Player Matchup

Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Abu_Ahmadd818
Gilgamesh
Level 4
God Stats
2W - 5L
1,500 SR
Queue Stats
11W - 18L
1,172 Elo+
Solo
Janus
Janus
Heward18
Janus
Level 149
God Stats
3W - 2L
1,617 SR
Queue Stats
34W - 31L
1,483 Elo+
Solo
Neith
Neith
oOFitZOo
Neith
Level 128
God Stats
3W - 3L
1,391 SR
Queue Stats
47W - 51L
1,481 Elo+
Solo
Kumbhakarna
Kumbhakarna
sjbastian
Kumbhakarna
Level 13
God Stats
1W - 1L
1,742 SR
Queue Stats
1W - 2L
1,459 Elo+
Solo
Team Averages
Level 88
1,550 SR
1,419 Elo+

VS

Team Averages
Level 92
1,633 SR
1,490 Elo+
Jing Wei
Jing Wei
BaboJay
Jing Wei
Level 94
God Stats
9W - 5L
1,614 SR
Queue Stats
143W - 128L
1,511 Elo+
Party 1
Thanatos
Thanatos
Railixh
Thanatos
Level 61
God Stats
7W - 12L
1,644 SR
Queue Stats
130W - 124L
1,518 Elo+
Party 1
Janus
Janus
SgtDuckington467
Janus
Level 95
God Stats
6W - 3L
1,899 SR
Queue Stats
86W - 74L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
TheAlphaKiwi
Kuzenbo
Level 69
God Stats
2W - 2L
1,452 SR
Queue Stats
38W - 42L
1,464 Elo+
Party 1
Ix Chel
Ix Chel
x_-SH1N0B1-_x
Ix Chel
Level 139
God Stats
6W - 4L
1,558 SR
Queue Stats
608W - 613L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 2 / 0
4,218
844
1,638
5,342
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Abu_Ahmadd818
Gilgamesh
8
0 / 1 / 0
4,031
806
1,076
2,372
1,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Heward18
Janus
11
0 / 0 / 0
5,020
1,004
3,482
1,643
559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
oOFitZOo
Neith
10
0 / 0 / 0
4,417
883
2,201
3,708
1,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
sjbastian
Kumbhakarna
9
0 / 1 / 0
4,454
891
1,394
4,677
2,547
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BaboJay
Jing Wei
10
0 / 0 / 2
4,673
935
2,749
2,821
1,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Railixh
Thanatos
8
1 / 0 / 2
4,442
888
3,024
3,357
1,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 1
4,975
995
5,718
2,020
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
TheAlphaKiwi
Kuzenbo
9
1 / 0 / 1
4,866
973
2,420
2,721
2,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
10
0 / 0 / 1
4,562
912
1,167
3,360
1,198
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
4
4
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
0
0
L
Gilgamesh
Abu_Ahmadd818
Gilgamesh
0
1
0
0
W
Jing Wei
BaboJay
Jing Wei
0
0
2
1
L
Janus
Heward18
Janus
0
0
0
0
W
Thanatos
Railixh
Thanatos
1
0
2
2
W
2
0
1
2.5
W
Kuzenbo
TheAlphaKiwi
Kuzenbo
1
0
1
1.5
L
Neith
oOFitZOo
Neith
0
0
0
0
L
Kumbhakarna
sjbastian
Kumbhakarna
0
1
0
0
W
Ix Chel
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,791
Damage
15,078
17,742
Taken
14,279
8,028
Mitigated
6,314
4,436
Healing
6,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,638
933
0
853
5,342
2,528
0
2,007
3,215
0
6,100
L
Gilgamesh
Abu_Ahmadd818
Gilgamesh
1,076
201
0
500
2,372
1,216
0
1,161
1,163
0
2,640
W
Jing Wei
BaboJay
Jing Wei
2,749
2,124
0
653
2,821
1,023
426
938
1,782
0
14,060
L
Janus
Heward18
Janus
3,482
62
0
750
1,643
559
0
1,158
377
25,417
0
W
Thanatos
Railixh
Thanatos
3,024
451
0
2,285
3,357
1,081
15
1,170
2,054
0
7,486
W
5,718
291
0
490
2,020
652
0
461
1,529
15,996
0
W
Kuzenbo
TheAlphaKiwi
Kuzenbo
2,420
1,165
0
852
2,721
2,360
14
1,180
1,422
5,520
0
L
Neith
oOFitZOo
Neith
2,201
816
0
1,241
3,708
1,178
0
2,086
1,460
0
12,398
L
Kumbhakarna
sjbastian
Kumbhakarna
1,394
60
610
482
4,677
2,547
0
2,270
2,215
4,561
0
W
Ix Chel
1,167
202
737
1,672
3,360
1,198
17
863
2,425
15,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,140
Gold Earned
23,518
106
Minions Killed
122
0
Camps Cleared
0
583,147
Distance Traveled
674,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,218
844
12
2
0
144,676
0
L
Gilgamesh
4,031
806
8
2
0
63,276
0
W
Jing Wei
4,673
935
35
7
0
132,273
0
L
Janus
5,020
1,004
53
11
0
129,972
0
W
Thanatos
4,442
888
13
3
0
144,998
0
W
Janus
4,975
995
40
8
0
137,998
0
W
Kuzenbo
4,866
973
7
1
0
130,437
0
L
Neith
4,417
883
28
6
0
123,394
0
L
Kumbhakarna
4,454
891
5
1
0
121,829
0
W
Ix Chel
4,562
912
27
5
0
128,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role