Player Matchup

Thanatos
Thanatos
Mortem
Thanatos
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
SGRise
Ix Chel
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 117L
1,545 Elo+
Party 3
King Arthur
King Arthur
TimmyHarvester
King Arthur
Level 66
God Stats
2W - 4L
1,496 SR
Queue Stats
134W - 142L
1,526 Elo+
Party 2
Thor
Thor
ZachsDarkMINION
Thor
Level 64
God Stats
3W - 4L
1,307 SR
Queue Stats
244W - 259L
1,585 Elo+
Party 2
Cupid
Cupid
ZikaSeo
Cupid
Level 86
God Stats
3W - 1L
1,726 SR
Queue Stats
137W - 156L
1,561 Elo+
Party 2
Team Averages
Level 90
1,506 SR
1,543 Elo+

VS

Team Averages
Level 83
1,626 SR
1,577 Elo+
Gilgamesh
Gilgamesh
Chowwdah
Gilgamesh
Level 80
God Stats
2W - 0L
1,698 SR
Queue Stats
205W - 196L
1,512 Elo+
Party 1
Horus
Horus
Digit Goblin
Horus
Level 104
God Stats
8W - 3L
1,651 SR
Queue Stats
413W - 361L
1,498 Elo+
Party 1
Agni
Agni
IQ_TRYHARD23
Agni
Level 32
God Stats
6W - 1L
1,856 SR
Queue Stats
60W - 74L
1,865 Elo+
Solo
Zhong Kui
Zhong Kui
SACKUBUS
Zhong Kui
Level 90
God Stats
43W - 29L
1,596 SR
Queue Stats
445W - 395L
1,502 Elo+
Party 1
Olorun
Olorun
SpankieTheElf
Olorun
Level 109
God Stats
3W - 5L
1,331 SR
Queue Stats
347W - 317L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mortem
Thanatos
11
3 / 4 / 1
6,891
626
6,174
10,409
4,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
SGRise
Ix Chel
2
0 / 1 / 0
4,025
366
0
1,400
427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
TimmyHarvester
King Arthur
11
4 / 2 / 1
6,843
622
6,231
11,267
7,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

12
4 / 3 / 2
6,990
635
7,220
11,159
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cupid
ZikaSeo
Cupid
9
1 / 4 / 4
5,675
516
3,467
9,424
3,492
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chowwdah
Gilgamesh
11
2 / 4 / 0
6,469
588
5,561
10,238
6,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 10
6,601
600
3,315
10,464
8,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
6 / 3 / 2
7,401
673
8,462
6,316
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
SACKUBUS
Zhong Kui
12
1 / 0 / 2
6,929
630
4,171
6,454
4,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
4 / 3 / 1
7,821
711
7,613
7,778
3,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
29
12
Kills
14
14
Deaths
13
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Chowwdah
Gilgamesh
2
4
0
0.5
W
1
3
10
2
W
6
3
2
2.33
L
Thanatos
Mortem
Thanatos
3
4
1
0.88
W
Zhong Kui
SACKUBUS
Zhong Kui
1
0
2
2
L
Ix Chel
SGRise
Ix Chel
0
1
0
0
W
4
3
1
1.5
L
King Arthur
TimmyHarvester
King Arthur
4
2
1
2.25
L
4
3
2
1.67
L
Cupid
ZikaSeo
Cupid
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,092
Damage
29,122
43,659
Taken
41,250
20,008
Mitigated
25,860
9,800
Healing
10,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Chowwdah
Gilgamesh
5,561
1,906
0
1,257
10,238
6,358
0
90
10,014
0
33,590
W
3,315
1,562
945
2,682
10,464
8,548
33
0
10,287
0
10,134
W
8,462
492
0
994
6,316
2,197
0
0
6,038
43,756
0
L
Thanatos
Mortem
Thanatos
6,174
1,271
0
5,305
10,409
4,836
0
6,026
4,278
0
34,708
W
Zhong Kui
SACKUBUS
Zhong Kui
4,171
328
0
3,024
6,454
4,827
147
0
6,413
56,170
0
L
Ix Chel
SGRise
Ix Chel
0
0
0
0
1,400
427
0
1,030
370
1,468
0
W
7,613
4,423
0
1,887
7,778
3,930
3,027
0
7,734
63,431
0
L
King Arthur
TimmyHarvester
King Arthur
6,231
1,296
0
1,584
11,267
7,081
0
2,690
8,105
0
35,016
L
7,220
1,731
0
1,020
11,159
4,172
12
3,762
7,314
0
48,368
L
Cupid
ZikaSeo
Cupid
3,467
1,411
0
1,891
9,424
3,492
0
6,822
2,602
0
22,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,424
Gold Earned
35,221
225
Minions Killed
330
0
Camps Cleared
0
947,015
Distance Traveled
1,159,875
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,469
588
46
4
0
213,795
0
W
Horus
6,601
600
15
1
0
233,481
0
W
Agni
7,401
673
79
7
0
240,622
2
L
Thanatos
6,891
626
51
5
0
213,707
2
W
Zhong Kui
6,929
630
85
8
0
260,243
0
L
Ix Chel
4,025
366
2
0
0
37,982
0
W
Olorun
7,821
711
105
10
0
211,734
0
L
King Arthur
6,843
622
48
4
0
227,712
3
L
Thor
6,990
635
87
8
0
224,711
0
L
Cupid
5,675
516
37
3
0
242,903
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role