
Yu Huang
Yu Huang
TxGameWarrior2
Yu Huang
Level 158
God Stats
2W - 3L
1,767 SR
Queue Stats
226W - 194L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
6 / 6 / 10
10,551
812
16,307
11,987
4,821
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
BLuE1aNgEL
Gilgamesh
17
3 / 3 / 9
9,749
750
12,105
19,909
19,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
18
5 / 2 / 10
10,255
789
10,493
16,051
14,737
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
GorySpice7
Vulcan
16
3 / 6 / 7
9,436
726
11,761
11,946
4,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
Kreyck
Ishtar
18
5 / 4 / 11
10,716
824
13,571
11,204
4,331
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Alexio2404
Bastet
15
5 / 6 / 8
8,697
669
11,063
16,659
7,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
EPN19356
Jormungandr
17
8 / 7 / 7
10,435
803
17,008
19,048
21,701
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
Easy Going Son
Baron Samedi
14
2 / 5 / 8
8,356
643
8,497
14,396
11,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
Swifzty45
Kukulkan
18
4 / 3 / 12
9,919
763
13,123
10,328
4,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yu Huang
18
2 / 3 / 16
9,306
716
11,740
9,997
4,192
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
72
22
Kills
21
21
Deaths
24
47
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
6
6
10
1.83
L
Bastet
Alexio2404
Bastet
5
6
8
1.5
W
Gilgamesh
BLuE1aNgEL
Gilgamesh
3
3
9
2.5
W
Ix Chel
5
2
10
5
L
Jormungandr
EPN19356
Jormungandr
8
7
7
1.64
L
Baron Samedi
Easy Going Son
Baron Samedi
2
5
8
1.2
W
Vulcan
GorySpice7
Vulcan
3
6
7
1.08
W
Ishtar
Kreyck
Ishtar
5
4
11
2.63
L
Kukulkan
Swifzty45
Kukulkan
4
3
12
3.33
L
Yu Huang
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,237
Damage
61,431
71,097
Taken
70,428
48,406
Mitigated
49,079
27,242
Healing
22,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
16,307
879
939
631
11,987
4,821
138
7,937
3,672
34,209
0
L
Bastet
Alexio2404
Bastet
11,063
2,553
2,194
4,070
16,659
7,298
0
9,684
6,728
0
15,580
W
Gilgamesh
BLuE1aNgEL
Gilgamesh
12,105
1,565
2,514
3,218
19,909
19,871
32
12,556
6,605
0
17,807
W
Ix Chel
10,493
1,600
7,054
8,793
16,051
14,737
800
10,506
4,589
25,699
0
L
Jormungandr
EPN19356
Jormungandr
17,008
2,282
109
2,544
19,048
21,701
16
9,299
8,945
36,035
0
L
Baron Samedi
Easy Going Son
Baron Samedi
8,497
264
3,916
2,853
14,396
11,152
0
7,424
6,730
13,842
0
W
Vulcan
GorySpice7
Vulcan
11,761
4,814
376
648
11,946
4,646
57
8,977
2,608
23,336
0
W
Ishtar
Kreyck
Ishtar
13,571
5,698
1,618
1,451
11,204
4,331
1,863
7,893
3,116
0
27,427
L
Kukulkan
Swifzty45
Kukulkan
13,123
1,570
2,503
2,365
10,328
4,736
0
5,465
4,863
33,616
0
L
Yu Huang
11,740
451
379
1,134
9,997
4,192
0
6,377
3,352
23,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,707
Gold Earned
46,713
169
Minions Killed
138
0
Camps Cleared
0
1,148,198
Distance Traveled
1,155,140
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,551
812
38
3
0
226,058
0
L
Bastet
8,697
669
10
1
0
236,252
0
W
Gilgamesh
9,749
750
21
2
0
254,451
0
W
Ix Chel
10,255
789
33
3
0
226,782
0
L
Jormungandr
10,435
803
28
2
0
220,789
0
L
Baron Samedi
8,356
643
16
1
0
210,280
0
W
Vulcan
9,436
726
33
3
0
238,929
0
W
Ishtar
10,716
824
44
3
0
201,978
0
L
Kukulkan
9,919
763
54
4
0
244,395
1
L
Yu Huang
9,306
716
30
2
0
243,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role